diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index d0a848ee6f7..bd6ee3614d3 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -4222,6 +4222,10 @@ Game Types (bge.types) .. attribute:: projection_matrix This camera's 4x4 projection matrix. + + .. note:: + + This is the identity matrix prior to rendering the first frame (any Python done on frame 1). :type: 4x4 Matrix [[float]] @@ -4233,7 +4237,7 @@ Game Types (bge.types) .. note:: - This matrix is regenerated every frame from the camera's position and orientation. + This matrix is regenerated every frame from the camera's position and orientation. Also, this is the identity matrix prior to rendering the first frame (any Python done on frame 1). .. attribute:: camera_to_world