== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
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@@ -192,6 +192,18 @@ def read_opts(cfg, args):
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('BF_JPEG_LIB', 'JPEG library', ''),
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('BF_JPEG_LIBPATH', 'JPEG library path', ''),
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(BoolOption('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', 'true')),
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('BF_OPENJPEG', 'OPENJPEG base path', ''),
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('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
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('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
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('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
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(BoolOption('WITH_BF_REDCODE', 'Use REDCODE if true', 'true')),
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('BF_REDCODE', 'REDCODE base path', ''),
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('BF_REDCODE_INC', 'REDCODE include path', ''),
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('BF_REDCODE_LIB', 'REDCODE library', ''),
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('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
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(BoolOption('WITH_BF_PNG', 'Use PNG if true', 'true')),
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('BF_PNG', 'PNG base path', ''),
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('BF_PNG_INC', 'PNG include path', ''),
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