ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -31,76 +31,77 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
static char StrokeTextureStepShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`StrokeTextureStepShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(step)\n"
"\n"
" Builds a StrokeTextureStepShader object.\n"
"\n"
" :arg step: The spacing along the stroke.\n"
" :type step: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a spacing factor to the texture coordinates of the Stroke.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`StrokeTextureStepShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(step)\n"
"\n"
" Builds a StrokeTextureStepShader object.\n"
"\n"
" :arg step: The spacing along the stroke.\n"
" :type step: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a spacing factor to the texture coordinates of the Stroke.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int StrokeTextureStepShader___init__(BPy_StrokeTextureStepShader *self, PyObject *args, PyObject *kwds)
static int StrokeTextureStepShader___init__(BPy_StrokeTextureStepShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"step", NULL};
float step = 0.1;
static const char *kwlist[] = {"step", NULL};
float step = 0.1;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &step))
return -1;
self->py_ss.ss = new StrokeShaders::StrokeTextureStepShader(step);
return 0;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &step))
return -1;
self->py_ss.ss = new StrokeShaders::StrokeTextureStepShader(step);
return 0;
}
/*-----------------------BPy_StrokeTextureStepShader type definition ------------------------------*/
PyTypeObject StrokeTextureStepShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"StrokeTextureStepShader", /* tp_name */
sizeof(BPy_StrokeTextureStepShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
StrokeTextureStepShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)StrokeTextureStepShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
PyVarObject_HEAD_INIT(NULL, 0) "StrokeTextureStepShader", /* tp_name */
sizeof(BPy_StrokeTextureStepShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
StrokeTextureStepShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)StrokeTextureStepShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////