ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -32,95 +32,95 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
static char CalligraphicShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`CalligraphicShader`\n"
"\n"
"[Thickness Shader]\n"
"\n"
".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n"
"\n"
" Builds a CalligraphicShader object.\n"
"\n"
" :arg thickness_min: The minimum thickness in the direction\n"
" perpendicular to the main direction.\n"
" :type thickness_min: float\n"
" :arg thickness_max: The maximum thickness in the main direction.\n"
" :type thickness_max: float\n"
" :arg orientation: The 2D vector giving the main direction.\n"
" :type orientation: :class:`mathutils.Vector`\n"
" :arg clamp: If true, the strokes are drawn in black when the stroke\n"
" direction is between -90 and 90 degrees with respect to the main\n"
" direction and drawn in white otherwise. If false, the strokes\n"
" are always drawn in black.\n"
" :type clamp: bool\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns thicknesses to the stroke vertices so that the stroke looks\n"
" like made with a calligraphic tool, i.e. the stroke will be the\n"
" thickest in a main direction, and the thinest in the direction\n"
" perpendicular to this one, and an interpolation inbetween.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`CalligraphicShader`\n"
"\n"
"[Thickness Shader]\n"
"\n"
".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n"
"\n"
" Builds a CalligraphicShader object.\n"
"\n"
" :arg thickness_min: The minimum thickness in the direction\n"
" perpendicular to the main direction.\n"
" :type thickness_min: float\n"
" :arg thickness_max: The maximum thickness in the main direction.\n"
" :type thickness_max: float\n"
" :arg orientation: The 2D vector giving the main direction.\n"
" :type orientation: :class:`mathutils.Vector`\n"
" :arg clamp: If true, the strokes are drawn in black when the stroke\n"
" direction is between -90 and 90 degrees with respect to the main\n"
" direction and drawn in white otherwise. If false, the strokes\n"
" are always drawn in black.\n"
" :type clamp: bool\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns thicknesses to the stroke vertices so that the stroke looks\n"
" like made with a calligraphic tool, i.e. the stroke will be the\n"
" thickest in a main direction, and the thinest in the direction\n"
" perpendicular to this one, and an interpolation inbetween.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int CalligraphicShader___init__(BPy_CalligraphicShader *self, PyObject *args, PyObject *kwds)
static int CalligraphicShader___init__(BPy_CalligraphicShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"thickness_min", "thickness_max", "orientation", "clamp", NULL};
double d1, d2;
float f3[2];
PyObject *obj4 = 0;
static const char *kwlist[] = {"thickness_min", "thickness_max", "orientation", "clamp", NULL};
double d1, d2;
float f3[2];
PyObject *obj4 = 0;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ddO&O!", (char **)kwlist,
&d1, &d2, convert_v2, f3, &PyBool_Type, &obj4))
{
return -1;
}
Vec2f v(f3[0], f3[1]);
self->py_ss.ss = new CalligraphicShader(d1, d2, v, bool_from_PyBool(obj4));
return 0;
if (!PyArg_ParseTupleAndKeywords(
args, kwds, "ddO&O!", (char **)kwlist, &d1, &d2, convert_v2, f3, &PyBool_Type, &obj4)) {
return -1;
}
Vec2f v(f3[0], f3[1]);
self->py_ss.ss = new CalligraphicShader(d1, d2, v, bool_from_PyBool(obj4));
return 0;
}
/*-----------------------BPy_CalligraphicShader type definition ------------------------------*/
PyTypeObject CalligraphicShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"CalligraphicShader", /* tp_name */
sizeof(BPy_CalligraphicShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
CalligraphicShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)CalligraphicShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
PyVarObject_HEAD_INIT(NULL, 0) "CalligraphicShader", /* tp_name */
sizeof(BPy_CalligraphicShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
CalligraphicShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)CalligraphicShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////