From cfb6f14616ecd96831815b48c7edfdd706ddcf2e Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Thu, 15 Nov 2018 17:44:14 +0100 Subject: [PATCH] Fix node_shader_utils: "Specular Tint" is a float (not a color) --- release/scripts/modules/bpy_extras/node_shader_utils.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/release/scripts/modules/bpy_extras/node_shader_utils.py b/release/scripts/modules/bpy_extras/node_shader_utils.py index d06d66d3cb5..049ae7209c7 100644 --- a/release/scripts/modules/bpy_extras/node_shader_utils.py +++ b/release/scripts/modules/bpy_extras/node_shader_utils.py @@ -306,12 +306,12 @@ class PrincipledBSDFWrapper(ShaderWrapper): def specular_tint_get(self): if not self.use_nodes or self.node_principled_bsdf is None: return 0.0 - return rgba_to_rgb(self.node_principled_bsdf.inputs["Specular Tint"].default_value) + return self.node_principled_bsdf.inputs["Specular Tint"].default_value @_set_check def specular_tint_set(self, value): if self.use_nodes and self.node_principled_bsdf is not None: - self.node_principled_bsdf.inputs["Specular Tint"].default_value = rgb_to_rgba(value) + self.node_principled_bsdf.inputs["Specular Tint"].default_value = value specular_tint = property(specular_tint_get, specular_tint_set)