Randomness factor for hair bending stiffness.

This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)

Conflicts:
	source/blender/blenkernel/intern/particle_system.c
	source/blender/physics/intern/BPH_mass_spring.cpp
This commit is contained in:
2014-11-17 19:44:42 +01:00
parent 64a4d4ed25
commit d031831a05
10 changed files with 65 additions and 35 deletions

View File

@@ -114,11 +114,11 @@ void BKE_cloth_solver_set_positions(ClothModifierData *clmd)
Cloth *cloth = clmd->clothObject;
ClothVertex *verts = cloth->verts;
unsigned int numverts = cloth->numverts, i;
ClothHairRoot *cloth_roots = clmd->roots;
ClothHairData *cloth_hairdata = clmd->hairdata;
Implicit_Data *id = cloth->implicit;
for (i = 0; i < numverts; i++) {
ClothHairRoot *root = &cloth_roots[i];
ClothHairData *root = &cloth_hairdata[i];
BPH_mass_spring_set_rest_transform(id, i, root->rot);
BPH_mass_spring_set_motion_state(id, i, verts[i].x, verts[i].v);