diff --git a/source/blender/python/api2_2x/Blender.c b/source/blender/python/api2_2x/Blender.c index 8b013068e13..41c41e787bb 100644 --- a/source/blender/python/api2_2x/Blender.c +++ b/source/blender/python/api2_2x/Blender.c @@ -245,7 +245,9 @@ static PyObject *Blender_Set( PyObject * self, PyObject * args ) if( !PyArg_Parse( arg, "i", &framenum ) ) return ( NULL ); /* TODO: Do we need to generate a nice error message here? */ G.scene->r.cfra = (short)framenum; - update_for_newframe( ); + /* update all objects, so python scripts can export all objects in a scene + without worrying about the view layers */ + scene_update_for_newframe(G.scene, (1<<20) - 1); } else if (StringEqual( name , "uscriptsdir" ) ) { if ( !PyArg_Parse( arg , "s" , &dir )) diff --git a/source/blender/python/api2_2x/Scene.c b/source/blender/python/api2_2x/Scene.c index 8296fb5d0d4..effad817b34 100644 --- a/source/blender/python/api2_2x/Scene.c +++ b/source/blender/python/api2_2x/Scene.c @@ -76,11 +76,6 @@ struct View3D; PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */ -/*----------------------------------- Python BPy_Scene defaults------------*/ -#define EXPP_SCENE_FRAME_MAX 30000 -#define EXPP_SCENE_RENDER_WINRESOLUTION_MIN 4 -#define EXPP_SCENE_RENDER_WINRESOLUTION_MAX 10000 - /* checks for the scene being removed */ #define SCENE_DEL_CHECK_PY(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Scene has been removed" ) ) #define SCENE_DEL_CHECK_INT(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Scene has been removed" ) )