== Action/Bone Groups - Ctrl-G Hotkey + Bugfixes ==
New Stuff: * When in PoseMode, the Ctrl-G hotkey now presents a menu with options for manipulating Bone Groups. There are options to add/remove all selected bones from a certain group. TODO - add appropriate entries to menus Bugfixes: * Renaming Bone-Groups in the buttons panel could cause segfaults or memory corruption. Wrong maximum-length for button used here (it's far too easy to miss). * In the Action Editor, (re)grouping channels didn't take into account whether a group was expanded or not. This meant that selected channels from inside a collapsed group got added to the new group too.
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@@ -35,6 +35,7 @@
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struct Object;
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struct bPose;
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struct bPoseChannel;
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void enter_posemode(void);
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@@ -60,6 +61,13 @@ void paste_posebuf (int flip);
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void pose_adds_vgroups(struct Object *meshobj, int heatweights);
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void pose_add_posegroup(void);
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void pose_remove_posegroup(void);
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char *build_posegroups_menustr(struct bPose *pose, short for_pupmenu);
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void pose_assign_to_posegroup(void);
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void pose_remove_from_posegroup(void);
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void pgroup_operation_with_menu(void);
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void pose_calculate_path(struct Object *ob);
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void pose_recalculate_paths(struct Object *ob);
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void pose_clear_paths(struct Object *ob);
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