diff --git a/source/blender/blenlib/tests/BLI_linear_allocator_test.cc b/source/blender/blenlib/tests/BLI_linear_allocator_test.cc index 2ed1786f9e0..cc6bae0ea0e 100644 --- a/source/blender/blenlib/tests/BLI_linear_allocator_test.cc +++ b/source/blender/blenlib/tests/BLI_linear_allocator_test.cc @@ -58,9 +58,16 @@ TEST(linear_allocator, CopyString) blender::AlignedBuffer<256, 1> buffer; allocator.provide_buffer(buffer); + /* False positive warning with GCC 12.2, + * considers assignment outside of array bounds (`char [0]`). */ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Warray-bounds" + StringRefNull ref1 = allocator.copy_string("Hello"); StringRefNull ref2 = allocator.copy_string("World"); +#pragma GCC diagnostic pop + EXPECT_EQ(ref1, "Hello"); EXPECT_EQ(ref2, "World"); EXPECT_EQ(ref2.data() - ref1.data(), 6); diff --git a/source/blender/draw/engines/overlay/overlay_shader.cc b/source/blender/draw/engines/overlay/overlay_shader.cc index 9e33d713a9a..58d3e92e764 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.cc +++ b/source/blender/draw/engines/overlay/overlay_shader.cc @@ -705,11 +705,11 @@ GPUShader *OVERLAY_shader_outline_detect(void) GPUShader *OVERLAY_shader_paint_face(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); - eGPUShaderConfig sh_cfg = draw_ctx->sh_cfg; - OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_cfg]; + OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_face) { sh_data->paint_face = GPU_shader_create_from_info_name( - sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_paint_face_clipped" : "overlay_paint_face"); + draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_paint_face_clipped" : + "overlay_paint_face"); } return sh_data->paint_face; } @@ -717,11 +717,11 @@ GPUShader *OVERLAY_shader_paint_face(void) GPUShader *OVERLAY_shader_paint_point(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); - eGPUShaderConfig sh_cfg = draw_ctx->sh_cfg; - OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_cfg]; + OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_point) { sh_data->paint_point = GPU_shader_create_from_info_name( - sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_paint_point_clipped" : "overlay_paint_point"); + draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_paint_point_clipped" : + "overlay_paint_point"); } return sh_data->paint_point; } @@ -729,11 +729,10 @@ GPUShader *OVERLAY_shader_paint_point(void) GPUShader *OVERLAY_shader_paint_texture(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); - eGPUShaderConfig sh_cfg = draw_ctx->sh_cfg; - OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_cfg]; + OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_texture) { sh_data->paint_texture = GPU_shader_create_from_info_name( - sh_cfg ? "overlay_paint_texture_clipped" : "overlay_paint_texture"); + draw_ctx->sh_cfg ? "overlay_paint_texture_clipped" : "overlay_paint_texture"); } return sh_data->paint_texture; } @@ -741,11 +740,10 @@ GPUShader *OVERLAY_shader_paint_texture(void) GPUShader *OVERLAY_shader_paint_vertcol(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); - eGPUShaderConfig sh_cfg = draw_ctx->sh_cfg; - OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_cfg]; + OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_vertcol) { sh_data->paint_vertcol = GPU_shader_create_from_info_name( - sh_cfg ? "overlay_paint_vertcol_clipped" : "overlay_paint_vertcol"); + draw_ctx->sh_cfg ? "overlay_paint_vertcol_clipped" : "overlay_paint_vertcol"); } return sh_data->paint_vertcol; } @@ -758,10 +756,10 @@ GPUShader *OVERLAY_shader_paint_weight(const bool shading) }; int index = shading ? 1 : 0; const DRWContextState *draw_ctx = DRW_context_state_get(); - eGPUShaderConfig sh_cfg = draw_ctx->sh_cfg; - OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_cfg]; + OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_weight[index]) { - sh_data->paint_weight[index] = GPU_shader_create_from_info_name(info_name[sh_cfg][index]); + sh_data->paint_weight[index] = GPU_shader_create_from_info_name( + info_name[draw_ctx->sh_cfg][index]); } return sh_data->paint_weight[index]; } @@ -769,11 +767,10 @@ GPUShader *OVERLAY_shader_paint_weight(const bool shading) GPUShader *OVERLAY_shader_paint_wire(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); - eGPUShaderConfig sh_cfg = draw_ctx->sh_cfg; - OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_cfg]; + OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_wire) { - sh_data->paint_wire = GPU_shader_create_from_info_name(sh_cfg ? "overlay_paint_wire_clipped" : - "overlay_paint_wire"); + sh_data->paint_wire = GPU_shader_create_from_info_name( + draw_ctx->sh_cfg ? "overlay_paint_wire_clipped" : "overlay_paint_wire"); } return sh_data->paint_wire; }