From ceb7d3db464377ac86e9ae92c8bd4a9ee09ddec2 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 29 Sep 2004 10:49:19 +0000 Subject: [PATCH] Two fixes; - borderselect draws cleaner info in bottom/left corner window - OGL render (in view3d header) option didn't work on successive renders. was due to removing hack that reopened the window each time. But now it needed to be assigned correctly to blender's 'mywindow' system. --- source/blender/src/drawview.c | 15 +++++------ source/blender/src/edit.c | 49 +++++++++++++++++++++------------- source/blender/src/mywindow.c | 24 ++++++++++++----- source/blender/src/renderwin.c | 19 +++++++++++-- source/blender/src/view.c | 5 ++-- 5 files changed, 73 insertions(+), 39 deletions(-) diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 96a01497c4f..e93e854e766 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -227,6 +227,7 @@ void default_gl_light(void) glDisable(GL_COLOR_MATERIAL); } +/* also called when render 'ogl' */ void init_gl_stuff(void) { float mat_specular[] = { 0.5, 0.5, 0.5, 1.0 }; @@ -1930,24 +1931,21 @@ void drawview3dspace(ScrArea *sa, void *spacedata) */ void drawview3d_render(struct View3D *v3d) { - extern void mywindow_build_and_set_renderwin(void); extern short v3d_windowmode; Base *base; Object *ob; free_all_realtime_images(); - mywindow_build_and_set_renderwin(); - + v3d_windowmode= 1; setwinmatrixview3d(0); v3d_windowmode= 0; glMatrixMode(GL_PROJECTION); - glLoadMatrixf(R.winmat); + myloadmatrix(R.winmat); glMatrixMode(GL_MODELVIEW); setviewmatrixview3d(); - glLoadMatrixf(v3d->viewmat); - + myloadmatrix(v3d->viewmat); Mat4MulMat4(v3d->persmat, v3d->viewmat, R.winmat); Mat4Invert(v3d->persinv, v3d->persmat); Mat4Invert(v3d->viewinv, v3d->viewmat); @@ -1964,11 +1962,10 @@ void drawview3d_render(struct View3D *v3d) BIF_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); } - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glLoadMatrixf(v3d->viewmat); + myloadmatrix(v3d->viewmat); /* abuse! to make sure it doesnt draw the helpstuff */ G.f |= G_SIMULATION; @@ -2083,7 +2080,7 @@ void drawview3d_render(struct View3D *v3d) } if(G.scene->radio) RAD_drawall(G.vd->drawtype>=OB_SOLID); - + if(G.zbuf) { G.zbuf= FALSE; glDisable(GL_DEPTH_TEST); diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c index ccb5f988da3..e4b4ec469d6 100644 --- a/source/blender/src/edit.c +++ b/source/blender/src/edit.c @@ -71,21 +71,22 @@ #include "BKE_lattice.h" #include "BKE_mesh.h" -#include "BIF_gl.h" -#include "BIF_mywindow.h" -#include "BIF_screen.h" -#include "BIF_interface.h" -#include "BIF_space.h" -#include "BIF_editview.h" -#include "BIF_glutil.h" -#include "BIF_toolbox.h" #include "BIF_editmesh.h" +#include "BIF_editview.h" +#include "BIF_gl.h" +#include "BIF_glutil.h" +#include "BIF_interface.h" +#include "BIF_mywindow.h" +#include "BIF_resources.h" +#include "BIF_space.h" +#include "BIF_screen.h" +#include "BIF_toolbox.h" -#include "BSE_view.h" #include "BSE_edit.h" -#include "BSE_trans_types.h" #include "BSE_drawipo.h" #include "BSE_drawview.h" +#include "BSE_trans_types.h" +#include "BSE_view.h" #include "BDR_editobject.h" #include "BDR_editmball.h" @@ -214,15 +215,18 @@ int get_border(rcti *rect, short col) /* draw size information in corner */ if(curarea->spacetype==SPACE_VIEW3D) { - glColor3f(0.4375, 0.4375, 0.4375); - glRecti(0, 10, 250, 20); - glColor3f(0.0, 0.0, 0.0); + BIF_ThemeColor(TH_BACK); + glRecti(10, 25, 250, 40); if(G.vd->persp==0) { window_to_3d(dvec, mvalo[0]-x1, mvalo[1]-y1); - glRasterPos2i(10, 10); sprintf(str, "X %.4f Y %.4f Z %.4f Dia %.4f", dvec[0], dvec[1], dvec[2], sqrt(dvec[0]*dvec[0]+dvec[1]*dvec[1]+dvec[2]*dvec[2])); + glColor3f(0.0, 0.0, 0.0); + glRasterPos2i(15, 27); + BMF_DrawString(G.fonts, str); + glColor3f(0.7, 0.7, 0.7); + glRasterPos2i(16, 28); BMF_DrawString(G.fonts, str); } else if(G.vd->persp==2) { @@ -236,25 +240,32 @@ int get_border(rcti *rect, short col) fac2= (mvalo[1]-y1)/( (float) (vb.ymax-vb.ymin) ); fac2*= 0.01*G.scene->r.size*G.scene->r.ysch; - glRasterPos2i(10, 10); sprintf(str, "X %.1f Y %.1f Dia %.1f", fabs(fac1), fabs(fac2), sqrt(fac1*fac1 + fac2*fac2) ); + glColor3f(0.0, 0.0, 0.0); + glRasterPos2i(15, 27); + BMF_DrawString(G.fonts, str); + glColor3f(0.7, 0.7, 0.7); + glRasterPos2i(16, 28); BMF_DrawString(G.fonts, str); } } else if(curarea->spacetype==SPACE_IPO) { SpaceIpo *sipo= curarea->spacedata.first; - glColor3f(.40625, .40625, .40625); + BIF_ThemeColor(TH_BACK); glRecti(20, 30, 170, 40); - glColor3f(0.0, 0.0, 0.0); mvalo[2]= x1; mvalo[3]= y1; areamouseco_to_ipoco(&sipo->v2d, mval, dvec, dvec+1); areamouseco_to_ipoco(&sipo->v2d, mvalo+2, dvec+2, dvec+3); - - glRasterPos2i(30, 30); + sprintf(str, "Time: %.4f Y %.4f", dvec[0]-dvec[2], dvec[1]-dvec[3]); + glRasterPos2i(30, 30); + glColor3f(0.0, 0.0, 0.0); + BMF_DrawString(G.fonts, str); + glRasterPos2i(31, 31); + glColor3f(0.9, 0.9, 0.9); BMF_DrawString(G.fonts, str); } diff --git a/source/blender/src/mywindow.c b/source/blender/src/mywindow.c index 9071d5e919d..d92e8c16409 100644 --- a/source/blender/src/mywindow.c +++ b/source/blender/src/mywindow.c @@ -114,16 +114,27 @@ void mywindow_init_mainwin(Window *win, int orx, int ory, int sizex, int sizey) } } -/* XXXXXXXXXXXXXXXX very hacky, not allowed to release again after 2.24 - * again after 2.24 +/* XXXXXXXXXXXXXXXX very hacky, because of blenderwindows vs ghostwindows vs renderwindow + this routine sets up a blenderwin (a mywin) */ -void mywindow_build_and_set_renderwin(void) +void mywindow_build_and_set_renderwin( int orx, int ory, int sizex, int sizey) { + + swinarray[2]= &renderwindow; + + renderwindow.xmin= orx; + renderwindow.ymin= ory; + renderwindow.xmax= orx+sizex-1; + renderwindow.ymax= ory+sizey-1; + renderwindow.qevents= NULL; + + myortho2(-0.5, (float)sizex-0.5, -0.5, (float)sizey-0.5); + glLoadIdentity(); + glGetFloatv(GL_PROJECTION_MATRIX, (float *)renderwindow.winmat); glGetFloatv(GL_MODELVIEW_MATRIX, (float *)renderwindow.viewmat); - swinarray[2]= &renderwindow; - renderwindow.qevents= NULL; + mywinset(2); curswin= 2; } @@ -318,8 +329,7 @@ void mywinset(int wid) printf("mywinset %d: doesn't exist\n", wid); return; } - - if (wid == 1) { /* main window */ + if (wid == 1 || wid == 2) { /* main window or renderwindow*/ glViewport(0, 0, ( win->xmax-win->xmin)+1, ( win->ymax-win->ymin)+1); glScissor(0, 0, ( win->xmax-win->xmin)+1, ( win->ymax-win->ymin)+1); } diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c index 500dcedb8b9..0a6b6d6e91a 100644 --- a/source/blender/src/renderwin.c +++ b/source/blender/src/renderwin.c @@ -467,6 +467,7 @@ static char *renderwin_get_title(int doswap) /* opens window and allocs struct */ static void open_renderwin(int winpos[2], int winsize[2]) { + extern void mywindow_build_and_set_renderwin( int orx, int ory, int sizex, int sizey); // mywindow.c Window *win; char *title; @@ -481,7 +482,12 @@ static void open_renderwin(int winpos[2], int winsize[2]) winlay_process_events(0); window_make_active(render_win->win); winlay_process_events(0); - + + /* mywindow has to know about it too */ + mywindow_build_and_set_renderwin(winpos[0], winpos[1], winsize[0], winsize[1]); + /* and we should be able to draw 3d in it */ + init_gl_stuff(); + renderwin_draw(render_win, 1); renderwin_draw(render_win, 1); } @@ -565,6 +571,7 @@ static void renderwin_init_display_cb(void) else { window_raise(render_win->win); window_make_active(render_win->win); + mywinset(2); // to assign scissor/viewport again in mywindow.c. is hackish yes } renderwin_reset_view(render_win); @@ -849,7 +856,7 @@ static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin) window_set_cursor(render_win->win, CURSOR_WAIT); // when opening new window... not cross platform identical behaviour, so // for now call it each time - if(ogl_render_view3d) init_gl_stuff(); + // if(ogl_render_view3d) init_gl_stuff(); } waitcursor(1); @@ -924,6 +931,14 @@ static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, in /* -------------- API: externally called --------------- */ +void BIF_renderwin_make_active(void) +{ + if(render_win) { + window_make_active(render_win->win); + mywinset(2); + } +} + /* set up display, render an image or scene */ void BIF_do_render(int anim) { diff --git a/source/blender/src/view.c b/source/blender/src/view.c index 9f8e65da670..1327e60dc99 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -586,6 +586,7 @@ void viewmove(int mode) short v3d_windowmode=0; +/* important to not set windows active in here, can be renderwin for example */ void setwinmatrixview3d(rctf *rect) /* rect: for picking */ { Camera *cam=0; @@ -629,7 +630,7 @@ void setwinmatrixview3d(rctf *rect) /* rect: for picking */ } } - if(v3d_windowmode) { + if(v3d_windowmode) { // hackish winx= R.rectx; winy= R.recty; } @@ -723,7 +724,7 @@ void obmat_to_viewmat(Object *ob) Mat3ToQuat(tmat, G.vd->viewquat); } - +/* dont set windows active in in here, is used by renderwin too */ void setviewmatrixview3d() { Camera *cam;