From cd8909fbc97b686ed9146be2e7a013a976fd9c44 Mon Sep 17 00:00:00 2001 From: Luca Rood Date: Wed, 17 May 2017 17:27:48 +0200 Subject: [PATCH] Fix typo in hair shader view vector --- .../blender/draw/engines/clay/shaders/particle_strand_frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl b/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl index b4dff283b18..980a1e4690d 100644 --- a/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl +++ b/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl @@ -118,7 +118,7 @@ void hue_sat(float hue, float sat, float value, inout vec3 col) void main() { vec3 viewvec = (ProjectionMatrix[3][3] == 0.0) ? normalize(viewPosition) : vec3(0.0, 0.0, -1.0); - vec3 ortho = normalize(cross(viewPosition, tangent)); + vec3 ortho = normalize(cross(viewvec, tangent)); vec3 norm = normalize(cross(ortho, tangent)); vec3 col = vec3(0);