ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
@@ -31,76 +31,77 @@ extern "C" {
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//------------------------INSTANCE METHODS ----------------------------------
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static char StrokeTextureStepShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`StrokeTextureStepShader`\n"
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"\n"
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"[Texture shader]\n"
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"\n"
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".. method:: __init__(step)\n"
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"\n"
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" Builds a StrokeTextureStepShader object.\n"
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"\n"
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" :arg step: The spacing along the stroke.\n"
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" :type step: float\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Assigns a spacing factor to the texture coordinates of the Stroke.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`StrokeTextureStepShader`\n"
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"\n"
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"[Texture shader]\n"
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"\n"
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".. method:: __init__(step)\n"
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"\n"
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" Builds a StrokeTextureStepShader object.\n"
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"\n"
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" :arg step: The spacing along the stroke.\n"
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" :type step: float\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Assigns a spacing factor to the texture coordinates of the Stroke.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int StrokeTextureStepShader___init__(BPy_StrokeTextureStepShader *self, PyObject *args, PyObject *kwds)
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static int StrokeTextureStepShader___init__(BPy_StrokeTextureStepShader *self,
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PyObject *args,
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PyObject *kwds)
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{
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static const char *kwlist[] = {"step", NULL};
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float step = 0.1;
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static const char *kwlist[] = {"step", NULL};
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float step = 0.1;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &step))
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return -1;
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self->py_ss.ss = new StrokeShaders::StrokeTextureStepShader(step);
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return 0;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &step))
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return -1;
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self->py_ss.ss = new StrokeShaders::StrokeTextureStepShader(step);
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return 0;
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}
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/*-----------------------BPy_StrokeTextureStepShader type definition ------------------------------*/
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PyTypeObject StrokeTextureStepShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"StrokeTextureStepShader", /* tp_name */
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sizeof(BPy_StrokeTextureStepShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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StrokeTextureStepShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)StrokeTextureStepShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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PyVarObject_HEAD_INIT(NULL, 0) "StrokeTextureStepShader", /* tp_name */
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sizeof(BPy_StrokeTextureStepShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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StrokeTextureStepShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)StrokeTextureStepShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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