Manipulator: New grab preset, use for bisect

This commit is contained in:
2017-06-17 06:13:44 +10:00
parent 2b8d599b3a
commit df017f7867
6 changed files with 339 additions and 1 deletions

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@@ -35,6 +35,7 @@ void ED_manipulatortypes_arrow_2d(void);
void ED_manipulatortypes_arrow_3d(void);
void ED_manipulatortypes_cage_2d(void);
void ED_manipulatortypes_dial_3d(void);
void ED_manipulatortypes_grab_3d(void);
void ED_manipulatortypes_facemap_3d(void);
void ED_manipulatortypes_primitive_3d(void);
@@ -124,6 +125,14 @@ void ED_manipulator_dial3d_set_up_vector(
struct wmManipulator *mpr, const float direction[3]);
/* -------------------------------------------------------------------- */
/* Grab Manipulator */
struct wmManipulator *ED_manipulator_grab3d_new(
struct wmManipulatorGroup *mgroup, const char *name, const int style);
void ED_manipulator_grab3d_set_up_vector(
struct wmManipulator *mpr, const float direction[3]);
/* -------------------------------------------------------------------- */
/* Facemap Manipulator */

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@@ -41,6 +41,7 @@ set(SRC
arrow3d_manipulator.c
cage2d_manipulator.c
dial3d_manipulator.c
grab3d_manipulator.c
geom_arrow_manipulator.c
geom_cube_manipulator.c
geom_dial_manipulator.c

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@@ -209,7 +209,6 @@ static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, cons
gpuPushMatrix();
gpuMultMatrix(mat);
gpuTranslate3fv(arrow->manipulator.offset);
glEnable(GL_BLEND);

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@@ -0,0 +1,285 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file grab3d_manipulator.c
* \ingroup wm
*
* \name Grab Manipulator
*
* 3D Manipulator
*
* \brief Simple manipulator to grab and translate.
*/
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BKE_context.h"
#include "BLI_math.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h"
#include "GPU_select.h"
#include "GPU_matrix.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "MEM_guardedalloc.h"
#include "WM_api.h"
#include "WM_types.h"
/* own includes */
#include "manipulator_geometry.h"
#include "manipulator_library_intern.h"
static void manipulator_grab_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int flag);
typedef struct GrabManipulator {
wmManipulator manipulator;
int style;
float direction[3];
} GrabManipulator;
typedef struct GrabInteraction {
float init_mval[2];
/* only for when using properties */
float init_prop_co[3];
/* final output values, used for drawing */
struct {
float co_ofs[3];
float co_final[3];
} output;
} GrabInteraction;
#define DIAL_WIDTH 1.0f
#define DIAL_RESOLUTION 32
static void grab_calc_matrix(const GrabManipulator *grab, float mat[4][4])
{
float rot[3][3];
const float up[3] = {0.0f, 0.0f, 1.0f};
rotation_between_vecs_to_mat3(rot, up, grab->direction);
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], grab->manipulator.origin);
mul_mat3_m4_fl(mat, grab->manipulator.scale);
}
/* -------------------------------------------------------------------- */
static void grab_geom_draw(
const GrabManipulator *grab3d, const float col[4], const bool select)
{
#ifdef USE_MANIPULATOR_CUSTOM_DIAL
UNUSED_VARS(grab3d, col, axis_modal_mat);
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_grab3d, select);
#else
const bool filled = (grab3d->style == ED_MANIPULATOR_DIAL_STYLE_RING_FILLED);
glLineWidth(grab3d->manipulator.line_width);
VertexFormat *format = immVertexFormat();
unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(col);
if (filled) {
imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION);
}
else {
imm_draw_circle_wire(pos, 0, 0, 1.0, DIAL_RESOLUTION);
}
immUnbindProgram();
UNUSED_VARS(select);
#endif
}
static void grab3d_get_translate(
const GrabManipulator *grab, const wmEvent *event, const ARegion *ar,
float co_delta[3])
{
GrabInteraction *inter = grab->manipulator.interaction_data;
const float mval_delta[2] = {
event->mval[0] - inter->init_mval[0],
event->mval[1] - inter->init_mval[1],
};
RegionView3D *rv3d = ar->regiondata;
const float *co_ref = inter->init_prop_co;
const float zfac = ED_view3d_calc_zfac(rv3d, co_ref, NULL);
ED_view3d_win_to_delta(ar, mval_delta, co_delta, zfac);
}
static void grab3d_draw_intern(
const bContext *C, GrabManipulator *grab,
const bool select, const bool highlight)
{
float mat[4][4];
float col[4];
BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D);
manipulator_color_get(&grab->manipulator, highlight, col);
grab_calc_matrix(grab, mat);
gpuPushMatrix();
if (grab->manipulator.interaction_data) {
GrabInteraction *inter = grab->manipulator.interaction_data;
gpuTranslate3fv(inter->output.co_ofs);
}
gpuMultMatrix(mat);
gpuTranslate3fv(grab->manipulator.offset);
glEnable(GL_BLEND);
grab_geom_draw(grab, col, select);
glDisable(GL_BLEND);
gpuPopMatrix();
if (grab->manipulator.interaction_data) {
gpuPushMatrix();
gpuMultMatrix(mat);
gpuTranslate3fv(grab->manipulator.offset);
glEnable(GL_BLEND);
grab_geom_draw(grab, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f}, select);
glDisable(GL_BLEND);
gpuPopMatrix();
}
}
static void manipulator_grab_draw_select(const bContext *C, wmManipulator *mpr, int selectionbase)
{
GrabManipulator *grab = (GrabManipulator *)mpr;
GPU_select_load_id(selectionbase);
grab3d_draw_intern(C, grab, true, false);
}
static void manipulator_grab_draw(const bContext *C, wmManipulator *mpr)
{
GrabManipulator *grab = (GrabManipulator *)mpr;
const bool active = mpr->state & WM_MANIPULATOR_STATE_ACTIVE;
const bool highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
(void)active;
glEnable(GL_BLEND);
grab3d_draw_intern(C, grab, false, highlight);
glDisable(GL_BLEND);
}
static void manipulator_grab_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int UNUSED(flag))
{
GrabManipulator *grab = (GrabManipulator *)mpr;
GrabInteraction *inter = grab->manipulator.interaction_data;
grab3d_get_translate(grab, event, CTX_wm_region(C), inter->output.co_ofs);
add_v3_v3v3(inter->output.co_final, inter->init_prop_co, inter->output.co_ofs);
/* set the property for the operator and call its modal function */
wmManipulatorProperty *mpr_prop = WM_manipulator_property_find(mpr, "offset");
if (mpr_prop && WM_manipulator_property_is_valid(mpr_prop)) {
WM_manipulator_property_value_set_array(C, mpr, mpr_prop, inter->output.co_final, 3);
}
}
static void manipulator_grab_invoke(
bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event)
{
GrabInteraction *inter = MEM_callocN(sizeof(GrabInteraction), __func__);
inter->init_mval[0] = event->mval[0];
inter->init_mval[1] = event->mval[1];
wmManipulatorProperty *mpr_prop = WM_manipulator_property_find(mpr, "offset");
if (mpr_prop && WM_manipulator_property_is_valid(mpr_prop)) {
WM_manipulator_property_value_get_array(mpr, mpr_prop, inter->init_prop_co, 3);
}
mpr->interaction_data = inter;
}
/* -------------------------------------------------------------------- */
/** \name Grab Manipulator API
*
* \{ */
wmManipulator *ED_manipulator_grab3d_new(wmManipulatorGroup *mgroup, const char *name, const int style)
{
GrabManipulator *grab = (GrabManipulator *)WM_manipulator_new(
"MANIPULATOR_WT_grab3d", mgroup, name);
const float dir_default[3] = {0.0f, 0.0f, 1.0f};
grab->style = style;
/* defaults */
copy_v3_v3(grab->direction, dir_default);
return (wmManipulator *)grab;
}
/**
* Define up-direction of the grab3d manipulator
*/
void ED_manipulator_grab3d_set_up_vector(wmManipulator *mpr, const float direction[3])
{
GrabManipulator *grab = (GrabManipulator *)mpr;
copy_v3_v3(grab->direction, direction);
normalize_v3(grab->direction);
}
static void MANIPULATOR_WT_grab_3d(wmManipulatorType *wt)
{
/* identifiers */
wt->idname = "MANIPULATOR_WT_grab3d";
/* api callbacks */
wt->draw = manipulator_grab_draw;
wt->draw_select = manipulator_grab_draw_select;
wt->invoke = manipulator_grab_invoke;
wt->modal = manipulator_grab_modal;
wt->struct_size = sizeof(GrabManipulator);
}
void ED_manipulatortypes_grab_3d(void)
{
WM_manipulatortype_append(MANIPULATOR_WT_grab_3d);
}
/** \} */ // Grab Manipulator API

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@@ -389,6 +389,8 @@ void MESH_OT_bisect(struct wmOperatorType *ot)
typedef struct ManipulatorGroup {
/* Arrow to change plane depth. */
struct wmManipulator *translate_z;
/* Translate XYZ */
struct wmManipulator *translate_c;
/* For grabbing the manipulator and moving freely. */
struct wmManipulator *rotate_c;
@@ -427,10 +429,13 @@ static void manipulator_mesh_bisect_update_from_op(ManipulatorGroup *man)
RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
WM_manipulator_set_origin(man->translate_z, plane_co);
WM_manipulator_set_origin(man->translate_c, plane_co);
WM_manipulator_set_origin(man->rotate_c, plane_co);
ED_manipulator_arrow3d_set_direction(man->translate_z, plane_no);
WM_manipulator_set_scale(man->translate_c, 0.2);
RegionView3D *rv3d = ED_view3d_context_rv3d(man->data.context);
if (rv3d) {
normalize_v3_v3(man->data.rotate_axis, rv3d->viewinv[2]);
@@ -440,6 +445,7 @@ static void manipulator_mesh_bisect_update_from_op(ManipulatorGroup *man)
project_plane_normalized_v3_v3v3(man->data.rotate_up, man->data.rotate_up, man->data.rotate_axis);
normalize_v3(man->data.rotate_up);
ED_manipulator_grab3d_set_up_vector(man->translate_c, plane_no);
ED_manipulator_dial3d_set_up_vector(man->rotate_c, man->data.rotate_axis);
}
}
@@ -485,6 +491,32 @@ static void manipulator_bisect_prop_depth_set(
manipulator_bisect_exec(man);
}
/* translate callbacks */
static void manipulator_bisect_prop_translate_get(
const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
float *value, uint value_len)
{
ManipulatorGroup *man = mpr->parent_mgroup->customdata;
wmOperator *op = man->data.op;
BLI_assert(value_len == 3);
RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, value);
}
static void manipulator_bisect_prop_translate_set(
const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
const float *value, uint value_len)
{
ManipulatorGroup *man = mpr->parent_mgroup->customdata;
wmOperator *op = man->data.op;
BLI_assert(value_len == 3);
RNA_property_float_set_array(op->ptr, man->data.prop_plane_co, value);
manipulator_bisect_exec(man);
}
/* angle callbacks */
static void manipulator_bisect_prop_angle_get(
const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
@@ -563,8 +595,10 @@ static void manipulator_mesh_bisect_setup(const bContext *C, wmManipulatorGroup
mgroup->customdata = man;
man->translate_z = ED_manipulator_arrow3d_new(mgroup, "translate_z", ED_MANIPULATOR_ARROW_STYLE_NORMAL);
man->translate_c = ED_manipulator_grab3d_new(mgroup, "translate_c", 0);
man->rotate_c = ED_manipulator_dial3d_new(mgroup, "rotate_c", ED_MANIPULATOR_DIAL_STYLE_RING);
WM_manipulator_set_flag(man->translate_c, WM_MANIPULATOR_DRAW_VALUE, true);
WM_manipulator_set_flag(man->rotate_c, WM_MANIPULATOR_DRAW_VALUE, true);
{
@@ -587,6 +621,15 @@ static void manipulator_mesh_bisect_setup(const bContext *C, wmManipulatorGroup
.user_data = NULL,
});
WM_manipulator_property_def_func(
man->translate_c, "offset",
&(const struct wmManipulatorPropertyFnParams) {
.value_get_fn = manipulator_bisect_prop_translate_get,
.value_set_fn = manipulator_bisect_prop_translate_set,
.range_get_fn = NULL,
.user_data = NULL,
});
WM_manipulator_property_def_func(
man->rotate_c, "offset",
&(const struct wmManipulatorPropertyFnParams) {

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@@ -128,6 +128,7 @@ void ED_spacetypes_init(void)
/* manipulator types */
ED_manipulatortypes_dial_3d();
ED_manipulatortypes_grab_3d();
ED_manipulatortypes_arrow_2d();
ED_manipulatortypes_arrow_3d();
ED_manipulatortypes_primitive_3d();