moved the boxpacker from PyAPI's Geometry to BLI_boxpack2d
made LSCM UV Unwrapper use boxpack2d
This commit is contained in:
69
source/blender/blenlib/BLI_boxpack2d.h
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69
source/blender/blenlib/BLI_boxpack2d.h
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@@ -0,0 +1,69 @@
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/**
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*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
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||||
* about this.
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*
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* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*
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* The old math stuff from Ton. These will slowly phase out in favour
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* of MTC calls. (or even MoTO :) )
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* */
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/* Box Packer */
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/* verts, internal use only */
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typedef struct boxVert {
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float x;
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float y;
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short free;
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struct boxPack *trb; /* top right box */
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struct boxPack *blb; /* bottom left box */
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struct boxPack *brb; /* bottom right box */
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struct boxPack *tlb; /* top left box */
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/* Store last intersecting boxes here
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* speedup intersection testing */
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struct boxPack *isect_cache[4];
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int index;
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} boxVert;
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typedef struct boxPack {
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float x;
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float y;
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float w;
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float h;
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int index;
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/* Verts this box uses
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* (BL,TR,TL,BR) / 0,1,2,3 */
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boxVert *v[4];
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} boxPack;
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void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height);
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372
source/blender/blenlib/intern/boxpack2d.c
Normal file
372
source/blender/blenlib/intern/boxpack2d.c
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@@ -0,0 +1,372 @@
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/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software Foundation,
|
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Campbell barton
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "BKE_utildefines.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_boxpack2d.h"
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/* Campbells BoxPacker ported from Python */
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/* free vert flags */
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#define EUL 0.0000001
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#define BLF 1
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#define TRF 2
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#define TLF 4
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#define BRF 8
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#define BL 0
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#define TR 1
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#define TL 2
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#define BR 3
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#define BOXLEFT(b) b->v[BL]->x
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#define BOXRIGHT(b) b->v[TR]->x
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#define BOXBOTTOM(b) b->v[BL]->y
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#define BOXTOP(b) b->v[TR]->y
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#define BOXAREA(b) (b->w * b->h)
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#define UPDATE_V34X(b) b->v[TL]->x = b->v[BL]->x; b->v[BR]->x = b->v[TR]->x
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#define UPDATE_V34Y(b) b->v[TL]->y = b->v[TR]->y; b->v[BR]->y = b->v[BL]->y
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#define UPDATE_V34(b) UPDATE_V34X(b) UPDATE_V34Y(b)
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#define SET_BOXLEFT(b, f) b->v[TR]->x = f + b->w; b->v[BL]->x = f; UPDATE_V34X(b)
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#define SET_BOXRIGHT(b, f) b->v[BL]->x = f - b->w; b->v[TR]->x = f; UPDATE_V34X(b)
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#define SET_BOXBOTTOM(b, f) b->v[TR]->y = f + b->h; b->v[BL]->y = f; UPDATE_V34Y(b)
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#define SET_BOXTOP(b, f) b->v[BL]->y = f - b->h; b->v[TR]->y = f; UPDATE_V34Y(b)
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#define BOXINTERSECT(b1, b2) (!(BOXLEFT(b1)+EUL>=BOXRIGHT(b2) || BOXBOTTOM(b1)+EUL>=BOXTOP(b2) || BOXRIGHT(b1)-EUL<=BOXLEFT(b2) || BOXTOP(b1)-EUL<=BOXBOTTOM(b2) ))
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/* #define BOXDEBUG(b) printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", b->index, b->w, b->h, b->x, b->y) */
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static int box_areasort(const void *p1, const void *p2)
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{
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const boxPack *b1=p1, *b2=p2;
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float a1, a2;
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a1 = BOXAREA(b1);
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a2 = BOXAREA(b2);
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/* sort largest to smallest */
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if ( a1 < a2 ) return 1;
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else if ( a1 > a2 ) return -1;
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return 0;
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}
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static float box_width;
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static float box_height;
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static boxVert *vertarray;
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static int vertex_sort(const void *p1, const void *p2)
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{
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boxVert *v1, *v2;
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float a1, a2;
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v1 = vertarray + ((int *) p1)[0];
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v2 = vertarray + ((int *) p2)[0];
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a1 = MAX2(v1->x+box_width, v1->y+box_height);
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a2 = MAX2(v2->x+box_width, v2->y+box_height);
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/* sort largest to smallest */
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if ( a1 > a2 ) return 1;
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else if ( a1 < a2 ) return -1;
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return 0;
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}
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void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
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{
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boxVert *vert;
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int box_index, verts_pack_len, i, j, k, isect; /* what box are we up to packing */
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int quad_flags[4]= {BLF,TRF,TLF,BRF}; /* use for looping */
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boxPack *box, *box_test;
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int *vertex_pack_indicies;
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if (!len) {
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*tot_width = 0.0;
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*tot_height = 0.0;
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return;
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}
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/* Sort boxes, biggest first */
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qsort(boxarray, len, sizeof(boxPack), box_areasort);
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/* add verts to the boxes, these are only used internally */
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vert = vertarray = MEM_mallocN( len*4*sizeof(boxVert), "boxPack verts");
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vertex_pack_indicies = MEM_mallocN( len*3*sizeof(int), "boxPack indicies");
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i=0;
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for (box= boxarray, box_index= 0; box_index < len; box_index++, box++) {
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vert->blb = vert->brb = vert->tlb =\
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vert->isect_cache[0] = vert->isect_cache[1] =\
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vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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vert->free = 15 &~ TRF;
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vert->trb = box;
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vert->index = i; i++;
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box->v[BL] = vert; vert++;
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vert->trb= vert->brb = vert->tlb =\
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vert->isect_cache[0] = vert->isect_cache[1] =\
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vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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vert->free = 15 &~ BLF;
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vert->blb = box;
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vert->index = i; i++;
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box->v[TR] = vert; vert++;
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vert->trb = vert->blb = vert->tlb =\
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vert->isect_cache[0] = vert->isect_cache[1] =\
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vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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vert->free = 15 &~ BRF;
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vert->brb = box;
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vert->index = i; i++;
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box->v[TL] = vert; vert++;
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vert->trb = vert->blb = vert->brb =\
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vert->isect_cache[0] = vert->isect_cache[1] =\
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vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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vert->free = 15 &~ TLF;
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vert->tlb = box;
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vert->index = i; i++;
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box->v[BR] = vert; vert++;
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}
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vert = NULL;
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/* Pack the First box!
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* then enter the main boxpacking loop */
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box = boxarray; /* get the first box */
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/* First time, no boxes packed */
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box->v[BL]->free = 0; /* Cant use any if these */
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box->v[BR]->free &= ~(BLF|BRF);
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box->v[TL]->free &= ~(BLF|TLF);
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*tot_width = box->w;
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*tot_height = box->h;
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/* This sets all the vertex locations */
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SET_BOXLEFT(box, 0.0);
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SET_BOXBOTTOM(box, 0.0);
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for (i=0; i<3; i++)
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vertex_pack_indicies[i] = box->v[i+1]->index;
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verts_pack_len = 3;
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box++; /* next box, needed for the loop below */
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/* ...done packing the first box */
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/* Main boxpacking loop */
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for (box_index=1; box_index < len; box_index++, box++) {
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/* Sort the verts, these constants are used in sorting */
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box_width = box->w;
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box_height = box->h;
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qsort(vertex_pack_indicies, verts_pack_len, sizeof(int), vertex_sort);
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/* Pack the box in with the others */
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/* sort the verts */
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isect = 1;
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for (i=0; i<verts_pack_len && isect; i++) {
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vert = vertarray + vertex_pack_indicies[i];
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/* printf("\ttesting vert %i %i %i %f %f\n", i, vert->free, verts_pack_len, vert->x, vert->y); */
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/* This vert has a free quaderent
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* Test if we can place the box here
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* vert->free & quad_flags[j] - Checks
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* */
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for (j=0; (j<4) && isect; j++) {
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if (vert->free & quad_flags[j]) {
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switch (j) {
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case BL:
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SET_BOXRIGHT(box, vert->x);
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SET_BOXTOP(box, vert->y);
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break;
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case TR:
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SET_BOXLEFT(box, vert->x);
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SET_BOXBOTTOM(box, vert->y);
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break;
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case TL:
|
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SET_BOXRIGHT(box, vert->x);
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SET_BOXBOTTOM(box, vert->y);
|
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break;
|
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case BR:
|
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SET_BOXLEFT(box, vert->x);
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SET_BOXTOP(box, vert->y);
|
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break;
|
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}
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||||
|
||||
/* Now we need to check that the box intersects
|
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* with any other boxes
|
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* Assume no intersection... */
|
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isect = 0;
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||||
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if (/* Constrain boxes to positive X/Y values */
|
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BOXLEFT(box)<0.0 || BOXBOTTOM(box)<0.0 ||
|
||||
/* check for last intersected */
|
||||
(vert->isect_cache[j] && BOXINTERSECT(box, vert->isect_cache[j]))
|
||||
) {
|
||||
/* Here we check that the last intersected
|
||||
* box will intersect with this one using
|
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* isect_cache that can store a pointer to a
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* box for each quaderent
|
||||
* big speedup */
|
||||
isect = 1;
|
||||
} else {
|
||||
/* do a full saech for colliding box
|
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* this is realy slow, some spacialy divided
|
||||
* datastructure would be better */
|
||||
for (box_test = boxarray; box_test != box; box_test++) {
|
||||
if BOXINTERSECT(box, box_test) {
|
||||
/* Store the last intersecting here
|
||||
* as cache for faster checking next time around */
|
||||
vert->isect_cache[j] = box_test;
|
||||
isect = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isect) {
|
||||
|
||||
/* maintain the total width and height */
|
||||
(*tot_width) = MAX2(BOXRIGHT(box), (*tot_width));
|
||||
(*tot_height) = MAX2(BOXTOP(box), (*tot_height));
|
||||
|
||||
/* Place the box */
|
||||
vert->free &= ~quad_flags[j];
|
||||
|
||||
switch (j) {
|
||||
case TR:
|
||||
box->v[BL]= vert;
|
||||
vert->trb = box;
|
||||
break;
|
||||
case TL:
|
||||
box->v[BR]= vert;
|
||||
vert->tlb = box;
|
||||
break;
|
||||
case BR:
|
||||
box->v[TL]= vert;
|
||||
vert->brb = box;
|
||||
break;
|
||||
case BL:
|
||||
box->v[TR]= vert;
|
||||
vert->blb = box;
|
||||
break;
|
||||
}
|
||||
|
||||
/* Mask free flags for verts that are on the bottom or side
|
||||
* so we dont get boxes outside the given rectangle ares
|
||||
*
|
||||
* We can do an else/if here because only the first
|
||||
* box can be at the very bottom left corner */
|
||||
if (BOXLEFT(box) <= 0) {
|
||||
box->v[TL]->free &= ~(TLF|BLF);
|
||||
box->v[BL]->free &= ~(TLF|BLF);
|
||||
} else if (BOXBOTTOM(box) <= 0) {
|
||||
box->v[BL]->free &= ~(BRF|BLF);
|
||||
box->v[BR]->free &= ~(BRF|BLF);
|
||||
}
|
||||
|
||||
/* The following block of code does a logical
|
||||
* check with 2 adjacent boxes, its possible to
|
||||
* flag verts on one or both of the boxes
|
||||
* as being used by checking the width or
|
||||
* height of both boxes */
|
||||
if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
|
||||
if (vert->tlb->h > vert->trb->h) {
|
||||
vert->trb->v[TL]->free &= ~(TLF|BLF);
|
||||
} else if (vert->tlb->h < vert->trb->h) {
|
||||
vert->tlb->v[TR]->free &= ~(TRF|BRF);
|
||||
} else { /*same*/
|
||||
vert->tlb->v[TR]->free &= ~BLF;
|
||||
vert->trb->v[TL]->free &= ~BRF;
|
||||
}
|
||||
} else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
|
||||
if (vert->blb->h > vert->brb->h) {
|
||||
vert->brb->v[BL]->free &= ~(TLF|BLF);
|
||||
} else if (vert->blb->h < vert->brb->h) {
|
||||
vert->blb->v[BR]->free &= ~(TRF|BRF);
|
||||
} else { /*same*/
|
||||
vert->blb->v[BR]->free &= ~TRF;
|
||||
vert->brb->v[BL]->free &= ~TLF;
|
||||
}
|
||||
}
|
||||
/* Horizontal */
|
||||
if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
|
||||
if (vert->tlb->w > vert->blb->w) {
|
||||
vert->blb->v[TL]->free &= ~(TLF|TRF);
|
||||
} else if (vert->tlb->w < vert->blb->w) {
|
||||
vert->tlb->v[BL]->free &= ~(BLF|BRF);
|
||||
} else { /*same*/
|
||||
vert->blb->v[TL]->free &= ~TRF;
|
||||
vert->tlb->v[BL]->free &= ~BRF;
|
||||
}
|
||||
} else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
|
||||
if (vert->trb->w > vert->brb->w) {
|
||||
vert->brb->v[TR]->free &= ~(TRF|TRF);
|
||||
} else if (vert->trb->w < vert->brb->w) {
|
||||
vert->trb->v[BR]->free &= ~(BLF|BRF);
|
||||
} else { /*same*/
|
||||
vert->brb->v[TR]->free &= ~TLF;
|
||||
vert->trb->v[BR]->free &= ~BLF;
|
||||
}
|
||||
}
|
||||
/* End logical check */
|
||||
|
||||
|
||||
for (k=0; k<4; k++) {
|
||||
if (box->v[k] != vert) {
|
||||
vertex_pack_indicies[verts_pack_len] = box->v[k]->index;
|
||||
verts_pack_len++;
|
||||
}
|
||||
}
|
||||
/* The Box verts are only used interially
|
||||
* Update the box x and y since thats what external
|
||||
* functions will see */
|
||||
box->x = BOXLEFT(box);
|
||||
box->y = BOXBOTTOM(box);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* free all the verts, not realy needed because they shouldebt be
|
||||
* touched anymore but accessing the pointers woud crash blender */
|
||||
for (box_index=0; box_index < len; box_index++) {
|
||||
box = boxarray+box_index;
|
||||
box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
|
||||
}
|
||||
MEM_freeN(vertex_pack_indicies);
|
||||
MEM_freeN(vertarray);
|
||||
}
|
||||
|
||||
@@ -39,13 +39,14 @@
|
||||
|
||||
/* Used for PolyFill */
|
||||
#include "BKE_displist.h"
|
||||
#include "MEM_guardedalloc.h"
|
||||
#include "MEM_guardedalloc.h"
|
||||
#include "BLI_blenlib.h"
|
||||
|
||||
/* needed for EXPP_ReturnPyObjError and EXPP_check_sequence_consistency */
|
||||
#include "gen_utils.h"
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BLI_boxpack2d.h"
|
||||
|
||||
#define SWAP_FLOAT(a,b,tmp) tmp=a; a=b; b=tmp
|
||||
#define eul 0.000001
|
||||
@@ -273,345 +274,6 @@ static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args )
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Campbells BoxPacker ported from Python */
|
||||
/* free vert flags */
|
||||
#define EUL 0.0000001
|
||||
#define BLF 1
|
||||
#define TRF 2
|
||||
#define TLF 4
|
||||
#define BRF 8
|
||||
#define BL 0
|
||||
#define TR 1
|
||||
#define TL 2
|
||||
#define BR 3
|
||||
|
||||
#define BOXLEFT(b) b->v[BL]->x
|
||||
#define BOXRIGHT(b) b->v[TR]->x
|
||||
#define BOXBOTTOM(b) b->v[BL]->y
|
||||
#define BOXTOP(b) b->v[TR]->y
|
||||
#define BOXAREA(b) (b->w * b->h)
|
||||
|
||||
#define UPDATE_V34X(b) b->v[TL]->x = b->v[BL]->x; b->v[BR]->x = b->v[TR]->x
|
||||
#define UPDATE_V34Y(b) b->v[TL]->y = b->v[TR]->y; b->v[BR]->y = b->v[BL]->y
|
||||
|
||||
#define UPDATE_V34(b) UPDATE_V34X(b) UPDATE_V34Y(b)
|
||||
|
||||
#define SET_BOXLEFT(b, f) b->v[TR]->x = f + b->w; b->v[BL]->x = f; UPDATE_V34X(b)
|
||||
#define SET_BOXRIGHT(b, f) b->v[BL]->x = f - b->w; b->v[TR]->x = f; UPDATE_V34X(b)
|
||||
#define SET_BOXBOTTOM(b, f) b->v[TR]->y = f + b->h; b->v[BL]->y = f; UPDATE_V34Y(b)
|
||||
#define SET_BOXTOP(b, f) b->v[BL]->y = f - b->h; b->v[TR]->y = f; UPDATE_V34Y(b)
|
||||
#define BOXINTERSECT(b1, b2) (!(BOXLEFT(b1)+EUL>=BOXRIGHT(b2) || BOXBOTTOM(b1)+EUL>=BOXTOP(b2) || BOXRIGHT(b1)-EUL<=BOXLEFT(b2) || BOXTOP(b1)-EUL<=BOXBOTTOM(b2) ))
|
||||
|
||||
/* #define BOXDEBUG(b) printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", b->index, b->w, b->h, b->x, b->y) */
|
||||
|
||||
|
||||
static int box_areasort(const void *p1, const void *p2)
|
||||
{
|
||||
const boxPack *b1=p1, *b2=p2;
|
||||
float a1, a2;
|
||||
|
||||
a1 = BOXAREA(b1);
|
||||
a2 = BOXAREA(b2);
|
||||
|
||||
/* sort largest to smallest */
|
||||
if ( a1 < a2 ) return 1;
|
||||
else if ( a1 > a2 ) return -1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static float box_width;
|
||||
static float box_height;
|
||||
static boxVert *vertarray;
|
||||
|
||||
static int vertex_sort(const void *p1, const void *p2)
|
||||
{
|
||||
boxVert *v1, *v2;
|
||||
float a1, a2;
|
||||
|
||||
v1 = vertarray + ((int *) p1)[0];
|
||||
v2 = vertarray + ((int *) p2)[0];
|
||||
|
||||
a1 = MAX2(v1->x+box_width, v1->y+box_height);
|
||||
a2 = MAX2(v2->x+box_width, v2->y+box_height);
|
||||
|
||||
/* sort largest to smallest */
|
||||
if ( a1 > a2 ) return 1;
|
||||
else if ( a1 < a2 ) return -1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void boxPackAll(boxPack *boxarray, int len, float *tot_width, float *tot_height)
|
||||
{
|
||||
boxVert *vert;
|
||||
int box_index, verts_pack_len, i, j, k, isect; /* what box are we up to packing */
|
||||
int quad_flags[4]= {BLF,TRF,TLF,BRF}; /* use for looping */
|
||||
boxPack *box, *box_test;
|
||||
int *vertex_pack_indicies;
|
||||
|
||||
if (!len) {
|
||||
*tot_width = 0.0;
|
||||
*tot_height = 0.0;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Sort boxes, biggest first */
|
||||
qsort(boxarray, len, sizeof(boxPack), box_areasort);
|
||||
|
||||
/* add verts to the boxes, these are only used internally */
|
||||
vert = vertarray = MEM_mallocN( len*4*sizeof(boxVert), "boxPack verts");
|
||||
vertex_pack_indicies = MEM_mallocN( len*3*sizeof(int), "boxPack indicies");
|
||||
i=0;
|
||||
for (box= boxarray, box_index= 0; box_index < len; box_index++, box++) {
|
||||
|
||||
vert->blb = vert->brb = vert->tlb =\
|
||||
vert->isect_cache[0] = vert->isect_cache[1] =\
|
||||
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
|
||||
vert->free = 15 &~ TRF;
|
||||
vert->trb = box;
|
||||
vert->index = i; i++;
|
||||
box->v[BL] = vert; vert++;
|
||||
|
||||
vert->trb= vert->brb = vert->tlb =\
|
||||
vert->isect_cache[0] = vert->isect_cache[1] =\
|
||||
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
|
||||
vert->free = 15 &~ BLF;
|
||||
vert->blb = box;
|
||||
vert->index = i; i++;
|
||||
box->v[TR] = vert; vert++;
|
||||
|
||||
vert->trb = vert->blb = vert->tlb =\
|
||||
vert->isect_cache[0] = vert->isect_cache[1] =\
|
||||
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
|
||||
vert->free = 15 &~ BRF;
|
||||
vert->brb = box;
|
||||
vert->index = i; i++;
|
||||
box->v[TL] = vert; vert++;
|
||||
|
||||
vert->trb = vert->blb = vert->brb =\
|
||||
vert->isect_cache[0] = vert->isect_cache[1] =\
|
||||
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
|
||||
vert->free = 15 &~ TLF;
|
||||
vert->tlb = box;
|
||||
vert->index = i; i++;
|
||||
box->v[BR] = vert; vert++;
|
||||
}
|
||||
vert = NULL;
|
||||
|
||||
|
||||
/* Pack the First box!
|
||||
* then enter the main boxpacking loop */
|
||||
|
||||
box = boxarray; /* get the first box */
|
||||
/* First time, no boxes packed */
|
||||
box->v[BL]->free = 0; /* Cant use any if these */
|
||||
box->v[BR]->free &= ~(BLF|BRF);
|
||||
box->v[TL]->free &= ~(BLF|TLF);
|
||||
|
||||
*tot_width = box->w;
|
||||
*tot_height = box->h;
|
||||
|
||||
/* This sets all the vertex locations */
|
||||
SET_BOXLEFT(box, 0.0);
|
||||
SET_BOXBOTTOM(box, 0.0);
|
||||
|
||||
for (i=0; i<3; i++)
|
||||
vertex_pack_indicies[i] = box->v[i+1]->index;
|
||||
verts_pack_len = 3;
|
||||
box++; /* next box, needed for the loop below */
|
||||
/* ...done packing the first box */
|
||||
|
||||
/* Main boxpacking loop */
|
||||
for (box_index=1; box_index < len; box_index++, box++) {
|
||||
|
||||
/* Sort the verts, these constants are used in sorting */
|
||||
box_width = box->w;
|
||||
box_height = box->h;
|
||||
|
||||
qsort(vertex_pack_indicies, verts_pack_len, sizeof(int), vertex_sort);
|
||||
|
||||
/* Pack the box in with the others */
|
||||
/* sort the verts */
|
||||
isect = 1;
|
||||
|
||||
for (i=0; i<verts_pack_len && isect; i++) {
|
||||
vert = vertarray + vertex_pack_indicies[i];
|
||||
/* printf("\ttesting vert %i %i %i %f %f\n", i, vert->free, verts_pack_len, vert->x, vert->y); */
|
||||
|
||||
/* This vert has a free quaderent
|
||||
* Test if we can place the box here
|
||||
* vert->free & quad_flags[j] - Checks
|
||||
* */
|
||||
|
||||
for (j=0; (j<4) && isect; j++) {
|
||||
if (vert->free & quad_flags[j]) {
|
||||
switch (j) {
|
||||
case BL:
|
||||
SET_BOXRIGHT(box, vert->x);
|
||||
SET_BOXTOP(box, vert->y);
|
||||
break;
|
||||
case TR:
|
||||
SET_BOXLEFT(box, vert->x);
|
||||
SET_BOXBOTTOM(box, vert->y);
|
||||
break;
|
||||
case TL:
|
||||
SET_BOXRIGHT(box, vert->x);
|
||||
SET_BOXBOTTOM(box, vert->y);
|
||||
break;
|
||||
case BR:
|
||||
SET_BOXLEFT(box, vert->x);
|
||||
SET_BOXTOP(box, vert->y);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Now we need to check that the box intersects
|
||||
* with any other boxes
|
||||
* Assume no intersection... */
|
||||
isect = 0;
|
||||
|
||||
if (/* Constrain boxes to positive X/Y values */
|
||||
BOXLEFT(box)<0.0 || BOXBOTTOM(box)<0.0 ||
|
||||
/* check for last intersected */
|
||||
(vert->isect_cache[j] && BOXINTERSECT(box, vert->isect_cache[j]))
|
||||
) {
|
||||
/* Here we check that the last intersected
|
||||
* box will intersect with this one using
|
||||
* isect_cache that can store a pointer to a
|
||||
* box for each quaderent
|
||||
* big speedup */
|
||||
isect = 1;
|
||||
} else {
|
||||
/* do a full saech for colliding box
|
||||
* this is realy slow, some spacialy divided
|
||||
* datastructure would be better */
|
||||
for (box_test = boxarray; box_test != box; box_test++) {
|
||||
if BOXINTERSECT(box, box_test) {
|
||||
/* Store the last intersecting here
|
||||
* as cache for faster checking next time around */
|
||||
vert->isect_cache[j] = box_test;
|
||||
isect = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isect) {
|
||||
|
||||
/* maintain the total width and height */
|
||||
(*tot_width) = MAX2(BOXRIGHT(box), (*tot_width));
|
||||
(*tot_height) = MAX2(BOXTOP(box), (*tot_height));
|
||||
|
||||
/* Place the box */
|
||||
vert->free &= ~quad_flags[j];
|
||||
|
||||
switch (j) {
|
||||
case TR:
|
||||
box->v[BL]= vert;
|
||||
vert->trb = box;
|
||||
break;
|
||||
case TL:
|
||||
box->v[BR]= vert;
|
||||
vert->tlb = box;
|
||||
break;
|
||||
case BR:
|
||||
box->v[TL]= vert;
|
||||
vert->brb = box;
|
||||
break;
|
||||
case BL:
|
||||
box->v[TR]= vert;
|
||||
vert->blb = box;
|
||||
break;
|
||||
}
|
||||
|
||||
/* Mask free flags for verts that are on the bottom or side
|
||||
* so we dont get boxes outside the given rectangle ares
|
||||
*
|
||||
* We can do an else/if here because only the first
|
||||
* box can be at the very bottom left corner */
|
||||
if (BOXLEFT(box) <= 0) {
|
||||
box->v[TL]->free &= ~(TLF|BLF);
|
||||
box->v[BL]->free &= ~(TLF|BLF);
|
||||
} else if (BOXBOTTOM(box) <= 0) {
|
||||
box->v[BL]->free &= ~(BRF|BLF);
|
||||
box->v[BR]->free &= ~(BRF|BLF);
|
||||
}
|
||||
|
||||
/* The following block of code does a logical
|
||||
* check with 2 adjacent boxes, its possible to
|
||||
* flag verts on one or both of the boxes
|
||||
* as being used by checking the width or
|
||||
* height of both boxes */
|
||||
if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
|
||||
if (vert->tlb->h > vert->trb->h) {
|
||||
vert->trb->v[TL]->free &= ~(TLF|BLF);
|
||||
} else if (vert->tlb->h < vert->trb->h) {
|
||||
vert->tlb->v[TR]->free &= ~(TRF|BRF);
|
||||
} else { /*same*/
|
||||
vert->tlb->v[TR]->free &= ~BLF;
|
||||
vert->trb->v[TL]->free &= ~BRF;
|
||||
}
|
||||
} else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
|
||||
if (vert->blb->h > vert->brb->h) {
|
||||
vert->brb->v[BL]->free &= ~(TLF|BLF);
|
||||
} else if (vert->blb->h < vert->brb->h) {
|
||||
vert->blb->v[BR]->free &= ~(TRF|BRF);
|
||||
} else { /*same*/
|
||||
vert->blb->v[BR]->free &= ~TRF;
|
||||
vert->brb->v[BL]->free &= ~TLF;
|
||||
}
|
||||
}
|
||||
/* Horizontal */
|
||||
if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
|
||||
if (vert->tlb->w > vert->blb->w) {
|
||||
vert->blb->v[TL]->free &= ~(TLF|TRF);
|
||||
} else if (vert->tlb->w < vert->blb->w) {
|
||||
vert->tlb->v[BL]->free &= ~(BLF|BRF);
|
||||
} else { /*same*/
|
||||
vert->blb->v[TL]->free &= ~TRF;
|
||||
vert->tlb->v[BL]->free &= ~BRF;
|
||||
}
|
||||
} else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
|
||||
if (vert->trb->w > vert->brb->w) {
|
||||
vert->brb->v[TR]->free &= ~(TRF|TRF);
|
||||
} else if (vert->trb->w < vert->brb->w) {
|
||||
vert->trb->v[BR]->free &= ~(BLF|BRF);
|
||||
} else { /*same*/
|
||||
vert->brb->v[TR]->free &= ~TLF;
|
||||
vert->trb->v[BR]->free &= ~BLF;
|
||||
}
|
||||
}
|
||||
/* End logical check */
|
||||
|
||||
|
||||
for (k=0; k<4; k++) {
|
||||
if (box->v[k] != vert) {
|
||||
vertex_pack_indicies[verts_pack_len] = box->v[k]->index;
|
||||
verts_pack_len++;
|
||||
}
|
||||
}
|
||||
/* The Box verts are only used interially
|
||||
* Update the box x and y since thats what external
|
||||
* functions will see */
|
||||
box->x = BOXLEFT(box);
|
||||
box->y = BOXBOTTOM(box);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* free all the verts, not realy needed because they shouldebt be
|
||||
* touched anymore but accessing the pointers woud crash blender */
|
||||
for (box_index=0; box_index < len; box_index++) {
|
||||
box = boxarray+box_index;
|
||||
box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
|
||||
}
|
||||
MEM_freeN(vertex_pack_indicies);
|
||||
MEM_freeN(vertarray);
|
||||
}
|
||||
|
||||
int boxPack_FromPyObject(PyObject * value, boxPack **boxarray )
|
||||
{
|
||||
int len, i;
|
||||
@@ -648,7 +310,6 @@ int boxPack_FromPyObject(PyObject * value, boxPack **boxarray )
|
||||
"can only back a list of 2d boxes [x,y,x,w]" );
|
||||
}
|
||||
|
||||
box->x = box->y = 0.0f;
|
||||
box->w = (float)PyFloat_AsDouble( item_1 );
|
||||
box->h = (float)PyFloat_AsDouble( item_2 );
|
||||
box->index = i;
|
||||
@@ -697,7 +358,7 @@ static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * args )
|
||||
if (error!=0) return NULL;
|
||||
|
||||
/* Non Python function */
|
||||
boxPackAll(boxarray, len, &tot_width, &tot_height);
|
||||
boxPack2D(boxarray, len, &tot_width, &tot_height);
|
||||
|
||||
boxPack_ToPyObject(boxlist, &boxarray);
|
||||
|
||||
|
||||
@@ -39,37 +39,4 @@
|
||||
|
||||
PyObject *Geometry_Init( void );
|
||||
|
||||
|
||||
/* Box Packer */
|
||||
typedef struct boxVert {
|
||||
float x;
|
||||
float y;
|
||||
short free;
|
||||
|
||||
struct boxPack *trb; /* top right box */
|
||||
struct boxPack *blb; /* bottom left box */
|
||||
struct boxPack *brb; /* bottom right box */
|
||||
struct boxPack *tlb; /* top left box */
|
||||
|
||||
/* Store last intersecting boxes here
|
||||
* speedup intersection testing */
|
||||
struct boxPack *isect_cache[4];
|
||||
|
||||
int index;
|
||||
} boxVert;
|
||||
|
||||
|
||||
typedef struct boxPack {
|
||||
float x;
|
||||
float y;
|
||||
float w;
|
||||
float h;
|
||||
int index;
|
||||
|
||||
/* Verts this box uses
|
||||
* (BL,TR,TL,BR) / 0,1,2,3 */
|
||||
boxVert *v[4];
|
||||
} boxPack;
|
||||
|
||||
|
||||
#endif /* EXPP_Geometry_H */
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_rand.h"
|
||||
#include "BLI_heap.h"
|
||||
#include "BLI_boxpack2d.h"
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
|
||||
@@ -211,23 +212,6 @@ static float p_face_uv_area_signed(PFace *f)
|
||||
((v3->uv[0] - v1->uv[0])*(v2->uv[1] - v1->uv[1])));
|
||||
}
|
||||
|
||||
static float p_face_uv_area(PFace *f)
|
||||
{
|
||||
return fabs(p_face_uv_area_signed(f));
|
||||
}
|
||||
|
||||
static void p_chart_area(PChart *chart, float *uv_area, float *area)
|
||||
{
|
||||
PFace *f;
|
||||
|
||||
*uv_area = *area = 0.0f;
|
||||
|
||||
for (f=chart->faces; f; f=f->nextlink) {
|
||||
*uv_area += p_face_uv_area(f);
|
||||
*area += p_face_area(f);
|
||||
}
|
||||
}
|
||||
|
||||
static float p_edge_length(PEdge *e)
|
||||
{
|
||||
PVert *v1 = e->vert, *v2 = e->next->vert;
|
||||
@@ -3104,144 +3088,6 @@ static void p_chart_stretch_minimize(PChart *chart, RNG *rng)
|
||||
}
|
||||
}
|
||||
|
||||
/* Packing */
|
||||
|
||||
static int p_compare_chart_area(const void *a, const void *b)
|
||||
{
|
||||
PChart *ca = *((PChart**)a);
|
||||
PChart *cb = *((PChart**)b);
|
||||
|
||||
if (ca->u.pack.area > cb->u.pack.area)
|
||||
return -1;
|
||||
else if (ca->u.pack.area == cb->u.pack.area)
|
||||
return 0;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
static PBool p_pack_try(PHandle *handle, float side)
|
||||
{
|
||||
PChart *chart;
|
||||
float packx, packy, rowh, groupw, w, h;
|
||||
int i;
|
||||
|
||||
packx= packy= 0.0;
|
||||
rowh= 0.0;
|
||||
groupw= 1.0/sqrt(handle->ncharts);
|
||||
|
||||
for (i = 0; i < handle->ncharts; i++) {
|
||||
chart = handle->charts[i];
|
||||
|
||||
if (chart->flag & PCHART_NOPACK)
|
||||
continue;
|
||||
|
||||
w = chart->u.pack.size[0];
|
||||
h = chart->u.pack.size[1];
|
||||
|
||||
if(w <= (side-packx)) {
|
||||
chart->u.pack.trans[0] = packx;
|
||||
chart->u.pack.trans[1] = packy;
|
||||
|
||||
packx += w;
|
||||
rowh= MAX2(rowh, h);
|
||||
}
|
||||
else {
|
||||
packy += rowh;
|
||||
packx = w;
|
||||
rowh = h;
|
||||
|
||||
chart->u.pack.trans[0] = 0.0;
|
||||
chart->u.pack.trans[1] = packy;
|
||||
}
|
||||
|
||||
if (packy+rowh > side)
|
||||
return P_FALSE;
|
||||
}
|
||||
|
||||
return P_TRUE;
|
||||
}
|
||||
|
||||
#define PACK_SEARCH_DEPTH 15
|
||||
|
||||
void p_charts_pack(PHandle *handle)
|
||||
{
|
||||
PChart *chart;
|
||||
float uv_area, area, trans[2], minside, maxside, totarea, side;
|
||||
int i;
|
||||
|
||||
/* very simple rectangle packing */
|
||||
|
||||
if (handle->ncharts == 0)
|
||||
return;
|
||||
|
||||
totarea = 0.0f;
|
||||
maxside = 0.0f;
|
||||
|
||||
for (i = 0; i < handle->ncharts; i++) {
|
||||
chart = handle->charts[i];
|
||||
|
||||
if (chart->flag & PCHART_NOPACK) {
|
||||
chart->u.pack.area = 0.0f;
|
||||
continue;
|
||||
}
|
||||
|
||||
p_chart_area(chart, &uv_area, &area);
|
||||
p_chart_uv_bbox(chart, trans, chart->u.pack.size);
|
||||
|
||||
/* translate to origin and make area equal to 3d area */
|
||||
chart->u.pack.rescale = (uv_area > 0.0f)? sqrt(area)/sqrt(uv_area): 0.0f;
|
||||
chart->u.pack.area = area;
|
||||
totarea += area;
|
||||
|
||||
trans[0] = -trans[0];
|
||||
trans[1] = -trans[1];
|
||||
p_chart_uv_translate(chart, trans);
|
||||
p_chart_uv_scale(chart, chart->u.pack.rescale);
|
||||
|
||||
/* compute new dimensions for packing */
|
||||
chart->u.pack.size[0] += trans[0];
|
||||
chart->u.pack.size[1] += trans[1];
|
||||
chart->u.pack.size[0] *= chart->u.pack.rescale;
|
||||
chart->u.pack.size[1] *= chart->u.pack.rescale;
|
||||
|
||||
maxside = MAX3(maxside, chart->u.pack.size[0], chart->u.pack.size[1]);
|
||||
}
|
||||
|
||||
/* sort by chart area, largest first */
|
||||
qsort(handle->charts, handle->ncharts, sizeof(PChart*), p_compare_chart_area);
|
||||
|
||||
/* binary search over pack region size */
|
||||
minside = MAX2(sqrt(totarea), maxside);
|
||||
maxside = (((int)sqrt(handle->ncharts-1))+1)*maxside;
|
||||
|
||||
if (minside < maxside) { /* should always be true */
|
||||
|
||||
for (i = 0; i < PACK_SEARCH_DEPTH; i++) {
|
||||
if (p_pack_try(handle, (minside+maxside)*0.5f + 1e-5))
|
||||
maxside = (minside+maxside)*0.5f;
|
||||
else
|
||||
minside = (minside+maxside)*0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
/* do the actual packing */
|
||||
side = maxside + 1e-5;
|
||||
if (!p_pack_try(handle, side))
|
||||
param_warning("packing failed.\n");
|
||||
|
||||
for (i = 0; i < handle->ncharts; i++) {
|
||||
chart = handle->charts[i];
|
||||
|
||||
if (chart->flag & PCHART_NOPACK)
|
||||
continue;
|
||||
|
||||
p_chart_uv_scale(chart, 1.0f/side);
|
||||
trans[0] = chart->u.pack.trans[0]/side;
|
||||
trans[1] = chart->u.pack.trans[1]/side;
|
||||
p_chart_uv_translate(chart, trans);
|
||||
}
|
||||
}
|
||||
|
||||
/* Minimum area enclosing rectangle for packing */
|
||||
|
||||
static int p_compare_geometric_uv(const void *a, const void *b)
|
||||
@@ -4242,10 +4088,66 @@ void param_smooth_area(ParamHandle *handle)
|
||||
p_smooth(chart);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void param_pack(ParamHandle *handle)
|
||||
{
|
||||
p_charts_pack((PHandle*)handle);
|
||||
/* box packing variables */
|
||||
boxPack *boxarray, *box;
|
||||
float tot_width, tot_height, scale;
|
||||
|
||||
PChart *chart;
|
||||
int i, unpacked=0;
|
||||
float trans[2];
|
||||
|
||||
PHandle *phandle = (PHandle*)handle;
|
||||
|
||||
|
||||
if (phandle->ncharts == 0)
|
||||
return;
|
||||
|
||||
/* we may not use all these boxes */
|
||||
boxarray = MEM_mallocN( phandle->ncharts*sizeof(boxPack), "boxPack box");
|
||||
|
||||
for (i = 0; i < phandle->ncharts; i++) {
|
||||
chart = phandle->charts[i];
|
||||
|
||||
|
||||
if (chart->flag & PCHART_NOPACK) {
|
||||
unpacked++;
|
||||
continue;
|
||||
}
|
||||
|
||||
box = boxarray+(i-unpacked);
|
||||
|
||||
p_chart_uv_bbox(chart, trans, chart->u.pack.size);
|
||||
|
||||
trans[0] = -trans[0];
|
||||
trans[1] = -trans[1];
|
||||
|
||||
p_chart_uv_translate(chart, trans);
|
||||
|
||||
box->w = chart->u.pack.size[0] + trans[0];
|
||||
box->h = chart->u.pack.size[1] + trans[1];
|
||||
box->index = i; /* warning this index skips PCHART_NOPACK boxes */
|
||||
}
|
||||
|
||||
boxPack2D(boxarray, phandle->ncharts-unpacked, &tot_width, &tot_height);
|
||||
|
||||
if (tot_height>tot_width)
|
||||
scale = 1.0/tot_height;
|
||||
else
|
||||
scale = 1.0/tot_height;
|
||||
|
||||
for (i = 0; i < phandle->ncharts-unpacked; i++) {
|
||||
box = boxarray+i;
|
||||
trans[0] = box->x;
|
||||
trans[1] = box->y;
|
||||
|
||||
chart = phandle->charts[box->index];
|
||||
p_chart_uv_translate(chart, trans);
|
||||
p_chart_uv_scale(chart, scale);
|
||||
}
|
||||
MEM_freeN(boxarray);
|
||||
}
|
||||
|
||||
void param_flush(ParamHandle *handle)
|
||||
|
||||
Reference in New Issue
Block a user