Draw Manager: Add request redraw method.
This is extremly hacky and against notifier design. This must be revisited later. We might want to mimic external renderer way of requesting redraw.
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@@ -335,6 +335,8 @@ bool DRW_viewport_is_persp_get(void);
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struct DefaultFramebufferList *DRW_viewport_framebuffer_list_get(void);
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struct DefaultTextureList *DRW_viewport_texture_list_get(void);
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void DRW_viewport_request_redraw(void);
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/* SceneLayers */
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void **DRW_scene_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage));
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@@ -75,13 +75,15 @@
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "draw_manager_text.h"
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/* only for callbacks */
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#include "draw_cache_impl.h"
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#include "draw_mode_engines.h"
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#include "engines/clay/clay_engine.h"
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#include "engines/eevee/eevee_engine.h"
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#include "engines/basic/basic_engine.h"
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@@ -2291,6 +2293,12 @@ DefaultTextureList *DRW_viewport_texture_list_get(void)
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return GPU_viewport_texture_list_get(DST.viewport);
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}
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void DRW_viewport_request_redraw(void)
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{
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/* XXXXXXXXXXX HAAAAAAAACKKKK */
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WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, NULL);
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}
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/** \} */
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