style cleanup
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@@ -303,7 +303,7 @@ void BPY_python_end(void)
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PyGILState_Ensure(); /* finalizing, no need to grab the state */
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// free other python data.
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/* free other python data. */
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pyrna_free_types();
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/* clear all python data from structs */
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@@ -317,7 +317,7 @@ void BPY_python_end(void)
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Py_Finalize();
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#ifdef TIME_PY_RUN
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// measure time since py started
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/* measure time since py started */
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bpy_timer = PIL_check_seconds_timer() - bpy_timer;
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printf("*bpy stats* - ");
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@@ -83,7 +83,7 @@ PyInit_gpu(void)
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if (m == NULL)
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return NULL;
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// device constants
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/* device constants */
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWMAT);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_MAT);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWIMAT);
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@@ -187,13 +187,13 @@ static PyObject *GPU_export_shader(PyObject *UNUSED(self), PyObject *args, PyObj
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return NULL;
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}
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// we can call our internal function at last:
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/* we can call our internal function at last: */
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shader = GPU_shader_export(scene, material);
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if (!shader) {
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PyErr_SetString(PyExc_RuntimeError, "cannot export shader");
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return NULL;
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}
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// build a dictionary
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/* build a dictionary */
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result = PyDict_New();
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if (shader->fragment) {
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PY_DICT_ADD_STRING(result, shader, fragment);
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