naming changes
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
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@@ -1224,7 +1224,7 @@ class ExportX3D(bpy.types.Operator):
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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path = StringProperty(name="File Path", description="File path used for exporting the X3D file", maxlen= 1024, default= "")
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filepath = StringProperty(name="File Path", description="Filepath used for exporting the X3D file", maxlen= 1024, default= "")
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check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
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apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
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@@ -1232,7 +1232,7 @@ class ExportX3D(bpy.types.Operator):
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compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False)
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def execute(self, context):
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x3d_export(self.properties.path, context, self.properties.apply_modifiers, self.properties.triangulate, self.properties.compress)
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x3d_export(self.properties.filepath, context, self.properties.apply_modifiers, self.properties.triangulate, self.properties.compress)
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return {'FINISHED'}
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def invoke(self, context, event):
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@@ -1243,7 +1243,7 @@ class ExportX3D(bpy.types.Operator):
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def menu_func(self, context):
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default_path = bpy.data.filepath.replace(".blend", ".x3d")
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self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)").path = default_path
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self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)").filepath = default_path
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def register():
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