Some optimizations and coding style improvements across the retargeting and constraint scripts

This commit is contained in:
2011-07-09 21:52:25 +00:00
parent daddbc62df
commit c749a42a8e
3 changed files with 212 additions and 153 deletions

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@@ -22,40 +22,33 @@ import bpy
from mathutils import *
from math import radians, acos
#TODO: Only selected bones get retargeted.
# Selected Bones/chains get original pos empties,
# if ppl want IK instead of FK
# Some "magic" numbers - frame start and end,
# eulers of all orders instead of just quats keyframed
# dictionary of mapping
# this is currently manuall input'ed, but willW
# be created from a more comfortable UI in the future
def hasIKConstraint(pose_bone):
#utility function / predicate, returns True if given bone has IK constraint
ik = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"]
if ik:
return ik[0]
else:
return False
def createDictionary(perf_arm, end_arm):
bonemap = {}
#Bonemap: performer to enduser
for bone in perf_arm.bones:
bonemap[bone.name] = bone.map
# clear any old data
for end_bone in end_arm.bones:
for mapping in end_bone.reverseMap:
end_bone.reverseMap.remove(0)
for perf_bone in perf_arm.bones:
#find its match and add perf_bone to the match's mapping
if perf_bone.map:
end_bone = end_arm.bones[perf_bone.map]
newMap = end_bone.reverseMap.add()
newMap.name = perf_bone.name
# creation of a reverse map
# multiple keys get mapped to list values
#Bonemapr: enduser to performer
bonemapr = {}
for key, value in bonemap.items():
if not value in bonemapr:
if isinstance(bonemap[key], tuple):
for key_x in bonemap[key]:
bonemapr[key_x] = [key]
else:
bonemapr[bonemap[key]] = [key]
else:
bonemapr[bonemap[key]].append(key)
#root is the root of the enduser
root = end_arm.bones[0].name
feetBones = [bone.name for bone in perf_arm.bones if bone.foot]
return bonemap, bonemapr, feetBones, root
return feetBones, root
# list of empties created to keep track of "original"
# position data
# in final product, these locations can be stored as custom props
@@ -69,7 +62,7 @@ def createDictionary(perf_arm, end_arm):
# easily while concentrating on the hierarchy changes
def createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_frame, e_frame, scene):
def createIntermediate(performer_obj, enduser_obj, root, s_frame, e_frame, scene):
#creates and keyframes an empty with its location
#the original position of the tail bone
#useful for storing the important data in the original motion
@@ -96,22 +89,17 @@ def createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_fr
#determines the type of hierachy change needed and calls the
#right function
def retargetPerfToInter(inter_bone):
if inter_bone.name in bonemapr:
perf_bone_name = bonemapr[inter_bone.name]
#is it a 1 to many?
if isinstance(bonemap[perf_bone_name[0]], tuple):
pass
if inter_bone.bone.reverseMap:
perf_bone_name = inter_bone.bone.reverseMap
# 1 to many not supported yet
else:
# then its either a many to 1 or 1 to 1
if len(perf_bone_name) > 1:
performer_bones_s = [performer_bones[name] for name in perf_bone_name]
#we need to map several performance bone to a single
inter_bone.matrix_basis = manyPerfToSingleInterRetarget(inter_bone, performer_bones_s)
else:
perf_bone = performer_bones[perf_bone_name[0]]
inter_bone.matrix_basis = singleBoneRetarget(inter_bone, perf_bone)
if len(perf_bone_name) > 1:
performer_bones_s = [performer_bones[map.name] for map in perf_bone_name]
#we need to map several performance bone to a single
inter_bone.matrix_basis = manyPerfToSingleInterRetarget(inter_bone, performer_bones_s)
else:
perf_bone = performer_bones[perf_bone_name[0].name]
inter_bone.matrix_basis = singleBoneRetarget(inter_bone, perf_bone)
inter_bone.keyframe_insert("rotation_quaternion")
for child in inter_bone.children:
@@ -140,7 +128,7 @@ def createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_fr
inter_bone = inter_bones[root]
retargetPerfToInter(inter_bone)
return inter_obj, inter_arm
return inter_obj
# this procedure copies the rotations over from the intermediate
# armature to the end user one.
@@ -176,7 +164,13 @@ def retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene):
rest_matrix_inv.invert()
bake_matrix = rest_matrix_inv * bake_matrix
trg_bone.matrix_basis = bake_matrix
end_bone.keyframe_insert("rotation_quaternion")
rot_mode = end_bone.rotation_mode
if rot_mode == "QUATERNION":
end_bone.keyframe_insert("rotation_quaternion")
elif rot_mode == "AXIS_ANGLE":
end_bone.keyframe_insert("rotation_axis_angle")
else:
end_bone.keyframe_insert("rotation_euler")
for bone in end_bone.children:
bakeTransform(bone)
@@ -193,13 +187,13 @@ def retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene):
# (they don't move, despite root moving) somewhere in the animation.
def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, root, s_frame, e_frame, scene, enduser_obj_mat):
def copyTranslation(performer_obj, enduser_obj, perfFeet, root, s_frame, e_frame, scene, enduser_obj_mat):
perf_bones = performer_obj.pose.bones
end_bones = enduser_obj.pose.bones
perfRoot = bonemapr[root][0]
endFeet = [bonemap[perfBone] for perfBone in perfFeet]
perfRoot = end_bones[root].bone.reverseMap[0].name
endFeet = [perf_bones[perfBone].bone.map for perfBone in perfFeet]
locDictKeys = perfFeet + endFeet + [perfRoot]
def tailLoc(bone):
@@ -208,7 +202,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
#Step 1 - we create a dict that contains these keys:
#(Performer) Hips, Feet
#(End user) Feet
# where the values are their world position on each (1,120) frame
# where the values are their world position on each frame in range (s,e)
locDict = {}
for key in locDictKeys:
@@ -231,10 +225,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
for key in locDict.keys():
graph = locDict[key]
for t in range(len(graph) - 1):
x = graph[t]
xh = graph[t + 1]
locDeriv[key].append(xh - x)
locDeriv[key] = [graph[t + 1] - graph[t] for t in range(len(graph) - 1)]
# now find the plant frames, where perfFeet don't move much
@@ -244,7 +235,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
for i in range(len(locDeriv[key]) - 1):
v = locDeriv[key][i]
hipV = locDeriv[perfRoot][i]
endV = locDeriv[bonemap[key]][i]
endV = locDeriv[perf_bones[key].bone.map][i]
if (v.length < 0.1):
#this is a plant frame.
#lets see what the original hip delta is, and the corresponding
@@ -268,18 +259,16 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
return stride_bone
def IKRetarget(bonemap, bonemapr, performer_obj, enduser_obj, s_frame, e_frame, scene):
def IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene):
end_bones = enduser_obj.pose.bones
for pose_bone in end_bones:
if "IK" in [constraint.type for constraint in pose_bone.constraints]:
ik_constraint = hasIKConstraint(pose_bone)
if ik_constraint:
target_is_bone = False
# set constraint target to corresponding empty if targetless,
# if not, keyframe current target to corresponding empty
perf_bone = bonemapr[pose_bone.name]
if isinstance(perf_bone, list):
perf_bone = bonemapr[pose_bone.name][-1]
perf_bone = pose_bone.bone.reverseMap[-1].name
orgLocTrg = originalLocationTarget(pose_bone)
ik_constraint = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"][0]
if not ik_constraint.target:
ik_constraint.target = orgLocTrg
target = orgLocTrg
@@ -314,8 +303,8 @@ def turnOffIK(enduser_obj):
#pose_bone.ik_stiffness_x = 0.5
#pose_bone.ik_stiffness_y = 0.5
#pose_bone.ik_stiffness_z = 0.5
if "IK" in [constraint.type for constraint in pose_bone.constraints]:
ik_constraint = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"][0]
ik_constraint = hasIKConstraint(pose_bone)
if ik_constraint:
ik_constraint.mute = True
@@ -350,45 +339,38 @@ def originalLocationTarget(end_bone):
return empty
def totalRetarget():
print("retargeting...")
enduser_obj = bpy.context.active_object
performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj]
if enduser_obj is None or len(performer_obj) != 1:
print("Need active and selected armatures")
else:
performer_obj = performer_obj[0]
perf_arm = performer_obj.data
end_arm = enduser_obj.data
scene = bpy.context.scene
s_frame = scene.frame_start
e_frame = scene.frame_end
bonemap, bonemapr, feetBones, root = createDictionary(perf_arm, end_arm)
perf_obj_mat, enduser_obj_mat = cleanAndStoreObjMat(performer_obj, enduser_obj)
turnOffIK(enduser_obj)
inter_obj, inter_arm = createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_frame, e_frame, scene)
retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
stride_bone = copyTranslation(performer_obj, enduser_obj, feetBones, bonemap, bonemapr, root, s_frame, e_frame, scene, enduser_obj_mat)
IKRetarget(bonemap, bonemapr, performer_obj, enduser_obj, s_frame, e_frame, scene)
restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_name(name=inter_obj.name, extend=False)
bpy.ops.object.delete()
def NLASystemInitialize(enduser_obj, s_frame):
anim_data = enduser_obj.animation_data
mocapAction = anim_data.action
mocapAction.name = "Base Mocap Action"
mocapAction.name = "Base Mocap"
anim_data.use_nla = True
mocapTrack = anim_data.nla_tracks.new()
mocapTrack.name = "Base Mocap Track"
mocapStrip = mocapTrack.strips.new("Base Mocap Action", s_frame, mocapAction)
mocapStrip = mocapTrack.strips.new("Base Mocap", s_frame, mocapAction)
constraintTrack = anim_data.nla_tracks.new()
constraintTrack.name = "Mocap constraints"
constraintAction = bpy.data.actions.new("Mocap constraints Action")
constraintStrip = constraintTrack.strips.new("Mocap constraints Action", s_frame, constraintAction)
#constraintStrip.frame_end = e_frame
constraintAction = bpy.data.actions.new("Mocap constraints")
constraintStrip = constraintTrack.strips.new("Mocap constraints", s_frame, constraintAction)
anim_data.nla_tracks.active = constraintTrack
anim_data.action = constraintAction
def totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame):
perf_arm = performer_obj.data
end_arm = enduser_obj.data
feetBones, root = createDictionary(perf_arm, end_arm)
perf_obj_mat, enduser_obj_mat = cleanAndStoreObjMat(performer_obj, enduser_obj)
turnOffIK(enduser_obj)
inter_obj = createIntermediate(performer_obj, enduser_obj, root, s_frame, e_frame, scene)
retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
stride_bone = copyTranslation(performer_obj, enduser_obj, feetBones, root, s_frame, e_frame, scene, enduser_obj_mat)
IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene)
restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_name(name=inter_obj.name, extend=False)
bpy.ops.object.delete()
NLASystemInitialize(enduser_obj, s_frame)
if __name__ == "__main__":
totalRetarget()