Cleanup: Use std::mutex for mesh runtime mutexes

Instead of allocating three separate ThreadMutex pointers,
just embed std::mutex into the struct directly.
This commit is contained in:
2022-10-12 22:31:02 -05:00
parent 375dafe3ef
commit c67e5628d2
13 changed files with 53 additions and 104 deletions

View File

@@ -1017,8 +1017,7 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Object *object,
BLI_assert(gpumat_array_len == cache->mat_len);
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime->render_mutex;
drw_attributes_merge(&cache->attr_needed, &attrs_needed, mesh_render_mutex);
drw_attributes_merge(&cache->attr_needed, &attrs_needed, me->runtime->render_mutex);
mesh_batch_cache_request_surface_batches(cache);
return cache->surface_per_mat;
}
@@ -1046,8 +1045,7 @@ GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(Object *object, Mesh *me)
DRW_Attributes attrs_needed{};
request_active_and_default_color_attributes(*object, *me, attrs_needed);
ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime->render_mutex;
drw_attributes_merge(&cache->attr_needed, &attrs_needed, mesh_render_mutex);
drw_attributes_merge(&cache->attr_needed, &attrs_needed, me->runtime->render_mutex);
mesh_batch_cache_request_surface_batches(cache);
return cache->batch.surface;
@@ -1060,8 +1058,7 @@ GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(Object *object, Mesh *me)
DRW_Attributes attrs_needed{};
request_active_and_default_color_attributes(*object, *me, attrs_needed);
ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime->render_mutex;
drw_attributes_merge(&cache->attr_needed, &attrs_needed, mesh_render_mutex);
drw_attributes_merge(&cache->attr_needed, &attrs_needed, me->runtime->render_mutex);
mesh_batch_cache_request_surface_batches(cache);
return cache->batch.surface;
@@ -1446,7 +1443,6 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
}
}
ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime->render_mutex;
/* Verify that all surface batches have needed attribute layers.
*/
@@ -1485,12 +1481,12 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
cache->batch_ready &= ~(MBC_SURFACE);
mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed);
drw_attributes_merge(&cache->attr_used, &cache->attr_needed, mesh_render_mutex);
drw_attributes_merge(&cache->attr_used, &cache->attr_needed, me->runtime->render_mutex);
}
mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed);
mesh_cd_layers_type_clear(&cache->cd_needed);
drw_attributes_merge(&cache->attr_used_over_time, &cache->attr_needed, mesh_render_mutex);
drw_attributes_merge(&cache->attr_used_over_time, &cache->attr_needed, me->runtime->render_mutex);
drw_attributes_clear(&cache->attr_needed);
}