diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc index 83b9597abbb..71bf479b4a8 100644 --- a/source/blender/gpu/intern/gpu_capabilities.cc +++ b/source/blender/gpu/intern/gpu_capabilities.cc @@ -143,9 +143,7 @@ void GPU_mem_stats_get(int *totalmem, int *freemem) /* Return support for the active context + window. */ bool GPU_stereo_quadbuffer_support(void) { - GLboolean stereo = GL_FALSE; - glGetBooleanv(GL_STEREO, &stereo); - return stereo == GL_TRUE; + return GPU_context_active_get()->front_right != nullptr; } /** \} */ diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc index 1495e665aa8..ec6cc9e6159 100644 --- a/source/blender/gpu/opengl/gl_context.cc +++ b/source/blender/gpu/opengl/gl_context.cc @@ -80,8 +80,8 @@ GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list front_left = new GLFrameBuffer("front_left", this, GL_FRONT_LEFT, 0, w, h); back_left = new GLFrameBuffer("back_left", this, GL_BACK_LEFT, 0, w, h); } - /* TODO(fclem) enable is supported. */ - const bool supports_stereo_quad_buffer = false; + GLboolean supports_stereo_quad_buffer = GL_FALSE; + glGetBooleanv(GL_STEREO, &supports_stereo_quad_buffer); if (supports_stereo_quad_buffer) { front_right = new GLFrameBuffer("front_right", this, GL_FRONT_RIGHT, 0, w, h); back_right = new GLFrameBuffer("back_right", this, GL_BACK_RIGHT, 0, w, h);