DRW: Refactor to support draw call batching

Reviewers: brecht

Differential Revision: D4997
This commit is contained in:
2019-05-31 01:45:41 +02:00
parent f7e8b58098
commit ce34a6b0d7
57 changed files with 2292 additions and 1270 deletions

View File

@@ -65,9 +65,8 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u)
[GPU_UNIFORM_CLIPPLANES] = "WorldClipPlanes",
[GPU_UNIFORM_COLOR] = "color",
[GPU_UNIFORM_CALLID] = "callId",
[GPU_UNIFORM_OBJECT_INFO] = "unfobjectinfo",
[GPU_UNIFORM_OBJECT_COLOR] = "unfobjectcolor",
[GPU_UNIFORM_BASE_INSTANCE] = "baseInstance",
[GPU_UNIFORM_RESOURCE_CHUNK] = "resourceChunk",
[GPU_UNIFORM_CUSTOM] = NULL,
[GPU_NUM_UNIFORMS] = NULL,