Cycles: adjust Sky texture intensity to follow physical units
The sky will appear brighter than before by default. To compensate for this, lower exposure in the Film panel. The default altitude was also changed from 90 to 15 degrees. Patch contributed by Marco with the help of Ryan Jones. Differential Revision: https://developer.blender.org/D8285
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@@ -43,9 +43,9 @@ static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node)
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tex->turbidity = 2.2f;
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tex->ground_albedo = 0.3f;
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tex->sun_disc = true;
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tex->sun_size = DEG2RADF(0.545);
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tex->sun_size = DEG2RADF(0.545f);
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tex->sun_intensity = 1.0f;
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tex->sun_elevation = M_PI_2;
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tex->sun_elevation = DEG2RADF(15.0f);
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tex->sun_rotation = 0.0f;
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tex->altitude = 0.0f;
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tex->air_density = 1.0f;
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