* Added OpenCL kernel for bokeh blur
* Uncomment COM_OPENCL_ENABLED from COM_defines.h to test
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@@ -39,7 +39,7 @@ void TextureNode::convertToOperations(ExecutionSystem *system, CompositorContext
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operation->setTexture(texture);
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operation->setScene(context->getScene());
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system->addOperation(operation);
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addPreviewOperation(system, operation->getOutputSocket(), 9);
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addPreviewOperation(system, operation->getOutputSocket());
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if (this->getOutputSocket(0)->isConnected()) {
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TextureAlphaOperation *alphaOperation = new TextureAlphaOperation();
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