diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index c5f5ffe9928..d00b4b67a58 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -70,6 +70,7 @@ BlenderSession::BlenderSession(BL::RenderEngine& b_engine, background = true; last_redraw_time = 0.0; start_resize_time = 0.0; + last_status_time = 0.0; } BlenderSession::BlenderSession(BL::RenderEngine& b_engine, @@ -95,6 +96,7 @@ BlenderSession::BlenderSession(BL::RenderEngine& b_engine, background = false; last_redraw_time = 0.0; start_resize_time = 0.0; + last_status_time = 0.0; } BlenderSession::~BlenderSession() @@ -991,10 +993,14 @@ void BlenderSession::update_status_progress() if(substatus.size() > 0) status += " | " + substatus; - if(status != last_status) { + double current_time = time_dt(); + /* When rendering in a window, redraw the status at least once per second to keep the elapsed and remaining time up-to-date. + * For headless rendering, only report when something significant changes to keep the console output readable. */ + if(status != last_status || (!headless && (current_time - last_status_time) > 1.0)) { b_engine.update_stats("", (timestatus + scene + status).c_str()); b_engine.update_memory_stats(mem_used, mem_peak); last_status = status; + last_status_time = current_time; } if(progress != last_progress) { b_engine.update_progress(progress); diff --git a/intern/cycles/blender/blender_session.h b/intern/cycles/blender/blender_session.h index 700b8acec1b..33b88b9ab5e 100644 --- a/intern/cycles/blender/blender_session.h +++ b/intern/cycles/blender/blender_session.h @@ -113,6 +113,7 @@ public: string last_status; string last_error; float last_progress; + double last_status_time; int width, height; double start_resize_time; diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp index 0c7bd271371..e7050f9ef37 100644 --- a/intern/cycles/render/session.cpp +++ b/intern/cycles/render/session.cpp @@ -833,7 +833,7 @@ void Session::update_status_time(bool show_pause, bool show_done) int progressive_sample = tile_manager.state.sample; int num_samples = tile_manager.get_num_effective_samples(); - int tile = tile_manager.state.num_rendered_tiles; + int tile = progress.get_finished_tiles(); int num_tiles = tile_manager.state.num_tiles; /* update status */ @@ -841,7 +841,7 @@ void Session::update_status_time(bool show_pause, bool show_done) if(!params.progressive) { const bool is_cpu = params.device.type == DEVICE_CPU; - const bool is_last_tile = (progress.get_finished_tiles() + 1) == num_tiles; + const bool is_last_tile = (tile + 1) == num_tiles; substatus = string_printf("Path Tracing Tile %d/%d", tile, num_tiles);