Manipulator: New grab preset, use for bisect
This commit is contained in:
@@ -35,6 +35,7 @@ void ED_manipulatortypes_arrow_2d(void);
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void ED_manipulatortypes_arrow_3d(void);
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void ED_manipulatortypes_cage_2d(void);
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void ED_manipulatortypes_dial_3d(void);
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void ED_manipulatortypes_grab_3d(void);
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void ED_manipulatortypes_facemap_3d(void);
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void ED_manipulatortypes_primitive_3d(void);
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@@ -124,6 +125,14 @@ void ED_manipulator_dial3d_set_up_vector(
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struct wmManipulator *mpr, const float direction[3]);
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/* -------------------------------------------------------------------- */
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/* Grab Manipulator */
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struct wmManipulator *ED_manipulator_grab3d_new(
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struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void ED_manipulator_grab3d_set_up_vector(
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struct wmManipulator *mpr, const float direction[3]);
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/* -------------------------------------------------------------------- */
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/* Facemap Manipulator */
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@@ -41,6 +41,7 @@ set(SRC
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arrow3d_manipulator.c
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cage2d_manipulator.c
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dial3d_manipulator.c
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grab3d_manipulator.c
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geom_arrow_manipulator.c
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geom_cube_manipulator.c
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geom_dial_manipulator.c
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@@ -209,7 +209,6 @@ static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, cons
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gpuPushMatrix();
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gpuMultMatrix(mat);
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gpuTranslate3fv(arrow->manipulator.offset);
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glEnable(GL_BLEND);
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285
source/blender/editors/manipulator_library/grab3d_manipulator.c
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285
source/blender/editors/manipulator_library/grab3d_manipulator.c
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@@ -0,0 +1,285 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file grab3d_manipulator.c
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* \ingroup wm
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*
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* \name Grab Manipulator
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*
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* 3D Manipulator
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*
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* \brief Simple manipulator to grab and translate.
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*/
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BKE_context.h"
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#include "BLI_math.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_manipulator_library.h"
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#include "GPU_select.h"
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#include "GPU_matrix.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "MEM_guardedalloc.h"
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#include "WM_api.h"
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#include "WM_types.h"
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/* own includes */
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#include "manipulator_geometry.h"
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#include "manipulator_library_intern.h"
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static void manipulator_grab_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int flag);
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typedef struct GrabManipulator {
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wmManipulator manipulator;
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int style;
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float direction[3];
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} GrabManipulator;
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typedef struct GrabInteraction {
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float init_mval[2];
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/* only for when using properties */
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float init_prop_co[3];
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/* final output values, used for drawing */
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struct {
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float co_ofs[3];
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float co_final[3];
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} output;
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} GrabInteraction;
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#define DIAL_WIDTH 1.0f
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#define DIAL_RESOLUTION 32
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static void grab_calc_matrix(const GrabManipulator *grab, float mat[4][4])
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{
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float rot[3][3];
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const float up[3] = {0.0f, 0.0f, 1.0f};
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rotation_between_vecs_to_mat3(rot, up, grab->direction);
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copy_m4_m3(mat, rot);
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copy_v3_v3(mat[3], grab->manipulator.origin);
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mul_mat3_m4_fl(mat, grab->manipulator.scale);
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}
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/* -------------------------------------------------------------------- */
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static void grab_geom_draw(
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const GrabManipulator *grab3d, const float col[4], const bool select)
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{
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#ifdef USE_MANIPULATOR_CUSTOM_DIAL
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UNUSED_VARS(grab3d, col, axis_modal_mat);
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wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_grab3d, select);
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#else
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const bool filled = (grab3d->style == ED_MANIPULATOR_DIAL_STYLE_RING_FILLED);
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glLineWidth(grab3d->manipulator.line_width);
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VertexFormat *format = immVertexFormat();
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unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immUniformColor4fv(col);
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if (filled) {
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imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION);
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}
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else {
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imm_draw_circle_wire(pos, 0, 0, 1.0, DIAL_RESOLUTION);
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}
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immUnbindProgram();
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UNUSED_VARS(select);
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#endif
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}
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static void grab3d_get_translate(
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const GrabManipulator *grab, const wmEvent *event, const ARegion *ar,
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float co_delta[3])
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{
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GrabInteraction *inter = grab->manipulator.interaction_data;
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const float mval_delta[2] = {
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event->mval[0] - inter->init_mval[0],
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event->mval[1] - inter->init_mval[1],
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};
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RegionView3D *rv3d = ar->regiondata;
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const float *co_ref = inter->init_prop_co;
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const float zfac = ED_view3d_calc_zfac(rv3d, co_ref, NULL);
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ED_view3d_win_to_delta(ar, mval_delta, co_delta, zfac);
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}
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static void grab3d_draw_intern(
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const bContext *C, GrabManipulator *grab,
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const bool select, const bool highlight)
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{
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float mat[4][4];
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float col[4];
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BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D);
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manipulator_color_get(&grab->manipulator, highlight, col);
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grab_calc_matrix(grab, mat);
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gpuPushMatrix();
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if (grab->manipulator.interaction_data) {
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GrabInteraction *inter = grab->manipulator.interaction_data;
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gpuTranslate3fv(inter->output.co_ofs);
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}
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gpuMultMatrix(mat);
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gpuTranslate3fv(grab->manipulator.offset);
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glEnable(GL_BLEND);
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grab_geom_draw(grab, col, select);
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glDisable(GL_BLEND);
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gpuPopMatrix();
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if (grab->manipulator.interaction_data) {
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gpuPushMatrix();
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gpuMultMatrix(mat);
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gpuTranslate3fv(grab->manipulator.offset);
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glEnable(GL_BLEND);
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grab_geom_draw(grab, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f}, select);
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glDisable(GL_BLEND);
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gpuPopMatrix();
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}
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}
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static void manipulator_grab_draw_select(const bContext *C, wmManipulator *mpr, int selectionbase)
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{
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GrabManipulator *grab = (GrabManipulator *)mpr;
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GPU_select_load_id(selectionbase);
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grab3d_draw_intern(C, grab, true, false);
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}
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static void manipulator_grab_draw(const bContext *C, wmManipulator *mpr)
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{
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GrabManipulator *grab = (GrabManipulator *)mpr;
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const bool active = mpr->state & WM_MANIPULATOR_STATE_ACTIVE;
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const bool highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
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(void)active;
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glEnable(GL_BLEND);
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grab3d_draw_intern(C, grab, false, highlight);
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glDisable(GL_BLEND);
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}
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static void manipulator_grab_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int UNUSED(flag))
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{
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GrabManipulator *grab = (GrabManipulator *)mpr;
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GrabInteraction *inter = grab->manipulator.interaction_data;
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grab3d_get_translate(grab, event, CTX_wm_region(C), inter->output.co_ofs);
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add_v3_v3v3(inter->output.co_final, inter->init_prop_co, inter->output.co_ofs);
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/* set the property for the operator and call its modal function */
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wmManipulatorProperty *mpr_prop = WM_manipulator_property_find(mpr, "offset");
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if (mpr_prop && WM_manipulator_property_is_valid(mpr_prop)) {
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WM_manipulator_property_value_set_array(C, mpr, mpr_prop, inter->output.co_final, 3);
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}
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}
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static void manipulator_grab_invoke(
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bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event)
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{
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GrabInteraction *inter = MEM_callocN(sizeof(GrabInteraction), __func__);
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inter->init_mval[0] = event->mval[0];
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inter->init_mval[1] = event->mval[1];
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wmManipulatorProperty *mpr_prop = WM_manipulator_property_find(mpr, "offset");
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if (mpr_prop && WM_manipulator_property_is_valid(mpr_prop)) {
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WM_manipulator_property_value_get_array(mpr, mpr_prop, inter->init_prop_co, 3);
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}
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mpr->interaction_data = inter;
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}
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/* -------------------------------------------------------------------- */
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/** \name Grab Manipulator API
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*
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* \{ */
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wmManipulator *ED_manipulator_grab3d_new(wmManipulatorGroup *mgroup, const char *name, const int style)
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{
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GrabManipulator *grab = (GrabManipulator *)WM_manipulator_new(
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"MANIPULATOR_WT_grab3d", mgroup, name);
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const float dir_default[3] = {0.0f, 0.0f, 1.0f};
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grab->style = style;
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/* defaults */
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copy_v3_v3(grab->direction, dir_default);
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return (wmManipulator *)grab;
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}
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/**
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* Define up-direction of the grab3d manipulator
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*/
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void ED_manipulator_grab3d_set_up_vector(wmManipulator *mpr, const float direction[3])
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{
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GrabManipulator *grab = (GrabManipulator *)mpr;
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copy_v3_v3(grab->direction, direction);
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normalize_v3(grab->direction);
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}
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static void MANIPULATOR_WT_grab_3d(wmManipulatorType *wt)
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{
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/* identifiers */
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wt->idname = "MANIPULATOR_WT_grab3d";
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/* api callbacks */
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wt->draw = manipulator_grab_draw;
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wt->draw_select = manipulator_grab_draw_select;
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wt->invoke = manipulator_grab_invoke;
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wt->modal = manipulator_grab_modal;
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wt->struct_size = sizeof(GrabManipulator);
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}
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void ED_manipulatortypes_grab_3d(void)
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{
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WM_manipulatortype_append(MANIPULATOR_WT_grab_3d);
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}
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/** \} */ // Grab Manipulator API
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@@ -389,6 +389,8 @@ void MESH_OT_bisect(struct wmOperatorType *ot)
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typedef struct ManipulatorGroup {
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/* Arrow to change plane depth. */
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struct wmManipulator *translate_z;
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/* Translate XYZ */
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struct wmManipulator *translate_c;
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/* For grabbing the manipulator and moving freely. */
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struct wmManipulator *rotate_c;
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@@ -427,10 +429,13 @@ static void manipulator_mesh_bisect_update_from_op(ManipulatorGroup *man)
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RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
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WM_manipulator_set_origin(man->translate_z, plane_co);
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WM_manipulator_set_origin(man->translate_c, plane_co);
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WM_manipulator_set_origin(man->rotate_c, plane_co);
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ED_manipulator_arrow3d_set_direction(man->translate_z, plane_no);
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WM_manipulator_set_scale(man->translate_c, 0.2);
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RegionView3D *rv3d = ED_view3d_context_rv3d(man->data.context);
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if (rv3d) {
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normalize_v3_v3(man->data.rotate_axis, rv3d->viewinv[2]);
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@@ -440,6 +445,7 @@ static void manipulator_mesh_bisect_update_from_op(ManipulatorGroup *man)
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project_plane_normalized_v3_v3v3(man->data.rotate_up, man->data.rotate_up, man->data.rotate_axis);
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normalize_v3(man->data.rotate_up);
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ED_manipulator_grab3d_set_up_vector(man->translate_c, plane_no);
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ED_manipulator_dial3d_set_up_vector(man->rotate_c, man->data.rotate_axis);
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}
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}
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@@ -485,6 +491,32 @@ static void manipulator_bisect_prop_depth_set(
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manipulator_bisect_exec(man);
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}
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/* translate callbacks */
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static void manipulator_bisect_prop_translate_get(
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const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
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float *value, uint value_len)
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{
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ManipulatorGroup *man = mpr->parent_mgroup->customdata;
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wmOperator *op = man->data.op;
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BLI_assert(value_len == 3);
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RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, value);
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}
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static void manipulator_bisect_prop_translate_set(
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const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
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const float *value, uint value_len)
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{
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ManipulatorGroup *man = mpr->parent_mgroup->customdata;
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wmOperator *op = man->data.op;
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BLI_assert(value_len == 3);
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RNA_property_float_set_array(op->ptr, man->data.prop_plane_co, value);
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manipulator_bisect_exec(man);
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}
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/* angle callbacks */
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static void manipulator_bisect_prop_angle_get(
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const wmManipulator *mpr, wmManipulatorProperty *UNUSED(mpr_prop), void *UNUSED(user_data),
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@@ -563,8 +595,10 @@ static void manipulator_mesh_bisect_setup(const bContext *C, wmManipulatorGroup
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mgroup->customdata = man;
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man->translate_z = ED_manipulator_arrow3d_new(mgroup, "translate_z", ED_MANIPULATOR_ARROW_STYLE_NORMAL);
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man->translate_c = ED_manipulator_grab3d_new(mgroup, "translate_c", 0);
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man->rotate_c = ED_manipulator_dial3d_new(mgroup, "rotate_c", ED_MANIPULATOR_DIAL_STYLE_RING);
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WM_manipulator_set_flag(man->translate_c, WM_MANIPULATOR_DRAW_VALUE, true);
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WM_manipulator_set_flag(man->rotate_c, WM_MANIPULATOR_DRAW_VALUE, true);
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{
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@@ -587,6 +621,15 @@ static void manipulator_mesh_bisect_setup(const bContext *C, wmManipulatorGroup
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.user_data = NULL,
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});
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WM_manipulator_property_def_func(
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man->translate_c, "offset",
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&(const struct wmManipulatorPropertyFnParams) {
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.value_get_fn = manipulator_bisect_prop_translate_get,
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.value_set_fn = manipulator_bisect_prop_translate_set,
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.range_get_fn = NULL,
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.user_data = NULL,
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});
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WM_manipulator_property_def_func(
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man->rotate_c, "offset",
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&(const struct wmManipulatorPropertyFnParams) {
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@@ -128,6 +128,7 @@ void ED_spacetypes_init(void)
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/* manipulator types */
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ED_manipulatortypes_dial_3d();
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ED_manipulatortypes_grab_3d();
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ED_manipulatortypes_arrow_2d();
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ED_manipulatortypes_arrow_3d();
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ED_manipulatortypes_primitive_3d();
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