svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
This commit is contained in:
2009-06-08 20:08:19 +00:00
594 changed files with 28292 additions and 13753 deletions

View File

@@ -86,7 +86,7 @@ KX_SCA_AddObjectActuator::~KX_SCA_AddObjectActuator()
if (m_OriginalObject)
m_OriginalObject->UnregisterActuator(this);
if (m_lastCreatedObject)
m_lastCreatedObject->Release();
m_lastCreatedObject->UnregisterActuator(this);
}
@@ -124,7 +124,6 @@ CValue* KX_SCA_AddObjectActuator::GetReplica()
// this will copy properties and so on...
replica->ProcessReplica();
CValue::AddDataToReplica(replica);
return replica;
}
@@ -145,6 +144,12 @@ bool KX_SCA_AddObjectActuator::UnlinkObject(SCA_IObject* clientobj)
m_OriginalObject = NULL;
return true;
}
if (clientobj == m_lastCreatedObject)
{
// this object is being deleted, we cannot continue to track it.
m_lastCreatedObject = NULL;
return true;
}
return false;
}
@@ -166,8 +171,13 @@ void KX_SCA_AddObjectActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_SCA_AddObjectActuator::Type = {
PyObject_HEAD_INIT(NULL)
0,
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"KX_SCA_AddObjectActuator",
sizeof(PyObjectPlus_Proxy),
0,
@@ -231,7 +241,7 @@ int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYAT
KX_GameObject *gameobj;
if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SCA_AddObjectActuator"))
return 1; // ConvertPythonToGameObject sets the error
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (actuator->m_OriginalObject != NULL)
actuator->m_OriginalObject->UnregisterActuator(actuator);
@@ -241,7 +251,7 @@ int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYAT
if (actuator->m_OriginalObject)
actuator->m_OriginalObject->RegisterActuator(actuator);
return 0;
return PY_SET_ATTR_SUCCESS;
}
PyObject* KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
@@ -259,6 +269,10 @@ PyObject* KX_SCA_AddObjectActuator::py_getattro(PyObject *attr)
py_getattro_up(SCA_IActuator);
}
PyObject* KX_SCA_AddObjectActuator::py_getattro_dict() {
py_getattro_dict_up(SCA_IActuator);
}
int KX_SCA_AddObjectActuator::py_setattro(PyObject *attr, PyObject* value)
{
py_setattro_up(SCA_IActuator);
@@ -347,7 +361,7 @@ PyObject* KX_SCA_AddObjectActuator::PyGetObject(PyObject* args)
Py_RETURN_NONE;
if (ret_name_only)
return PyString_FromString(m_OriginalObject->GetName());
return PyString_FromString(m_OriginalObject->GetName().ReadPtr());
else
return m_OriginalObject->GetProxy();
}
@@ -455,13 +469,21 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
// keep a copy of the last object, to allow python scripters to change it
if (m_lastCreatedObject)
{
//careful with destruction, it might still have outstanding collision callbacks
m_scene->DelayedReleaseObject(m_lastCreatedObject);
m_lastCreatedObject->Release();
//Let's not keep a reference to the object: it's bad, if the object is deleted
//this will force to keep a "zombie" in the game for no good reason.
//m_scene->DelayedReleaseObject(m_lastCreatedObject);
//m_lastCreatedObject->Release();
//Instead we use the registration mechanism
m_lastCreatedObject->UnregisterActuator(this);
m_lastCreatedObject = NULL;
}
m_lastCreatedObject = replica;
m_lastCreatedObject->AddRef();
// no reference
//m_lastCreatedObject->AddRef();
// but registration
m_lastCreatedObject->RegisterActuator(this);
// finished using replica? then release it
replica->Release();
}