View3D: split camera controlling parts of fly mode into their own functions

This commit is contained in:
2013-11-28 15:01:53 +11:00
parent 62bf24a5c3
commit dc3f9b9c3e
4 changed files with 394 additions and 218 deletions

View File

@@ -46,6 +46,7 @@ set(SRC
drawvolume.c
space_view3d.c
view3d_buttons.c
view3d_camera_control.c
view3d_draw.c
view3d_edit.c
view3d_fly.c

View File

@@ -0,0 +1,364 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_view3d/view3d_camera_control.c
* \ingroup spview3d
*
* The purpose of View3DCameraControl is to allow editing \a rv3d manipulation
* (mainly \a ofs and \a viewquat) for the purpose of view navigation
* without having to worry about positioning the camera, its parent...
* or other details.
*
*
* Typical view-control usage:
*
* - aquire a view-control (#ED_view3d_control_aquire).
* - modify ``rv3d->ofs``, ``rv3d->viewquat``.
* - update the view data (#ED_view3d_control_aquire) - within a loop which draws the viewport.
* - finish and release the view-control (#ED_view3d_control_release),
* either keeping the current view or restoring the initial view.
*
* Notes:
*
* - when acquiring ``rv3d->dist`` is set to zero
* (so ``rv3d->ofs`` is always the view-point)
* - updating can optionally keyframe the camera object.
*/
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_object.h"
#include "BKE_depsgraph.h" /* for object updating */
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "view3d_intern.h" /* own include */
#include "BLI_strict_flags.h"
typedef struct View3DCameraControl {
/* -------------------------------------------------------------------- */
/* Context (assign these to vars before use) */
Scene *ctx_scene;
View3D *ctx_v3d;
RegionView3D *ctx_rv3d;
/* -------------------------------------------------------------------- */
/* internal vars */
/* for parenting calculation */
float view_mat_prev[4][4];
/* -------------------------------------------------------------------- */
/* optional capabilities */
bool use_parent_root;
/* -------------------------------------------------------------------- */
/* intial values */
/* root most parent */
Object *root_parent;
/* backup values */
float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
float ofs_backup[3]; /* backup the views offset in case the user cancels flying in non camera mode */
/* backup the views quat in case the user cancels flying in non camera mode.
* (quat for view, eul for camera) */
float rot_backup[4];
char persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
/* are we flying an ortho camera in perspective view,
* which was originally in ortho view?
* could probably figure it out but better be explicit */
bool is_ortho_cam;
void *obtfm; /* backup the objects transform */
} View3DCameraControl;
BLI_INLINE Object *view3d_cameracontrol_object(View3DCameraControl *vctrl)
{
return vctrl->root_parent ? vctrl->root_parent : vctrl->ctx_v3d->camera;
}
/**
* Returns the object which is being manipulated or NULL.
*/
Object *ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl)
{
RegionView3D *rv3d = vctrl->ctx_rv3d;
if (rv3d->persp == RV3D_CAMOB) {
return view3d_cameracontrol_object(vctrl);
}
else {
return NULL;
}
}
/**
* Creates a #View3DControl handle and sets up
* the view for first-person style navigation.
*/
struct View3DCameraControl *ED_view3d_cameracontrol_aquire(
Scene *scene, View3D *v3d, RegionView3D *rv3d,
const bool use_parent_root)
{
View3DCameraControl *vctrl;
vctrl = MEM_callocN(sizeof(View3DCameraControl), __func__);
/* Store context */
vctrl->ctx_scene = scene;
vctrl->ctx_v3d = v3d;
vctrl->ctx_rv3d = rv3d;
vctrl->use_parent_root = use_parent_root;
vctrl->persp_backup = rv3d->persp;
vctrl->dist_backup = rv3d->dist;
/* check for flying ortho camera - which we cant support well
* we _could_ also check for an ortho camera but this is easier */
if ((rv3d->persp == RV3D_CAMOB) &&
(rv3d->is_persp == false))
{
((Camera *)v3d->camera->data)->type = CAM_PERSP;
vctrl->is_ortho_cam = true;
}
if (rv3d->persp == RV3D_CAMOB) {
Object *ob_back;
if (use_parent_root && (vctrl->root_parent = v3d->camera->parent)) {
while (vctrl->root_parent->parent)
vctrl->root_parent = vctrl->root_parent->parent;
ob_back = vctrl->root_parent;
}
else {
ob_back = v3d->camera;
}
/* store the original camera loc and rot */
vctrl->obtfm = BKE_object_tfm_backup(ob_back);
BKE_object_where_is_calc(scene, v3d->camera);
negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]);
rv3d->dist = 0.0;
}
else {
float tvec[3];
/* perspective or ortho */
if (rv3d->persp == RV3D_ORTHO)
rv3d->persp = RV3D_PERSP; /* if ortho projection, make perspective */
copy_qt_qt(vctrl->rot_backup, rv3d->viewquat);
copy_v3_v3(vctrl->ofs_backup, rv3d->ofs);
/* the dist defines a vector that is infront of the offset
* to rotate the view about.
* this is no good for fly mode because we
* want to rotate about the viewers center.
* but to correct the dist removal we must
* alter offset so the view doesn't jump. */
rv3d->dist = 0.0f;
copy_v3_fl3(tvec, 0.0f, 0.0f, vctrl->dist_backup);
mul_mat3_m4_v3(rv3d->viewinv, tvec);
sub_v3_v3(rv3d->ofs, tvec);
/* Done with correcting for the dist */
}
ED_view3d_to_m4(vctrl->view_mat_prev, rv3d->ofs, rv3d->viewquat, rv3d->dist);
return vctrl;
}
/**
* Updates cameras from the ``rv3d`` values, optionally auto-keyframing.
*/
void ED_view3d_cameracontrol_update(
View3DCameraControl *vctrl,
/* args for keyframing */
const bool use_autokey,
struct bContext *C, const bool do_rotate, const bool do_translate)
{
/* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
Scene *scene = vctrl->ctx_scene;
View3D *v3d = vctrl->ctx_v3d;
RegionView3D *rv3d = vctrl->ctx_rv3d;
ID *id_key;
/* transform the parent or the camera? */
if (vctrl->root_parent) {
Object *ob_update;
float view_mat[4][4];
float prev_view_imat[4][4];
float diff_mat[4][4];
float parent_mat[4][4];
invert_m4_m4(prev_view_imat, vctrl->view_mat_prev);
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
mul_m4_m4m4(diff_mat, view_mat, prev_view_imat);
mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->obmat);
BKE_object_apply_mat4(vctrl->root_parent, parent_mat, true, false);
ob_update = v3d->camera->parent;
while (ob_update) {
DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
ob_update = ob_update->parent;
}
copy_m4_m4(vctrl->view_mat_prev, view_mat);
id_key = &vctrl->root_parent->id;
}
else {
float view_mat[4][4];
float size_mat[4][4];
float size_back[3];
/* even though we handle the size matrix, this still changes over time */
copy_v3_v3(size_back, v3d->camera->size);
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
size_to_mat4(size_mat, v3d->camera->size);
mul_m4_m4m4(view_mat, view_mat, size_mat);
BKE_object_apply_mat4(v3d->camera, view_mat, true, true);
copy_v3_v3(v3d->camera->size, size_back);
id_key = &v3d->camera->id;
}
/* record the motion */
if (use_autokey && autokeyframe_cfra_can_key(scene, id_key)) {
ListBase dsources = {NULL, NULL};
/* add data-source override for the camera object */
ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
/* insert keyframes
* 1) on the first frame
* 2) on each subsequent frame
* TODO: need to check in future that frame changed before doing this
*/
if (do_rotate) {
struct KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_ROTATION_ID);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
}
if (do_translate) {
struct KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOCATION_ID);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
}
/* free temp data */
BLI_freelistN(&dsources);
}
}
/**
* Release view control.
*
* \param restore Sets the view state to the values that were set
* before #ED_view3d_control_aquire was called.
*/
void ED_view3d_cameracontrol_release(
View3DCameraControl *vctrl,
const bool restore)
{
View3D *v3d = vctrl->ctx_v3d;
RegionView3D *rv3d = vctrl->ctx_rv3d;
rv3d->dist = vctrl->dist_backup;
if (restore) {
/* Revert to original view? */
if (vctrl->persp_backup == RV3D_CAMOB) { /* a camera view */
Object *ob_back = view3d_cameracontrol_object(vctrl);
/* store the original camera loc and rot */
BKE_object_tfm_restore(ob_back, vctrl->obtfm);
DAG_id_tag_update(&ob_back->id, OB_RECALC_OB);
}
else {
/* Non Camera we need to reset the view back to the original location bacause the user canceled*/
copy_qt_qt(rv3d->viewquat, vctrl->rot_backup);
rv3d->persp = vctrl->persp_backup;
}
/* always, is set to zero otherwise */
copy_v3_v3(rv3d->ofs, vctrl->ofs_backup);
}
else if (vctrl->persp_backup == RV3D_CAMOB) { /* camera */
DAG_id_tag_update((ID *)view3d_cameracontrol_object(vctrl), OB_RECALC_OB);
/* always, is set to zero otherwise */
copy_v3_v3(rv3d->ofs, vctrl->ofs_backup);
}
else { /* not camera */
float tvec[3];
/* Apply the fly mode view */
/* restore the dist */
copy_v3_fl3(tvec, 0.0f, 0.0f, vctrl->dist_backup);
mul_mat3_m4_v3(rv3d->viewinv, tvec);
add_v3_v3(rv3d->ofs, tvec);
/* Done with correcting for the dist */
}
if (vctrl->is_ortho_cam) {
((Camera *)v3d->camera->data)->type = CAM_ORTHO;
}
if (vctrl->obtfm) {
MEM_freeN(vctrl->obtfm);
}
MEM_freeN(vctrl);
}

View File

@@ -28,35 +28,28 @@
//#define NDOF_FLY_DEBUG
//#define NDOF_FLY_DRAW_TOOMUCH /* is this needed for ndof? - commented so redraw doesnt thrash - campbell */
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_depsgraph.h" /* for fly mode updating */
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "PIL_time.h" /* smoothview */
#include "view3d_intern.h" /* own include */
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
enum {
FLY_MODAL_CANCEL = 1,
@@ -205,24 +198,6 @@ typedef struct FlyInfo {
float xlock_momentum, zlock_momentum; /* nicer dynamics */
float grid; /* world scale 1.0 default */
/* root most parent */
Object *root_parent;
/* backup values */
float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
float ofs_backup[3]; /* backup the views offset in case the user cancels flying in non camera mode */
/* backup the views quat in case the user cancels flying in non camera mode.
* (quat for view, eul for camera) */
float rot_backup[4];
short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
/* are we flying an ortho camera in perspective view,
* which was originally in ortho view?
* could probably figure it out but better be explicit */
bool is_ortho_cam;
void *obtfm; /* backup the objects transform */
/* compare between last state */
double time_lastwheel; /* used to accelerate when using the mousewheel a lot */
double time_lastdraw; /* time between draws */
@@ -232,8 +207,7 @@ typedef struct FlyInfo {
/* use for some lag */
float dvec_prev[3]; /* old for some lag */
/* for parenting calculation */
float view_mat_prev[4][4];
struct View3DCameraControl *v3d_camera_control;
} FlyInfo;
@@ -359,65 +333,10 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
if (fabsf(upvec[2]) < 0.1f) {
fly->zlock = FLY_AXISLOCK_STATE_IDLE;
}
upvec[0] = 0;
upvec[1] = 0;
upvec[2] = 0;
fly->persp_backup = fly->rv3d->persp;
fly->dist_backup = fly->rv3d->dist;
/* check for flying ortho camera - which we cant support well
* we _could_ also check for an ortho camera but this is easier */
if ((fly->rv3d->persp == RV3D_CAMOB) &&
(fly->rv3d->is_persp == false))
{
((Camera *)fly->v3d->camera->data)->type = CAM_PERSP;
fly->is_ortho_cam = true;
}
if (fly->rv3d->persp == RV3D_CAMOB) {
Object *ob_back;
if ((U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0 && (fly->root_parent = fly->v3d->camera->parent)) {
while (fly->root_parent->parent)
fly->root_parent = fly->root_parent->parent;
ob_back = fly->root_parent;
}
else {
ob_back = fly->v3d->camera;
}
/* store the original camera loc and rot */
fly->obtfm = BKE_object_tfm_backup(ob_back);
BKE_object_where_is_calc(fly->scene, fly->v3d->camera);
negate_v3_v3(fly->rv3d->ofs, fly->v3d->camera->obmat[3]);
fly->rv3d->dist = 0.0;
}
else {
/* perspective or ortho */
if (fly->rv3d->persp == RV3D_ORTHO)
fly->rv3d->persp = RV3D_PERSP; /* if ortho projection, make perspective */
copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat);
copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
/* the dist defines a vector that is infront of the offset
* to rotate the view about.
* this is no good for fly mode because we
* want to rotate about the viewers center.
* but to correct the dist removal we must
* alter offset so the view doesn't jump. */
fly->rv3d->dist = 0.0f;
upvec[2] = fly->dist_backup; /* x and y are 0 */
mul_m3_v3(mat, upvec);
sub_v3_v3(fly->rv3d->ofs, upvec);
/* Done with correcting for the dist */
}
ED_view3d_to_m4(fly->view_mat_prev, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist);
fly->v3d_camera_control = ED_view3d_cameracontrol_aquire(
fly->scene, fly->v3d, fly->rv3d,
(U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0);
/* center the mouse, probably the UI mafia are against this but without its quite annoying */
WM_cursor_warp(win, fly->ar->winrct.xmin + fly->ar->winx / 2, fly->ar->winrct.ymin + fly->ar->winy / 2);
@@ -428,9 +347,6 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
static int flyEnd(bContext *C, FlyInfo *fly)
{
RegionView3D *rv3d = fly->rv3d;
View3D *v3d = fly->v3d;
float upvec[3];
if (fly->state == FLY_RUNNING)
return OPERATOR_RUNNING_MODAL;
@@ -443,54 +359,11 @@ static int flyEnd(bContext *C, FlyInfo *fly)
ED_region_draw_cb_exit(fly->ar->type, fly->draw_handle_pixel);
rv3d->dist = fly->dist_backup;
if (fly->state == FLY_CANCEL) {
/* Revert to original view? */
if (fly->persp_backup == RV3D_CAMOB) { /* a camera view */
Object *ob_back;
ob_back = (fly->root_parent) ? fly->root_parent : fly->v3d->camera;
/* store the original camera loc and rot */
BKE_object_tfm_restore(ob_back, fly->obtfm);
DAG_id_tag_update(&ob_back->id, OB_RECALC_OB);
}
else {
/* Non Camera we need to reset the view back to the original location bacause the user canceled*/
copy_qt_qt(rv3d->viewquat, fly->rot_backup);
rv3d->persp = fly->persp_backup;
}
/* always, is set to zero otherwise */
copy_v3_v3(rv3d->ofs, fly->ofs_backup);
}
else if (fly->persp_backup == RV3D_CAMOB) { /* camera */
DAG_id_tag_update(fly->root_parent ? &fly->root_parent->id : &v3d->camera->id, OB_RECALC_OB);
/* always, is set to zero otherwise */
copy_v3_v3(rv3d->ofs, fly->ofs_backup);
}
else { /* not camera */
/* Apply the fly mode view */
/* restore the dist */
float mat[3][3];
upvec[0] = upvec[1] = 0;
upvec[2] = fly->dist_backup; /* x and y are 0 */
copy_m3_m4(mat, rv3d->viewinv);
mul_m3_v3(mat, upvec);
add_v3_v3(rv3d->ofs, upvec);
/* Done with correcting for the dist */
}
if (fly->is_ortho_cam) {
((Camera *)fly->v3d->camera->data)->type = CAM_ORTHO;
}
ED_view3d_cameracontrol_release(fly->v3d_camera_control, fly->state == FLY_CANCEL);
rv3d->rflag &= ~RV3D_NAVIGATING;
//XXX2.5 BIF_view3d_previewrender_signal(fly->sa, PR_DBASE|PR_DISPRECT); /* not working at the moment not sure why */
if (fly->obtfm)
MEM_freeN(fly->obtfm);
if (fly->ndof)
MEM_freeN(fly->ndof);
@@ -739,86 +612,10 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
}
}
static void flyMoveCamera(bContext *C, RegionView3D *rv3d, FlyInfo *fly,
const bool do_rotate, const bool do_translate)
static void flyMoveCamera(bContext *C, FlyInfo *fly,
const bool do_rotate, const bool do_translate)
{
/* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
View3D *v3d = fly->v3d;
Scene *scene = fly->scene;
ID *id_key;
/* transform the parent or the camera? */
if (fly->root_parent) {
Object *ob_update;
float view_mat[4][4];
float prev_view_imat[4][4];
float diff_mat[4][4];
float parent_mat[4][4];
invert_m4_m4(prev_view_imat, fly->view_mat_prev);
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
mul_m4_m4m4(diff_mat, view_mat, prev_view_imat);
mul_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat);
BKE_object_apply_mat4(fly->root_parent, parent_mat, true, false);
// BKE_object_where_is_calc(scene, fly->root_parent);
ob_update = v3d->camera->parent;
while (ob_update) {
DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
ob_update = ob_update->parent;
}
copy_m4_m4(fly->view_mat_prev, view_mat);
id_key = &fly->root_parent->id;
}
else {
float view_mat[4][4];
float size_mat[4][4];
float size_back[3];
/* even though we handle the size matrix, this still changes over time */
copy_v3_v3(size_back, v3d->camera->size);
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
size_to_mat4(size_mat, v3d->camera->size);
mul_m4_m4m4(view_mat, view_mat, size_mat);
BKE_object_apply_mat4(v3d->camera, view_mat, true, true);
copy_v3_v3(v3d->camera->size, size_back);
id_key = &v3d->camera->id;
}
/* record the motion */
if (autokeyframe_cfra_can_key(scene, id_key)) {
ListBase dsources = {NULL, NULL};
/* add datasource override for the camera object */
ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
/* insert keyframes
* 1) on the first frame
* 2) on each subsequent frame
* TODO: need to check in future that frame changed before doing this
*/
if (do_rotate) {
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_ROTATION_ID);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
}
if (do_translate) {
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOCATION_ID);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
}
/* free temp data */
BLI_freelistN(&dsources);
}
ED_view3d_cameracontrol_update(fly->v3d_camera_control, true, C, do_rotate, do_translate);
}
static int flyApply(bContext *C, FlyInfo *fly)
@@ -1073,7 +870,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev, (1.0f / (1.0f + (time_redraw * FLY_SMOOTH_FAC))));
if (rv3d->persp == RV3D_CAMOB) {
Object *lock_ob = fly->root_parent ? fly->root_parent : fly->v3d->camera;
Object *lock_ob = ED_view3d_cameracontrol_object_get(fly->v3d_camera_control);
if (lock_ob->protectflag & OB_LOCK_LOCX) dvec[0] = 0.0;
if (lock_ob->protectflag & OB_LOCK_LOCY) dvec[1] = 0.0;
if (lock_ob->protectflag & OB_LOCK_LOCZ) dvec[2] = 0.0;
@@ -1086,7 +883,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
(fly->zlock != FLY_AXISLOCK_STATE_OFF) ||
((moffset[0] || moffset[1]) && !fly->pan_view));
const bool do_translate = (fly->speed != 0.0f || fly->pan_view);
flyMoveCamera(C, rv3d, fly, do_rotate, do_translate);
flyMoveCamera(C, fly, do_rotate, do_translate);
}
}
@@ -1149,7 +946,7 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
if (rv3d->persp == RV3D_CAMOB) {
/* respect camera position locks */
Object *lock_ob = fly->root_parent ? fly->root_parent : fly->v3d->camera;
Object *lock_ob = ED_view3d_cameracontrol_object_get(fly->v3d_camera_control);
if (lock_ob->protectflag & OB_LOCK_LOCX) trans[0] = 0.0f;
if (lock_ob->protectflag & OB_LOCK_LOCY) trans[1] = 0.0f;
if (lock_ob->protectflag & OB_LOCK_LOCZ) trans[2] = 0.0f;
@@ -1223,7 +1020,7 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
fly->redraw = true;
if (rv3d->persp == RV3D_CAMOB) {
flyMoveCamera(C, rv3d, fly, do_rotate, do_translate);
flyMoveCamera(C, fly, do_rotate, do_translate);
}
}
@@ -1269,7 +1066,7 @@ static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
bool do_draw = false;
FlyInfo *fly = op->customdata;
RegionView3D *rv3d = fly->rv3d;
Object *fly_object = fly->root_parent ? fly->root_parent : fly->v3d->camera;
Object *fly_object = ED_view3d_cameracontrol_object_get(fly->v3d_camera_control);
fly->redraw = 0;

View File

@@ -204,6 +204,20 @@ void viewdolly_modal_keymap(struct wmKeyConfig *keyconf);
void VIEW3D_OT_properties(struct wmOperatorType *ot);
void view3d_buttons_register(struct ARegionType *art);
/* view3d_camera_control.c */
struct View3DCameraControl *ED_view3d_cameracontrol_aquire(
Scene *scene, View3D *v3d, RegionView3D *rv3d,
const bool use_parent_root);
void ED_view3d_cameracontrol_update(
struct View3DCameraControl *vctrl,
const bool use_autokey,
struct bContext *C, const bool do_rotate, const bool do_translate);
void ED_view3d_cameracontrol_release(
struct View3DCameraControl *vctrl,
const bool restore);
Object *ED_view3d_cameracontrol_object_get(
struct View3DCameraControl *vctrl);
/* view3d_toolbar.c */
void VIEW3D_OT_toolshelf(struct wmOperatorType *ot);
void view3d_toolshelf_register(struct ARegionType *art);