From d47cb2a4e491b229db0e8a07344d021cb051ccd4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 23 Jun 2017 16:47:49 +1000 Subject: [PATCH] Manipulator: disable GL state changes drawing geometry If there is case this is needed, we can enable and restore state for now it seems OK to disable. --- .../manipulator_library/manipulator_draw_utils.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/source/blender/editors/manipulator_library/manipulator_draw_utils.c b/source/blender/editors/manipulator_library/manipulator_draw_utils.c index 4bd7f74e6e5..26f9ebbe54e 100644 --- a/source/blender/editors/manipulator_library/manipulator_draw_utils.c +++ b/source/blender/editors/manipulator_library/manipulator_draw_utils.c @@ -100,13 +100,19 @@ void wm_manipulator_geometryinfo_draw(const ManipulatorGeomInfo *info, const boo GWN_batch_uniform_4fv(batch, "color", color); + /* We may want to re-visit this, for now disable + * since it causes issues leaving the GL state modified. */ +#if 0 glEnable(GL_CULL_FACE); - // glEnable(GL_DEPTH_TEST); + glEnable(GL_DEPTH_TEST); +#endif GWN_batch_draw(batch); +#if 0 glDisable(GL_DEPTH_TEST); - // glDisable(GL_CULL_FACE); + glDisable(GL_CULL_FACE); +#endif GWN_batch_discard_all(batch);