diff --git a/intern/cycles/kernel/light/tree.h b/intern/cycles/kernel/light/tree.h index c23f268d199..037a4a9f376 100644 --- a/intern/cycles/kernel/light/tree.h +++ b/intern/cycles/kernel/light/tree.h @@ -41,7 +41,7 @@ ccl_device float light_tree_cos_bounding_box_angle(const BoundingBox bbox, (i & 2) ? bbox.max.y : bbox.min.y, (i & 4) ? bbox.max.z : bbox.min.z); - /* Caculate the bounding box angle. */ + /* Calculate the bounding box angle. */ float3 point_to_corner = normalize(corner - P); cos_theta_u = fminf(cos_theta_u, dot(point_to_centroid, point_to_corner)); } @@ -461,7 +461,7 @@ ccl_device int light_tree_cluster_select_emitter(KernelGlobals kg, for (int i = 0; i < knode->num_prims; i++) { int current_index = -knode->child_index + i; - /* maximum importance = importance[0], mininum importance = importance[1] */ + /* maximum importance = importance[0], minimum importance = importance[1] */ float importance[2]; light_tree_emitter_importance( kg, P, N_or_D, t, has_transmission, current_index, importance[0], importance[1]); diff --git a/intern/cycles/scene/light.cpp b/intern/cycles/scene/light.cpp index c45e14bb1ad..f6e9098cd2b 100644 --- a/intern/cycles/scene/light.cpp +++ b/intern/cycles/scene/light.cpp @@ -1045,7 +1045,7 @@ void LightManager::device_update_lights(Device *device, DeviceScene *dscene, Sce const float tan_half_spread = light->spread == M_PI_F ? FLT_MAX : tanf(half_spread); /* Normalization computed using: * integrate cos(x) * (1 - tan(x) / tan(a)) * sin(x) from x = 0 to a, a being half_spread. - * Divided by tan_half_spread to simplify the attentuation computation in `area.h`. */ + * Divided by tan_half_spread to simplify the attenuation computation in `area.h`. */ const float normalize_spread = 1.0f / (tan_half_spread - half_spread); dir = safe_normalize(dir); diff --git a/intern/cycles/scene/light_tree.h b/intern/cycles/scene/light_tree.h index 18f552924a9..9d68acc8a5f 100644 --- a/intern/cycles/scene/light_tree.h +++ b/intern/cycles/scene/light_tree.h @@ -33,7 +33,7 @@ struct OrientationBounds { enum empty_t { empty = 0 }; - /* If the orientation bound is set to empty, the values are set to minumums + /* If the orientation bound is set to empty, the values are set to minimums * so that merging it with another non-empty orientation bound guarantees that * the return value is equal to non-empty orientation bound. */ __forceinline OrientationBounds(empty_t) diff --git a/source/blender/editors/interface/interface_layout.cc b/source/blender/editors/interface/interface_layout.cc index 3d8c934fa17..73916d91e80 100644 --- a/source/blender/editors/interface/interface_layout.cc +++ b/source/blender/editors/interface/interface_layout.cc @@ -1508,7 +1508,7 @@ void uiItemsFullEnumO_items(uiLayout *layout, bool last_iter = false; const EnumPropertyItem *item = item_array; for (int i = 1; item->identifier && !last_iter; i++, item++) { - /* handle oversized pies */ + /* Handle over-sized pies. */ if (radial && (totitem > PIE_MAX_ITEMS) && (i >= PIE_MAX_ITEMS)) { if (item->name) { /* only visible items */ const EnumPropertyItem *tmp; diff --git a/source/blender/geometry/intern/uv_parametrizer.cc b/source/blender/geometry/intern/uv_parametrizer.cc index 4236872f057..d197fdb644c 100644 --- a/source/blender/geometry/intern/uv_parametrizer.cc +++ b/source/blender/geometry/intern/uv_parametrizer.cc @@ -3885,7 +3885,7 @@ void GEO_uv_parametrizer_face_add(ParamHandle *phandle, while (i >= 0) { /* Just check the "ears" of the n-gon. * For quads, this is sufficient. - * For pents and higher, we might miss internal duplicate triangles, but note + * For pentagons and higher, we might miss internal duplicate triangles, but note * that such cases are rare if the source geometry is manifold and non-intersecting. */ int pm = permute.size(); BLI_assert(pm > 3);