Clear transform flag on all bones that are not transformed.
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@@ -698,6 +698,8 @@ int count_set_pose_transflags(int *out_mode, short around, Object *ob)
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bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
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bone->flag &= ~BONE_TRANSFORM_CHILD;
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}
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else
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bone->flag &= ~BONE_TRANSFORM;
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}
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/* make sure no bone can be transformed when a parent is transformed */
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