export_cal3d - exporting all actions (option) wasnt working

export_fbx - blender cameras now work properly (converted lens angle, rotate to the right axis)
	Made meshes, armatures and cameras use the same namespace.
DirectX8Exporter - update from David Teviotdale, change names of exported objects so some DX readers dont fail
xsi_export - Null materials made the export fail (python error).
	This may not be a correct solution since material indicies could be messed up now. I have no way of reading these files.
This commit is contained in:
2007-04-27 17:19:26 +00:00
parent ad470b6971
commit c84d18a679
4 changed files with 119 additions and 96 deletions

View File

@@ -1,13 +1,13 @@
#!BPY
""" Registration info for Blender menus:
Name: 'DirectX(.x)...'
Blender: 242
Group: 'Export'
Tip: 'Export to DirectX text file format format.'
"""
__author__ = "Arben (Ben) Omari"
__url__ = ("blender", "elysiun", "Author's site, http://www.omariben.too.it")
# Name: 'DirectX (.x)...'
# Blender: 242
# Group: 'Export'
# Tooltip: 'Export to DirectX text file format format for XNA Animation Component Library.'
"""
__author__ = "minahito (original:Arben (Ben) Omari)"
__url__ = ("blender", "elysiun", "Adjuster's site http://sunday-lab.blogspot.com/, Author's site http://www.omariben.too.it")
__version__ = "3.0"
__bpydoc__ = """\
@@ -36,6 +36,10 @@ DX exporter.
# Grab the latest version here :www.omariben.too.it
# [Notice]
# This script is the custom version of Mr.Arben Omari's great work.
# If you have a question about the adjusted part, visit http://sunday-lab.blogspot.com/.
import Blender
from Blender import Types, Object, NMesh, Material,Armature,Mesh
from Blender.Mathutils import *
@@ -61,6 +65,16 @@ toggle6_val = 0
toggle7_val = 0
anim_tick = Draw.Create(25)
#***********************************************
# DirectX file spec only allows letters, digits, and
# underscore in Names.
#***********************************************
def make_legal_name(starting_name):
new_name = starting_name.replace('.','_')
new_name = new_name.replace(' ','_')
if new_name[0].isdigit():
new_name = '_' + new_name
return new_name
#***********************************************
# MAIN
@@ -81,10 +95,10 @@ def event(evt, val):
return
def button_event(evt):
global toggle_val,toggle1_val,toggle2_val,toggle3_val,toggle4_val,toggle5_val,toggle6_val,toggle7_val
global toggle_val,toggle1_val,toggle2_val,toggle3_val,toggle4_val,toggle5_val,toggle6_val,toggle7_val
global flip_z,swap_yz,flip_norm,anim,ticks,speed,no_light,Bl_norm,recalc_norm
arg = __script__['arg']
if evt == 1:
if evt == 1:
toggle_val = 1 - toggle_val
anim = toggle_val
Draw.Redraw(1)
@@ -256,7 +270,7 @@ def draw():
Draw.Text("http://www.omariben.too.it")
glRasterPos2i(20,35)
Draw.Text("aromar@tin.it")
def rect(x,y,width,height):
glBegin(GL_LINE_LOOP)
glVertex2i(x,y)
@@ -278,8 +292,6 @@ def rectFill(x,y,width,height):
Draw.Register(draw, event, button_event)
#***********************************************
#***********************************************
# EXPORTER
@@ -332,9 +344,7 @@ class xExport:
if obj.type == "Empty" :
mat = self.getLocMat(obj)
mat_c = Matrix(mat)
name = obj.name
name_f = name.replace(".","")
self.writeArmFrames(mat_c, name_f)
self.writeArmFrames(mat_c, make_legal_name(obj.name))
if type(mesh) == Types.ArmatureType :
Child_obj = self.getArmChildren(obj)
chld_obj = obj
@@ -384,6 +394,8 @@ class xExport:
self.writeObjFrames(obj)
ch_l = self.getChildren(obj)
for ch in ch_l:
if ch and ch.type == "Armature":
ch_list.append(ch)
self.writeObjFrames(ch)
@@ -396,7 +408,7 @@ class xExport:
self.file.write("} // End of the Root Frame\n")
if anim :
self.file.write("AnimationSet {\n")
self.file.write("AnimationSet AnimationSet0 {\n")
for obj in Blender.Scene.GetCurrent().objects:
if obj.type in ('Mesh', 'Empty'):
ip_list = obj.ipo
@@ -432,7 +444,7 @@ class xExport:
self.writeMeshMaterialList(obj, mesh, tex)
self.writeMeshNormals(obj, mesh)
self.writeMeshTextureCoords(obj, mesh)
self.file.write(" } // End of the Frame %s \n" % (obj.name))
self.file.write(" } // End of the Mesh %s \n" % (obj.name))
#***********************************************
@@ -459,7 +471,7 @@ class xExport:
self.file.write("}\n")
ip_list = obj.ipo
if ip_list != None :
self.file.write("AnimationSet {\n")
self.file.write("AnimationSet AnimationSet0 {\n")
self.writeAnimationObj(obj)
self.file.write("}\n")
else :
@@ -494,9 +506,8 @@ class xExport:
root_bon = bon
space += 1
mat_r = self.writeAnimCombineMatrix(root_bon,1)
name_r = root_bon.name
name_f = name_r.replace(".","")
self.writeArmFrames(mat_r, name_f)
self.writeArmFrames(mat_r, make_legal_name(root_bon.name))
bon_c = root_bon.children
self.writeChildren(bon_c)
self.file.write(" } // End of the Bone %s \n" % (root_bon.name))
@@ -508,9 +519,7 @@ class xExport:
def writeBon(self,bon):
global space
mat_r = self.writeAnimCombineMatrix(bon,1)
name_r = bon.name
name_f = name_r.replace(".","")
self.writeArmFrames(mat_r, name_f)
self.writeArmFrames(mat_r, make_legal_name(bon.name))
def writeChildren(self,bon_c):
@@ -627,7 +636,7 @@ class xExport:
bo_list = []
weight_list = []
name = bo.name
f_name = name.replace(".","")
f_name = make_legal_name(name)
try :
vert_list = mesh.getVertsFromGroup(name,1)
le = 0
@@ -771,9 +780,7 @@ template SkinWeights {\n\
global index_list,flip_z
#TransformMatrix
mat = self.getLocMat(obj)
name_f = obj.name.replace(".","")
name_f = name_f.replace(" ","")
self.writeArmFrames(mat, name_f)
self.writeArmFrames(mat, make_legal_name(obj.name))
mesh = NMesh.GetRawFromObject(obj.name)
self.file.write("Mesh {\n")
numface=len(mesh.faces)
@@ -815,27 +822,18 @@ template SkinWeights {\n\
coun,counter = 0, 0
for face in mesh.faces :
coun += 1
separator = ','
if coun == numface:
if len(face.v) == 3:
self.file.write("3; %d, %d, %d;;\n" % (counter + a3, counter + b3, counter + c3))
counter += 3
elif len(face.v) == 4:
self.file.write("4; %d, %d, %d, %d;;\n" % (counter + a4, counter + b4, counter + c4, counter + d4))
counter += 4
elif len(face.v) < 3:
print "WARNING:the mesh has faces with less then 3 vertices"
print " It my be not exported correctly."
else:
if len(face.v) == 3:
self.file.write("3; %d, %d, %d;,\n" % (counter + a3, counter + b3, counter + c3))
counter += 3
elif len(face.v) == 4:
self.file.write("4; %d, %d, %d, %d;,\n" % (counter + a4, counter + b4, counter + c4, counter + d4))
counter += 4
elif len(face.v) < 3:
print "WARNING:the mesh has faces with less then 3 vertices"
print " It my be not exported correctly."
separator = ';'
if len(face.v) == 3:
self.file.write("3; %d, %d, %d;%c\n" % (counter + a3, counter + b3, counter + c3, separator))
counter += 3
elif len(face.v) == 4:
self.file.write("4; %d, %d, %d, %d;%c\n" % (counter + a4, counter + b4, counter + c4, counter + d4, separator))
counter += 4
elif len(face.v) < 3:
print "WARNING:the mesh has faces with less then 3 vertices"
print " It my be not exported correctly."
#***********************************************
@@ -870,9 +868,7 @@ template SkinWeights {\n\
##MATERIAL NAME
for mat in mesh.getMaterials():
self.file.write(" Material")
name_m = mat.name
name_f = name_m.replace(".","")
self.file.write(" %s "% (name_f))
self.file.write(" %s "% (make_legal_name(mat.name)))
self.file.write("{\n")
self.file.write(" %f; %f; %f;" % (mat.R, mat.G, mat.B))
self.file.write("%s;;\n" % (mat.alpha))
@@ -1081,7 +1077,7 @@ template SkinWeights {\n\
for bon in arm.bones.values() :
point_list = []
name = bon.name
name_f = name.replace(".", "")
name_f = make_legal_name(name)
try :
ip_bon_channel = ip[bon.name]
ip_bon_name = ip_bon_channel.getName()
@@ -1139,11 +1135,9 @@ template SkinWeights {\n\
a = po.getPoints()
point_list.append(int(a[0]))
name = obj.name
name_f = name.replace(".", "")
self.file.write(" Animation {\n")
self.file.write(" { ")
self.file.write("%s }\n" % (name_f))
self.file.write("%s }\n" % (make_legal_name(obj.name)))
self.file.write(" AnimationKey { \n")
self.file.write(" 4;\n")
self.file.write(" %d; \n" % (len(point_list)))
@@ -1170,4 +1164,4 @@ template SkinWeights {\n\