Basic engine: Cleanup, use lower case prefix for private functions

This commit is contained in:
2017-11-29 12:24:36 +01:00
parent ffbc3a0f2a
commit cdaa56ba0d

View File

@@ -111,7 +111,7 @@ typedef struct BASIC_PrivateData {
/* Functions */
static void BASIC_engine_init(void *vedata)
static void basic_engine_init(void *vedata)
{
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
BASIC_TextureList *txl = ((BASIC_Data *)vedata)->txl;
@@ -144,7 +144,7 @@ static void BASIC_engine_init(void *vedata)
#endif
}
static void BASIC_cache_init(void *vedata)
static void basic_cache_init(void *vedata)
{
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
@@ -174,7 +174,7 @@ static void BASIC_cache_init(void *vedata)
}
}
static void BASIC_cache_populate(void *vedata, Object *ob)
static void basic_cache_populate(void *vedata, Object *ob)
{
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
@@ -193,14 +193,14 @@ static void BASIC_cache_populate(void *vedata, Object *ob)
}
}
static void BASIC_cache_finish(void *vedata)
static void basic_cache_finish(void *vedata)
{
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
UNUSED_VARS(stl);
}
static void BASIC_draw_scene(void *vedata)
static void basic_draw_scene(void *vedata)
{
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
@@ -244,24 +244,24 @@ static void BASIC_draw_scene(void *vedata)
}
}
static void BASIC_engine_free(void)
static void basic_engine_free(void)
{
/* all shaders are builtin */
}
static const DrawEngineDataSize BASIC_data_size = DRW_VIEWPORT_DATA_SIZE(BASIC_Data);
static const DrawEngineDataSize basic_data_size = DRW_VIEWPORT_DATA_SIZE(BASIC_Data);
DrawEngineType draw_engine_basic_type = {
NULL, NULL,
N_("Basic"),
&BASIC_data_size,
&BASIC_engine_init,
&BASIC_engine_free,
&BASIC_cache_init,
&BASIC_cache_populate,
&BASIC_cache_finish,
&basic_data_size,
&basic_engine_init,
&basic_engine_free,
&basic_cache_init,
&basic_cache_populate,
&basic_cache_finish,
NULL,
&BASIC_draw_scene,
&basic_draw_scene,
NULL,
NULL,
};