New feature; User definable Clipping Planes.
Press ALT+B in 3d window, draw a rect, and it becomes a clipping volume of 4 planes. You then can rotate the view anyway you like. Works for each 3d window individually. Disable it with another ALT+B press. Commit is huge because it had to change all selection code as well. The user-clipping planes are in 'eye space', the other clipping happens in projected 'viewport space'. Nice to notice is that the 'x=3200' convention (to denote a coordinate is clipped) now is a define. Define value is still a number though... but we now can get up to screens of 12000 pixels without issues! Known issue; here it refuses to draw the 'object centers' or Lamp icons within the clipping region. Can't find any reason for it... however, we might move to non-pixmaps for it anyway. Testing might reveil numerous issues, will be standby for it. Curious? Check this http://www.blender.org/bf/rt4.jpg
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@@ -4293,13 +4293,13 @@ int EdgeSlide(short immediate, float imperc)
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LinkNode *edgelist = NULL, *vertlist=NULL, *look;
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GHash *vertgh;
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SlideVert *tempsv;
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float perc = 0, percp = 0,vertdist, projectMat[4][4];
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float perc = 0, percp = 0,vertdist, projectMat[4][4], viewMat[4][4];
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int i = 0,j, numsel, numadded=0, timesthrough = 0, vertsel=0, prop=1, cancel = 0;
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short event, draw=1;
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short mval[2], mvalo[2];
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char str[128];
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view3d_get_object_project_mat(curarea, G.obedit, projectMat);
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view3d_get_object_project_mat(curarea, G.obedit, projectMat, viewMat);
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mvalo[0] = -1; mvalo[1] = -1;
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numsel =0;
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