From d565e8a02f94e61fbebcfbcdcef1f547b4e6b65b Mon Sep 17 00:00:00 2001 From: Hamed Zaghaghi Date: Wed, 4 Jun 2008 02:54:42 +0000 Subject: [PATCH] bugfix #13618 - 2d filters + GLSL python scripts --- source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 9454edfacfe..e8562c54539 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -166,6 +166,9 @@ void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram) GLint uniformLoc; bgl::blUseProgramObjectARB(shaderprogram); uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture"); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texname); + if (uniformLoc != -1) { bgl::blUniform1iARB(uniformLoc, 0);