diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc index 17d9b392c69..1cd2301aa4e 100644 --- a/source/blender/gpu/opengl/gl_backend.cc +++ b/source/blender/gpu/opengl/gl_backend.cc @@ -419,10 +419,10 @@ static void detect_workarounds() GCaps.shader_storage_buffer_objects_support = false; } - /* Certain Intel based platforms don't clear the viewport textures. Always clearing leads to - * noticeable performance regressions. */ - if (GPU_type_matches( - GPU_DEVICE_INTEL, static_cast(GPU_OS_MAC | GPU_OS_UNIX), GPU_DRIVER_ANY)) { + /* Certain Intel/AMD based platforms don't clear the viewport textures. Always clearing leads to + * noticeable performance regressions on other platforms as well. */ + if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY) || + GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) { GCaps.clear_viewport_workaround = true; }