From cdc1dab073a3fd344ff3ca4a2abdcdecbf5e965e Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 17 Feb 2015 13:49:11 +0500 Subject: [PATCH] Fix T43685: New pointiness attribute error with auto-smooth enabled Simple fix: all vertex attributes should be filled in before split. --- intern/cycles/blender/blender_mesh.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index b785c590f80..572d8e89cbc 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -466,6 +466,9 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< generated[i++] = get_float3(v->undeformed_co())*size - loc; } + /* Create needed vertex attributes. */ + attr_create_pointiness(scene, mesh, b_mesh); + /* create faces */ vector nverts(numfaces); int fi = 0, ti = 0; @@ -522,7 +525,6 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< */ attr_create_vertex_color(scene, mesh, b_mesh, nverts); attr_create_uv_map(scene, mesh, b_mesh, nverts); - attr_create_pointiness(scene, mesh, b_mesh); /* for volume objects, create a matrix to transform from object space to * mesh texture space. this does not work with deformations but that can