diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h index 7503bad37b0..be0f05285e8 100644 --- a/intern/cycles/kernel/bvh/bvh.h +++ b/intern/cycles/kernel/bvh/bvh.h @@ -174,7 +174,7 @@ ccl_device_inline bool scene_intersect_valid(const Ray *ray) * From production scenes so far it seems it's enough to test first element * only. */ - return isfinite(ray->P.x); + return isfinite_safe(ray->P.x) && isfinite_safe(ray->D.x); } /* Note: ray is passed by value to work around a possible CUDA compiler bug. */