Dopesheet-Timeline: First steps towards making the Timeline a mode of the DopeSheet Editor

For many years, animators have been requesting the ability to edit keyframes in the
timeline. However, implementing such tools in the timeline quickly becomes a slippery
slope, where we'll eventually end up having to duplicate all the functionality from the
dopesheet editor.

Discussing with William and Pablo this morning, we realised that perhaps it might be possible
to just make the Timeline a mode of the Dopesheet Editor (and kill off the old standalone
Timeline), meaning that we essentially get all the Dopesheet Editor goodness for free!
Also, with some proposed UI updates (i.e. allowing "submodes" of editors to be part of the
the main editors selector), it might not even matter that there isn't an "actual" timeline
editor anymore.

This commit implements the following changes (which are actually sufficient for supporting
most basic workflows):
* Timeline mode in Dopesheet Editor
* Tweaks to UI code to make the Timeline header/menus show up in Dopesheet editor

TODO:
* Hide channels list when switching to timeline mode
* Port over cache-file indicators
* Add missing timeline-only settings that need a new home in the dopesheet
* Go through fixing all timeline editor operators (e.g. Bind to camera)
* Port over start/end frame shading (and adjust preview range rendering to make the
  distinction between these clear)
* Remove old timeline editor, and transfer over any leftover code
This commit is contained in:
2018-04-19 14:41:20 +02:00
parent 73d2e6f202
commit cc06e0fbe8
6 changed files with 72 additions and 10 deletions

View File

@@ -20,6 +20,7 @@
import bpy
from bpy.types import Header, Menu
from .space_time import *
#######################################
@@ -114,15 +115,36 @@ class DOPESHEET_HT_header(Header):
layout = self.layout
st = context.space_data
toolsettings = context.tool_settings
row = layout.row(align=True)
row.template_header()
DOPESHEET_MT_editor_menus.draw_collapsible(context, layout)
# XXX: perhaps our mode menu can be retired eventually when we get editor submodes in the main menu?
layout.prop(st, "mode", text="")
if st.mode == 'TIMELINE':
TIME_MT_editor_menus.draw_collapsible(context, layout)
TIME_HT_editor_buttons.draw_header(context, layout)
else:
DOPESHEET_MT_editor_menus.draw_collapsible(context, layout)
DOPESHEET_HT_editor_buttons.draw_header(context, layout)
# Header for "normal" dopesheet editor modes (e.g. Dope Sheet, Action, Shape Keys, etc.)
# XXX: Temporary, until we have editor submodes in the actual editors menu
class DOPESHEET_HT_editor_buttons(Header):
bl_idname = "DOPESHEET_HT_editor_buttons"
bl_space_type = 'DOPESHEET_EDITOR'
bl_label = ""
def draw(self, context):
pass
@staticmethod
def draw_header(context, layout):
st = context.space_data
toolsettings = context.tool_settings
if st.mode in {'ACTION', 'SHAPEKEY'}:
row = layout.row(align=True)
row.operator("action.layer_prev", text="", icon='TRIA_DOWN')
@@ -451,6 +473,7 @@ class DOPESHEET_MT_delete(Menu):
classes = (
DOPESHEET_HT_header,
DOPESHEET_HT_editor_buttons,
DOPESHEET_MT_editor_menus,
DOPESHEET_MT_view,
DOPESHEET_MT_select,

View File

@@ -27,15 +27,29 @@ class TIME_HT_header(Header):
def draw(self, context):
layout = self.layout
scene = context.scene
toolsettings = context.tool_settings
screen = context.screen
userprefs = context.user_preferences
row = layout.row(align=True)
row.template_header()
TIME_MT_editor_menus.draw_collapsible(context, layout)
TIME_HT_editor_buttons.draw_header(context, layout)
# Header buttons for actual timeline editor header
# XXX: Temporary, until we have editor submodes in the actual editors menu
class TIME_HT_editor_buttons(Header):
bl_idname = "TIME_HT_editor_buttons"
bl_space_type = 'TIMELINE' # XXX: Change this to 'DOPESHEET_EDITOR'
bl_label = ""
def draw(self, context):
pass
@staticmethod
def draw_header(context, layout):
scene = context.scene
toolsettings = context.tool_settings
screen = context.screen
userprefs = context.user_preferences
row = layout.row(align=True)
row.prop(scene, "use_preview_range", text="", toggle=True)
@@ -272,6 +286,7 @@ def marker_menu_generic(layout):
classes = (
TIME_HT_header,
TIME_HT_editor_buttons,
TIME_MT_editor_menus,
TIME_MT_marker,
TIME_MT_view,

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@@ -230,6 +230,7 @@ static bool actedit_get_context(bAnimContext *ac, SpaceAction *saction)
ac->mode = saction->mode;
return true;
}
case SACTCONT_DOPESHEET: /* DopeSheet */
/* update scene-pointer (no need to check for pinning yet, as not implemented) */
saction->ads.source = (ID *)ac->scene;
@@ -240,6 +241,16 @@ static bool actedit_get_context(bAnimContext *ac, SpaceAction *saction)
ac->mode = saction->mode;
return true;
case SACTCONT_TIMELINE: /* Timeline */
/* update scene-pointer (no need to check for pinning yet, as not implemented) */
saction->ads.source = (ID *)ac->scene;
ac->datatype = ANIMCONT_TIMELINE;
ac->data = &saction->ads;
ac->mode = saction->mode;
return true;
default: /* unhandled yet */
ac->datatype = ANIMCONT_NONE;
ac->data = NULL;
@@ -3244,6 +3255,15 @@ size_t ANIM_animdata_filter(bAnimContext *ac, ListBase *anim_data, eAnimFilter_F
}
/* Timeline Mode - Basically the same as dopesheet, except we only have the summary for now */
case ANIMCONT_TIMELINE:
{
/* the DopeSheet editor is the primary place where the DopeSheet summaries are useful */
if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
items += animdata_filter_dopesheet(ac, anim_data, data, filter_mode);
break;
}
/* Special/Internal Use */
case ANIMCONT_CHANNEL: /* animation channel */
{

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@@ -102,7 +102,8 @@ typedef enum eAnimCont_Types {
ANIMCONT_DRIVERS = 6, /* drivers (bDopesheet) */
ANIMCONT_NLA = 7, /* nla (bDopesheet) */
ANIMCONT_CHANNEL = 8, /* animation channel (bAnimListElem) */
ANIMCONT_MASK = 9 /* mask dopesheet */
ANIMCONT_MASK = 9, /* mask dopesheet */
ANIMCONT_TIMELINE = 10, /* "timeline" editor (bDopeSheet) */
} eAnimCont_Types;
/* --------------- Channels -------------------- */

View File

@@ -724,6 +724,8 @@ typedef enum eAnimEdit_Context {
SACTCONT_MASK = 4,
/* cache file */
SACTCONT_CACHEFILE = 5,
/* timeline - replacement for the standalone "timeline editor" */
SACTCONT_TIMELINE = 6,
} eAnimEdit_Context;
/* SpaceAction AutoSnap Settings (also used by other Animation Editors) */

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@@ -3180,6 +3180,7 @@ static void rna_def_space_dopesheet(BlenderRNA *brna)
/* XXX: action-editor is currently for object-level only actions, so show that using object-icon hint */
static EnumPropertyItem mode_items[] = {
{SACTCONT_TIMELINE, "TIMELINE", ICON_TIME, "Timeline", "Timeline and playback controls"},
{SACTCONT_DOPESHEET, "DOPESHEET", ICON_OOPS, "Dope Sheet", "Edit all keyframes in scene"},
{SACTCONT_ACTION, "ACTION", ICON_OBJECT_DATA, "Action Editor", "Edit keyframes in active object's Object-level action"},
{SACTCONT_SHAPEKEY, "SHAPEKEY", ICON_SHAPEKEY_DATA, "Shape Key Editor", "Edit keyframes in active object's Shape Keys action"},