From 60c3ef3d61836a5b05ef7796544c256fb5e15c74 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 5 Nov 2020 16:10:30 +1100 Subject: [PATCH] Fix T81136: Mesh.loop_triangles kept after applying modifiers --- source/blender/blenkernel/intern/mesh_convert.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/source/blender/blenkernel/intern/mesh_convert.c b/source/blender/blenkernel/intern/mesh_convert.c index 247ea2975fd..24a32eeea66 100644 --- a/source/blender/blenkernel/intern/mesh_convert.c +++ b/source/blender/blenkernel/intern/mesh_convert.c @@ -1657,6 +1657,11 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src, tmp.totselect = 0; tmp.texflag &= ~ME_AUTOSPACE_EVALUATED; + /* Clear any run-time data. + * Even though this mesh wont typically have run-time data, the Python API can for e.g. + * create loop-triangle cache here, which is confusing when left in the mesh, see: T81136. */ + BKE_mesh_runtime_clear_geometry(&tmp); + /* skip the listbase */ MEMCPY_STRUCT_AFTER(mesh_dst, &tmp, id.prev);