== RED one (redcode) ==

This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
This commit is contained in:
2008-06-02 21:35:57 +00:00
parent 8a5f362192
commit ca8aa8c901
62 changed files with 15921 additions and 2 deletions

View File

@@ -192,6 +192,18 @@ def read_opts(cfg, args):
('BF_JPEG_LIB', 'JPEG library', ''),
('BF_JPEG_LIBPATH', 'JPEG library path', ''),
(BoolOption('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', 'true')),
('BF_OPENJPEG', 'OPENJPEG base path', ''),
('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
(BoolOption('WITH_BF_REDCODE', 'Use REDCODE if true', 'true')),
('BF_REDCODE', 'REDCODE base path', ''),
('BF_REDCODE_INC', 'REDCODE include path', ''),
('BF_REDCODE_LIB', 'REDCODE library', ''),
('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
(BoolOption('WITH_BF_PNG', 'Use PNG if true', 'true')),
('BF_PNG', 'PNG base path', ''),
('BF_PNG_INC', 'PNG include path', ''),