diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c index 6839c8fcbec..31f1515d8f5 100644 --- a/source/blender/draw/modes/edit_mesh_mode.c +++ b/source/blender/draw/modes/edit_mesh_mode.c @@ -300,8 +300,6 @@ static DRWPass *edit_mesh_create_overlay_pass(float *face_alpha, const bool select_vert = (tsettings->selectmode & SCE_SELECT_VERTEX) != 0; const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0; const bool select_edge = (tsettings->selectmode & SCE_SELECT_EDGE) != 0; - const bool show_wide_edge = select_edge && - !(draw_ctx->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT); float winmat[4][4]; float viewdist = rv3d->dist; @@ -550,7 +548,6 @@ static void EDIT_MESH_cache_init(void *vedata) /* however we loose the front faces value (because we need the depth of occluded wires and * faces are alpha blended ) so we recover them in a new pass. */ - bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0; psl->facefill_occlude = DRW_pass_create( "Front Face Color", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND); stl->g_data->facefill_occluded_shgrp = DRW_shgroup_create(sh_data->overlay_facefill,