Cleanup: remove tessface loop from set-smooth function
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@@ -185,7 +185,7 @@ void BKE_mesh_material_index_remove(struct Mesh *me, short index);
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bool BKE_mesh_material_index_used(struct Mesh *me, short index);
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void BKE_mesh_material_index_clear(struct Mesh *me);
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void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len);
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void BKE_mesh_smooth_flag_set(struct Object *meshOb, int enableSmooth);
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void BKE_mesh_smooth_flag_set(struct Mesh *me, const bool use_smooth);
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const char *BKE_mesh_cmp(struct Mesh *me1, struct Mesh *me2, float thresh);
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@@ -1273,30 +1273,16 @@ void BKE_mesh_material_remap(Mesh *me, const unsigned int *remap, unsigned int r
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#undef MAT_NR_REMAP
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}
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void BKE_mesh_smooth_flag_set(Object *meshOb, int enableSmooth)
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void BKE_mesh_smooth_flag_set(Mesh *me, const bool use_smooth)
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{
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Mesh *me = meshOb->data;
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int i;
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for (i = 0; i < me->totpoly; i++) {
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MPoly *mp = &me->mpoly[i];
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if (enableSmooth) {
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mp->flag |= ME_SMOOTH;
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}
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else {
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mp->flag &= ~ME_SMOOTH;
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if (use_smooth) {
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for (int i = 0; i < me->totpoly; i++) {
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me->mpoly[i].flag |= ME_SMOOTH;
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}
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}
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for (i = 0; i < me->totface; i++) {
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MFace *mf = &me->mface[i];
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if (enableSmooth) {
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mf->flag |= ME_SMOOTH;
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}
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else {
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mf->flag &= ~ME_SMOOTH;
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else {
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for (int i = 0; i < me->totpoly; i++) {
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me->mpoly[i].flag &= ~ME_SMOOTH;
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}
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}
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}
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@@ -1200,7 +1200,7 @@ static int shade_smooth_exec(bContext *C, wmOperator *op)
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}
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if (ob->type == OB_MESH) {
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BKE_mesh_smooth_flag_set(ob, !clear);
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BKE_mesh_smooth_flag_set(ob->data, !clear);
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BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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@@ -126,7 +126,7 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
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}
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if (mesh->flag & ME_REMESH_SMOOTH_NORMALS) {
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BKE_mesh_smooth_flag_set(ob, true);
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BKE_mesh_smooth_flag_set(ob->data, true);
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}
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if (ob->mode == OB_MODE_SCULPT) {
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