diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index d60be265036..5c6bc64b8b8 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -857,70 +857,82 @@ static void edbm_add_edge_face_exec__tricky_finalize_sel(BMesh *bm, BMElem *ele_ static int edbm_add_edge_face_exec(bContext *C, wmOperator *op) { - BMOperator bmop; - Object *obedit = CTX_data_edit_object(C); - BMEditMesh *em = BKE_editmesh_from_object(obedit); - const bool use_smooth = edbm_add_edge_face__smooth_get(em->bm); - const int totedge_orig = em->bm->totedge; - const int totface_orig = em->bm->totface; /* when this is used to dissolve we could avoid this, but checking isnt too slow */ + ViewLayer *view_layer = CTX_data_view_layer(C); + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len); + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects[ob_index]; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + + if ((em->bm->totvertsel == 0) && + (em->bm->totedgesel == 0)) + { + continue; + } + + bool use_smooth = edbm_add_edge_face__smooth_get(em->bm); + int totedge_orig = em->bm->totedge; + int totface_orig = em->bm->totface; + + BMOperator bmop; #ifdef USE_FACE_CREATE_SEL_EXTEND - BMElem *ele_desel; - BMFace *ele_desel_face; + BMElem *ele_desel; + BMFace *ele_desel_face; - /* be extra clever, figure out if a partial selection should be extended so we can create geometry - * with single vert or single edge selection */ - ele_desel = edbm_add_edge_face_exec__tricky_extend_sel(em->bm); + /* be extra clever, figure out if a partial selection should be extended so we can create geometry + * with single vert or single edge selection */ + ele_desel = edbm_add_edge_face_exec__tricky_extend_sel(em->bm); #endif + if (!EDBM_op_init( + em, &bmop, op, + "contextual_create geom=%hfev mat_nr=%i use_smooth=%b", + BM_ELEM_SELECT, em->mat_nr, use_smooth)) + { + continue; + } - if (!EDBM_op_init( - em, &bmop, op, - "contextual_create geom=%hfev mat_nr=%i use_smooth=%b", - BM_ELEM_SELECT, em->mat_nr, use_smooth)) - { - return OPERATOR_CANCELLED; - } - - BMO_op_exec(em->bm, &bmop); - - /* cancel if nothing was done */ - if ((totedge_orig == em->bm->totedge) && - (totface_orig == em->bm->totface)) - { - EDBM_op_finish(em, &bmop, op, true); - return OPERATOR_CANCELLED; - } + BMO_op_exec(em->bm, &bmop); + /* cancel if nothing was done */ + if ((totedge_orig == em->bm->totedge) && + (totface_orig == em->bm->totface)) + { + EDBM_op_finish(em, &bmop, op, true); + continue; + } #ifdef USE_FACE_CREATE_SEL_EXTEND - /* normally we would want to leave the new geometry selected, - * but being able to press F many times to add geometry is too useful! */ - if (ele_desel && - (BMO_slot_buffer_count(bmop.slots_out, "faces.out") == 1) && - (ele_desel_face = BMO_slot_buffer_get_first(bmop.slots_out, "faces.out"))) - { - edbm_add_edge_face_exec__tricky_finalize_sel(em->bm, ele_desel, ele_desel_face); - } - else + /* normally we would want to leave the new geometry selected, + * but being able to press F many times to add geometry is too useful! */ + if (ele_desel && + (BMO_slot_buffer_count(bmop.slots_out, "faces.out") == 1) && + (ele_desel_face = BMO_slot_buffer_get_first(bmop.slots_out, "faces.out"))) + { + edbm_add_edge_face_exec__tricky_finalize_sel(em->bm, ele_desel, ele_desel_face); + } + else #endif - { - /* Newly created faces may include existing hidden edges, - * copying face data from surrounding, may have copied hidden face flag too. - * - * Important that faces use flushing since 'edges.out' wont include hidden edges that already existed. - */ - BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_HIDDEN, true); - BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_HIDDEN, false); + { + /* Newly created faces may include existing hidden edges, + * copying face data from surrounding, may have copied hidden face flag too. + * + * Important that faces use flushing since 'edges.out' wont include hidden edges that already existed. + */ + BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_HIDDEN, true); + BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_HIDDEN, false); - BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, true); - BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true); + BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, true); + BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true); + } + + if (!EDBM_op_finish(em, &bmop, op, true)) { + continue; + } + + EDBM_update_generic(em, true, true); } - - if (!EDBM_op_finish(em, &bmop, op, true)) { - return OPERATOR_CANCELLED; - } - - EDBM_update_generic(em, true, true); + MEM_freeN(objects); return OPERATOR_FINISHED; }