DRW: Refactor to support draw call batching
Reviewers: brecht Differential Revision: D4997
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@@ -65,9 +65,8 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u)
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[GPU_UNIFORM_CLIPPLANES] = "WorldClipPlanes",
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[GPU_UNIFORM_COLOR] = "color",
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[GPU_UNIFORM_CALLID] = "callId",
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[GPU_UNIFORM_OBJECT_INFO] = "unfobjectinfo",
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[GPU_UNIFORM_OBJECT_COLOR] = "unfobjectcolor",
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[GPU_UNIFORM_BASE_INSTANCE] = "baseInstance",
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[GPU_UNIFORM_RESOURCE_CHUNK] = "resourceChunk",
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[GPU_UNIFORM_CUSTOM] = NULL,
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[GPU_NUM_UNIFORMS] = NULL,
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