From d3fc2bd95bd722f46e9ad3034e519e4bfcaa41e2 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Thu, 20 Jun 2013 22:37:55 +0000 Subject: [PATCH] BGE: Fix for [#33163] "Text Font Bug" reported and fixed by HG1. The embedded player was calling glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) before rendering font objects, but someone forgot to add this to the Blenderplayer. --- source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index d81140992ec..39579f5629f 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -363,6 +363,8 @@ void GPC_RenderTools::RenderText3D( int fontid, double* mat, float aspect) { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */ + if (GLEW_ARB_multitexture) { for (int i=0; i