2.5 Buttons:
* Added more material buttons by William. Thanks. I made some minor adjustments and added Specular Shader Model RNA. * Code cleanup and some consistency tweaks of button files. Notes: Preview render now only shows up when there is an active world, material, texture or lamp. * Made sure initial panels with ID Datablocks are shown, even when no block is active.
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@@ -12,12 +12,16 @@ class DataButtonsPanel(bpy.types.Panel):
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class DATA_PT_camera(DataButtonsPanel):
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__idname__ = "DATA_PT_camera"
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__label__ = "Lens"
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def poll(self, context):
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return (context.object.type == 'CAMERA')
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def draw(self, context):
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layout = self.layout
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ob = context.object
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cam = context.camera
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space = context.space_data
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layout = self.layout
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split = layout.split(percentage=0.65)
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@@ -62,7 +66,7 @@ class DATA_PT_camera(DataButtonsPanel):
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class DATA_PT_camera_display(DataButtonsPanel):
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__idname__ = "DATA_PT_camera_display"
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__label__ = "Display"
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def draw(self, context):
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cam = context.camera
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layout = self.layout
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@@ -83,4 +87,4 @@ class DATA_PT_camera_display(DataButtonsPanel):
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col.itemR(cam, "draw_size", text="Size")
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bpy.types.register(DATA_PT_camera)
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bpy.types.register(DATA_PT_camera_display)
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bpy.types.register(DATA_PT_camera_display)
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