From cdc74b908104f0914c442225c24df4e84f416c14 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 19 Mar 2008 15:50:50 +0000 Subject: [PATCH] Bugfix: scaling in posemode didn't translate bones properly. --- source/blender/src/transform.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c index 0b66bd6930a..85111e50643 100644 --- a/source/blender/src/transform.c +++ b/source/blender/src/transform.c @@ -2107,7 +2107,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) { VecMulf(vec, td->factor); - if (t->flag & T_OBJECT) { + if (t->flag & (T_OBJECT|T_POSE)) { Mat3MulVecfl(td->smtx, vec); }