From d69fe6325dbe173219dfe35bbb7a657b5de01cba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 29 Oct 2018 22:40:07 +0100 Subject: [PATCH] Eevee: Fix clearcoat materials not recieving AO --- source/blender/draw/engines/eevee/eevee_materials.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 38c2fb50f81..db3a6ec50cb 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -385,7 +385,7 @@ static void add_standard_uniforms( DRW_shgroup_uniform_texture_ref(shgrp, "shadowCascadeTexture", &sldata->shadow_cascade_pool); DRW_shgroup_uniform_texture_ref(shgrp, "maxzBuffer", &vedata->txl->maxzbuffer); } - if ((use_diffuse || use_glossy) && !use_refract) { + if ((use_diffuse || use_glossy) && !use_ssrefraction) { if ((vedata->stl->effects->enabled_effects & EFFECT_GTAO) != 0) { DRW_shgroup_uniform_texture_ref(shgrp, "horizonBuffer", &vedata->stl->effects->gtao_horizons); }