Patch from Erwin Coumans: Abstract the physics engine.
Reenable ODE in the physics engine buttons.
This commit is contained in:
@@ -2498,8 +2498,9 @@ void logic_buts(void)
|
||||
uiBlockSetCol(block, TH_BUT_SETTING2);
|
||||
|
||||
if(wrld) {
|
||||
if (wrld->physicsEngine == 1) buttons_enji(block, ob);
|
||||
if ( (wrld->physicsEngine == 4) || (wrld->physicsEngine == 2) )
|
||||
if
|
||||
(wrld->physicsEngine == 1) buttons_enji(block, ob);
|
||||
else
|
||||
buttons_ketsji(block, ob);
|
||||
}
|
||||
else buttons_ketsji(block, ob);
|
||||
|
||||
@@ -1858,7 +1858,7 @@ static void world_panel_mistaph(World *wrld)
|
||||
|
||||
#if GAMEBLENDER == 1
|
||||
uiDefButI(block, MENU, 1,
|
||||
"Physics %t|None %x0|Sumo %x2",
|
||||
"Physics %t|None %x0|Sumo %x2|Ode %x4",
|
||||
10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0,
|
||||
"Physics Engine");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user