diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index b90cd9f15f8..5c23987a8d9 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -4812,7 +4812,7 @@ void BKE_image_user_frame_calc(Image *ima, ImageUser *iuser, int cfra) iuser->framenr = framenr; - if (ima && ima->gpuframenr != framenr) { + if (ima && BKE_image_is_animated(ima) && ima->gpuframenr != framenr) { /* Note: a single texture and refresh doesn't really work when * multiple image users may use different frames, this is to * be improved with perhaps a GPU texture cache. */