From dd67d703a749649fb13e4a5b5c993a1f2785d06b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 9 Jun 2018 21:10:35 +0200 Subject: [PATCH] Workbench: Fix material compilation. --- .../shaders/workbench_forward_transparent_accum_frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index e954aa5e9f5..295aca246e7 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -51,7 +51,7 @@ void main() #endif #ifdef V3D_SHADING_SPECULAR_HIGHLIGHT - vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs; + vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs); #else vec3 specular_color = vec3(0.0); #endif