From d8aaf730382d40754cfb5b83c15ef4645b508bc3 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sun, 17 Dec 2006 05:54:45 +0000 Subject: [PATCH] prevent crash in case no polygons have collisions assigned --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 8f4f692eab4..b4aba955694 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2006,7 +2006,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if (dat->tar) { KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist); - if (gotar) + if (gotar && gotar->GetPhysicsController()) physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData(); }