diff --git a/release/scripts/blenderLipSynchro.py b/release/scripts/blenderLipSynchro.py
new file mode 100644
index 00000000000..8c66e6779ab
--- /dev/null
+++ b/release/scripts/blenderLipSynchro.py
@@ -0,0 +1,602 @@
+#!BPY
+
+"""
+Name: 'BlenderLipSynchro'
+Blender: 239
+Group: 'Animation'
+Tooltip: 'Import phonemes from Papagayo or JLipSync for lip synchronisation'
+"""
+
+__author__ = "Dienben: Benoit Foucque dienben_mail@yahoo.fr"
+__url__ = ("blenderLipSynchro Blog, http://blenderlipsynchro.blogspot.com/",
+"Papagayo (Python), http://www.lostmarble.com/papagayo/index.shtml",
+"JLipSync (Java), http://jlipsync.sourceforge.net/")
+__version__ = "1.2"
+__bpydoc__ = """\
+Description:
+
+This script imports Voice Export made by Papagayo or JLipSync and maps the export with your shapes.
+
+Usage:
+
+Import a Papagayo or JLipSync voice export file and link it with your shapes.
+
+Note:
+- Naturally, you need files exported from one of the supported lip synching
+programs. Check their sites to learn more and download them.
+
+"""
+
+# --------------------------------------------------------------------------
+# BlenderLipSynchro
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+
+
+#il y a 3 etapes
+#la deuxieme on charge le dictionnaire de correspondance
+#la troisieme on fait le choix des correpondance
+#la quatrieme on construit les cles a partir du fichiers frame
+
+#there are 3 stage
+#the second one load the mapping dictionnary
+#the tird make the mapping
+#the fourth make the key in the IPO Curve
+
+#voici mes differents imports
+#the imports
+import os
+import Blender
+
+from Blender import Ipo
+from Blender.Draw import *
+from Blender.BGL import *
+
+
+
+#ici commencent mes fonctions
+#here begin my functions
+#cette fonction trace l'interface graphique
+#this functions draw the User interface
+def trace():
+ #voici mes variables pouvant etre modifie
+ #my variables
+ global fichier_dico,repertoire_dictionaire,iponame,repertoire_phoneme,fichier_text,nbr_phoneme
+ global let01, let02, let03, let04,let05, let06, let07, let08, let09, let10
+ global let11, let12, let13, let14,let15, let16, let17, let18, let19, let20
+ global let21, let22, let23, let24
+
+ global let01selectkey,let02selectkey,let03selectkey,let04selectkey,let05selectkey
+ global let06selectkey,let07selectkey,let08selectkey,let09selectkey,let10selectkey,let11selectkey
+ global let12selectkey,let13selectkey,let14selectkey,let15selectkey,let16selectkey,let17selectkey
+ global let18selectkey,let19selectkey,let20selectkey,let21selectkey,let22selectkey,let23selectkey
+ global let24selectkey
+
+ glClearColor(0.4,0.5,0.6 ,0.0)
+ glClear(GL_COLOR_BUFFER_BIT)
+
+ glColor3d(1,1,1)
+ glRasterPos2i(87, 375)
+ Text("Blendersynchro V 1.1")
+ glColor3d(1,1,1)
+ glRasterPos2i(84, 360)
+ Text("Programation: Dienben")
+
+ glColor3d(0,0,0)
+ glRasterPos2i(13, 342)
+ Text("Papagayo File importer")
+ glColor3d(0,0,0)
+ glRasterPos2i(13, 326)
+ Text("Thanks to Chris Clawson and Liubomir Kovatchev")
+
+ glColor3d(1,1,1)
+ glRasterPos2i(5, 320)
+ Text("_______________________________________________________")
+ glColor3d(0,0,0)
+ glRasterPos2i(6, 318)
+ Text("_______________________________________________________")
+
+
+ if (etape==1):
+ #cette etape permet de choisi la correspondance entre les phonemes et les cles
+ #this stage offer the possibility to choose the mapping between phonems and shapes
+
+ glColor3d(1,1,1)
+ glRasterPos2i(140, 300)
+ Text("Objet: "+Blender.Object.GetSelected()[0].getName() )
+
+ glColor3d(1,1,1)
+ glRasterPos2i(5, 215)
+ Text("Assign phonems to shapes:")
+
+ #on mesure la taille de la liste de phonemes
+ #this is the lenght of the phonem list
+ nbr_phoneme=len(liste_phoneme)
+
+ #on dessine les listes de choix
+ #we draw the choice list
+
+ let01 = String(" ", 4, 5, 185, 30, 16, liste_phoneme[0], 3)
+ glColor3d(0,0,0)
+ glRasterPos2i(40, 188)
+ Text("=")
+ let01selectkey = Menu(key_menu, 50, 50, 185, 70, 16, let01selectkey.val)
+
+
+ let02 = String(" ", 4, 150, 185, 30, 16, liste_phoneme[1], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(185, 188)
+ Text("=")
+ let02selectkey = Menu(key_menu, 51, 195, 185, 70, 16, let02selectkey.val)
+
+
+ let03 = String(" ", 4, 5, 165, 30, 16, liste_phoneme[2], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(40, 168)
+ Text("=")
+ let03selectkey = Menu(key_menu, 52, 50, 165, 70, 16, let03selectkey.val)
+
+
+ let04 = String(" ", 4, 150, 165, 30, 16, liste_phoneme[3], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(185, 168)
+ Text("=")
+ let04selectkey = Menu(key_menu, 53, 195, 165, 70, 16, let04selectkey.val)
+
+
+ let05 = String(" ", 4, 5, 145, 30, 16, liste_phoneme[4], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(40, 148)
+ Text("=")
+ let05selectkey = Menu(key_menu, 54, 50, 145, 70, 16, let05selectkey.val)
+
+
+ let06 = String(" ", 4, 150, 145, 30, 16, liste_phoneme[5], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(185, 148)
+ Text("=")
+ let06selectkey = Menu(key_menu, 55, 195, 145, 70, 16, let06selectkey.val)
+
+
+ let07 = String(" ", 4, 5, 125, 30, 16, liste_phoneme[6], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(40, 128)
+ Text("=")
+ let07selectkey = Menu(key_menu, 56, 50, 125, 70, 16, let07selectkey.val)
+
+ #
+ let08 = String(" ", 4, 150, 125, 30, 16, liste_phoneme[7], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(185, 128)
+ Text("=")
+ let08selectkey = Menu(key_menu, 57, 195, 125, 70, 16,let08selectkey.val)
+
+
+ let09 = String(" ", 4, 5, 105, 30, 16, liste_phoneme[8], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(40, 108)
+ Text("=")
+ let09selectkey = Menu(key_menu, 58, 50, 105, 70, 16,let09selectkey.val)
+
+
+ let10 = String(" ", 4, 150, 105, 30, 16, liste_phoneme[9], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(185, 108)
+ Text("=")
+ let10selectkey = Menu(key_menu, 59, 195, 105, 70, 16, let10selectkey.val)
+
+ #soft_type = 0:Papagayo
+ #soft_type = 1:JLipSync
+ if (soft_type==1):
+ let11 = String(" ", 4, 5, 85, 30, 16, liste_phoneme[10], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(40, 88)
+ Text("=")
+ let11selectkey = Menu(key_menu, 60, 50, 85, 70, 16, let11selectkey.val)
+
+ let12 = String(" ", 4, 150, 85, 30, 16, liste_phoneme[11], 2)
+ glColor3d(0,0,0)
+ Text("=")
+ let12selectkey = Menu(key_menu, 61, 195, 85, 70, 16, let12selectkey.val)
+
+ let13 = String(" ", 4, 5, 65, 30, 16, liste_phoneme[12], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(40, 68)
+ Text("=")
+ let13selectkey = Menu(key_menu, 62, 50, 65, 70, 16, let13selectkey.val)
+
+ let14 = String(" ", 4, 150, 65, 30, 16, liste_phoneme[13], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(185, 68)
+ Text("=")
+ let14selectkey = Menu(key_menu, 63, 195, 65, 70, 16, let14selectkey.val)
+
+ let15 = String(" ", 4, 5, 45, 30, 16, liste_phoneme[14], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(40, 48)
+ Text("=")
+ let15selectkey = Menu(key_menu, 64, 50, 45, 70, 16, let15selectkey.val)
+
+ let16 = String(" ", 4, 150, 45, 30, 16, liste_phoneme[15], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(185, 48)
+ Text("=")
+ let16selectkey = Menu(key_menu, 65, 195, 45, 70, 16, let16selectkey.val)
+
+ let17 = String(" ", 4, 295, 185, 30, 16, liste_phoneme[16], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(330, 188)
+ Text("=")
+ let17selectkey = Menu(key_menu, 66, 340, 185, 70, 16, let17selectkey.val)
+
+ let18 = String(" ", 4, 440, 185, 70, 16, liste_phoneme[17], 8)
+ glColor3d(0,0,0)
+ glRasterPos2i(515, 188)
+ Text("=")
+ let18selectkey = Menu(key_menu, 67, 525, 185, 70, 16, let18selectkey.val)
+
+ let19 = String(" ", 4, 295, 165, 30, 16, liste_phoneme[18], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(330, 168)
+ Text("=")
+ let19selectkey = Menu(key_menu, 68, 340, 165, 70, 16, let19selectkey.val)
+
+ let20 = String(" ", 4, 440, 165, 70, 16, liste_phoneme[19], 8)
+ glColor3d(0,0,0)
+ glRasterPos2i(515, 168)
+ Text("=")
+ let20selectkey = Menu(key_menu, 69, 525, 165, 70, 16, let20selectkey.val)
+
+ let21 = String(" ", 4, 295, 145, 30, 16, liste_phoneme[20], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(330, 148)
+ Text("=")
+ let21selectkey = Menu(key_menu, 70, 340, 145, 70, 16, let21selectkey.val)
+
+ let22 = String(" ", 4, 440, 145, 70, 16, liste_phoneme[21], 8)
+ glColor3d(0,0,0)
+ glRasterPos2i(515, 148)
+ Text("=")
+ let22selectkey = Menu(key_menu, 71, 525, 145, 70, 16, let22selectkey.val)
+
+ let23 = String(" ", 4, 295, 125, 30, 16, liste_phoneme[22], 2)
+ glColor3d(0,0,0)
+ glRasterPos2i(330, 128)
+ Text("=")
+ let23selectkey = Menu(key_menu, 72, 340, 125, 70, 16,let23selectkey.val)
+
+ let24 = String(" ", 4, 440, 125, 70, 16, liste_phoneme[23], 8)
+ glColor3d(0,0,0)
+ glRasterPos2i(515, 128)
+ Text("=")
+ let24selectkey = Menu(key_menu, 73, 525, 125, 70, 16, let24selectkey.val)
+
+
+ Button("Import Text", 3, 155, 5, 145, 22)
+ Button("Choose Voice Export", 4, 120, 250, 250, 22)
+
+
+ if (etape==2):
+ glColor3d(1,1,1)
+ glRasterPos2i(125, 200)
+ Text("Operation Completed")
+
+ if (etape==0):
+ glColor3d(1,1,1)
+ glRasterPos2i(125, 200)
+ Text("Please select a Mesh'Object and Create all the IPO Curves for your Shapes")
+
+ if (etape==3):
+ Button("Papagayo", 5, 155, 250, 250, 22)
+ Button("JlipSync", 6, 155, 225, 250, 22)
+
+ glColor3d(1,1,1)
+ glRasterPos2i(6, 40)
+ Text("_______________________________________________________")
+ glColor3d(0,0,0)
+ glRasterPos2i(6, 38)
+ Text("_______________________________________________________")
+
+ Button("Exit", 1, 305, 5, 80, 22)
+
+
+
+
+#cette fonction sur evenement quite en cas d'ESC
+#this functions catch the ESC event and quit
+def event(evt,val):
+ if (evt == ESCKEY and not val): Exit()
+
+#cette fonction gere les evenements
+#the event functions
+def bevent(evt):
+ global etape,soft_type,liste_phoneme
+
+ if (evt == 1):
+ Exit()
+
+
+ elif (evt == 4):
+ #c'est le choix de l'export pamela
+ #we choose the papagayo export
+ Blender.Window.FileSelector(selectionner_export_papagayo,"Choose Export")
+
+
+ elif (evt == 3):
+ #c'est l'import Papagayo
+ #we import
+ lecture_chaine(mon_fichier_export_pamela,dico_phoneme_export_pamela)
+ construction_dico_correspondance()
+ construction_lipsynchro()
+ #on change d'etape
+ #we change the stage
+ etape=2
+
+ elif (evt == 5):
+ #we choose papagayo
+ soft_type=0
+ liste_phoneme=liste_phoneme_papagayo
+ etape=1
+
+ elif (evt == 6):
+ #we choose jlipsync
+ soft_type=1
+ liste_phoneme=liste_phoneme_jlipsinch
+ etape=1
+
+ Blender.Redraw()
+
+#cette fonction recupere le nom et le chemin du fichier dictionnaire
+#we catch the name and the path of the dictionnary
+def selectionner_export_papagayo(filename):
+ global mon_fichier_export_pamela
+ #debut
+ mon_fichier_export_pamela=filename
+
+#fonction de lecture de la liste frame phoneme
+#we read the frame and phonems
+def lecture_chaine(fichier,liste):
+ mon_fichier=open(fichier)
+
+ #je lis la premiere ligne qui contiens la version de moho
+ #first, we read the moho version
+ mon_fichier.readline()
+
+ #je lis jusqu'a la fin
+ #then we read until the end of the file
+ while 1:
+ ma_ligne=mon_fichier.readline()
+ if ma_ligne=='':
+ break
+ decoup=ma_ligne.split()
+ liste[decoup[0]]=decoup[1]
+ print liste
+
+
+
+
+#fonction qui construit la liste dictionnaire simple
+#we make the dictionnary
+def construction_dictionnaire_phoneme():
+ index_liste=0
+ #je transforme mon dictionnaire en list de tulpes
+ #we transform the list in tulpes
+ ma_liste=dico_phoneme.items()
+ #je parcours ma liste a la recherche d'elements non existant
+ #we read the list to find non existing elements
+ print dico_phoneme
+ for index in range(len(ma_liste)):
+ if ma_liste[index][1] not in liste_phoneme:
+ liste_phoneme[index_liste:index_liste]=[ma_liste[index][1]]
+ index_liste=index_liste+1
+ print liste_phoneme
+
+
+
+#cette fonction recupere les courbes cible
+#this functon catch the IPO curve
+def recuperation_courbe():
+ global key_menu,dico_key
+
+ #on recupere le nom des shapes
+ #we catch the shapes
+ key=Blender.Object.GetSelected()[0].getData().getKey().getBlocks()
+ for n in range(len(key)):
+ #on vire la première cle (en effet basic n'est pas une cle en tant que telle)
+ #we threw away the basic shapes
+ if (n>0):
+ key_menu=key_menu+key[n].name + " %x" + str(n-1) + "|"
+ dico_key[str(n-1)]=Blender.Object.GetSelected()[0].getData().getKey().getIpo().getCurves()[n-1]
+
+
+ print "dico_key"
+ print dico_key
+ print 'end dico_key'
+
+#cette fonction construit un dictionnaire de correspondance entre les phonemes prononces et les cles a utiliser
+#we make the dictionnary for the mapping between shapes and phonems
+def construction_dico_correspondance():
+ global dico_correspondance
+ #je parcours les phonemes
+ #we read the phonems
+ dico_correspondance[liste_phoneme[0]]=dico_key[str(let01selectkey.val)]
+ dico_correspondance[liste_phoneme[1]]=dico_key[str(let02selectkey.val)]
+ dico_correspondance[liste_phoneme[2]]=dico_key[str(let03selectkey.val)]
+ dico_correspondance[liste_phoneme[3]]=dico_key[str(let04selectkey.val)]
+ dico_correspondance[liste_phoneme[4]]=dico_key[str(let05selectkey.val)]
+ dico_correspondance[liste_phoneme[5]]=dico_key[str(let06selectkey.val)]
+ dico_correspondance[liste_phoneme[6]]=dico_key[str(let07selectkey.val)]
+ dico_correspondance[liste_phoneme[7]]=dico_key[str(let08selectkey.val)]
+ dico_correspondance[liste_phoneme[8]]=dico_key[str(let09selectkey.val)]
+ dico_correspondance[liste_phoneme[9]]=dico_key[str(let10selectkey.val)]
+
+ if (soft_type==1):
+ dico_correspondance[liste_phoneme[10]]=dico_key[str(let11selectkey.val)]
+ dico_correspondance[liste_phoneme[11]]=dico_key[str(let12selectkey.val)]
+ dico_correspondance[liste_phoneme[12]]=dico_key[str(let13selectkey.val)]
+ dico_correspondance[liste_phoneme[13]]=dico_key[str(let14selectkey.val)]
+ dico_correspondance[liste_phoneme[14]]=dico_key[str(let15selectkey.val)]
+ dico_correspondance[liste_phoneme[15]]=dico_key[str(let16selectkey.val)]
+ dico_correspondance[liste_phoneme[16]]=dico_key[str(let17selectkey.val)]
+ dico_correspondance[liste_phoneme[17]]=dico_key[str(let18selectkey.val)]
+ dico_correspondance[liste_phoneme[18]]=dico_key[str(let19selectkey.val)]
+ dico_correspondance[liste_phoneme[19]]=dico_key[str(let20selectkey.val)]
+ dico_correspondance[liste_phoneme[20]]=dico_key[str(let21selectkey.val)]
+ dico_correspondance[liste_phoneme[21]]=dico_key[str(let22selectkey.val)]
+ dico_correspondance[liste_phoneme[22]]=dico_key[str(let23selectkey.val)]
+ dico_correspondance[liste_phoneme[23]]=dico_key[str(let24selectkey.val)]
+
+ print dico_correspondance
+
+
+#cette fonction ajoute un points a la cle donnee a la frame donnee
+#we add a point to the IPO curve Target
+def ajoute_point(cle,frame,valeur):
+ cle.setInterpolation('Linear')
+ cle.addBezier((frame,valeur))
+ cle.Recalc()
+
+#cette fonction parcours le dictionnaire des frame à ajouter et construit les points
+#we add all the point to the IPO Curve
+def construction_lipsynchro():
+ print "je construit"
+ doublet_old=""
+ #construction de la liste des frame
+ cpt=0
+ liste_frame=[]
+ for frame in dico_phoneme_export_pamela:
+ liste_frame.append(int(frame))
+ cpt=cpt+1
+ liste_frame.sort()
+ print "listeframe"
+ print liste_frame
+ print "fini"
+
+ for doublet in liste_frame:
+ ajoute_point(dico_correspondance[dico_phoneme_export_pamela[str(doublet)]],doublet,1)
+ if (doublet_old==""):
+ ajoute_point(dico_correspondance[dico_phoneme_export_pamela[str(doublet)]],(doublet-2),0)
+ if (doublet_old!=''):
+ if (dico_correspondance[dico_phoneme_export_pamela[str(doublet)]]!=dico_correspondance[dico_phoneme_export_pamela[doublet_old]]):
+ print "doublet:"+str(doublet)
+ print "doublet old:"+doublet_old
+ ajoute_point(dico_correspondance[dico_phoneme_export_pamela[doublet_old]],(int(doublet_old)+2),0)
+ ajoute_point(dico_correspondance[dico_phoneme_export_pamela[str(doublet)]],(doublet-2),0)
+ doublet_old=str(doublet)
+
+
+#end of my functions we begin the execution
+#je commence l execution-----------------------------------------------------------------------------------------------
+#voici mes variables
+
+#declaration et instanciation
+#decleration and instanciation
+#ce sont les repertoires
+repertoire_dictionaire=Create('C:/')
+repertoire_phoneme=Create('c:/')
+
+#ce sont ls fichiers
+fichier_dico=Create("sample.mot")
+fichier_text=Create("")
+
+#voici mon objet de travail
+objet_travail=Create(0)
+
+#my soft type
+soft_type=1
+
+#voici la liste des phoneme effectivement utilise
+#the phonems'list
+liste_phoneme_papagayo=['AI','E','O','U','FV','L','WQ','MBP','etc','rest']
+liste_phoneme_jlipsinch=['A','B','C','Closed','D','E','F','G','I','K','L','M','N','O','P','Q','R','S','SH','T','TH','U','V','W']
+
+liste_phoneme=liste_phoneme_jlipsinch
+#voici mon dictionnaire des frames o
+dico_phoneme_export_pamela = Create(0)
+dico_phoneme_export_pamela={}
+
+
+
+#voici mes cle
+key_menu=""
+dico_key={}
+
+#voici mes ipo
+dico_bloc={}
+iponame = Create(0)
+
+#voici mon dictionnaire de correspondance
+dico_correspondance={}
+
+try:
+ #on verifie est bien une mesh et qu'il a des courbes
+ if ((Blender.Object.GetSelected()[0].getType()=='Mesh')):
+ #on verifie que l'objet a bien toute ses Courbes
+ if (len(Blender.Object.GetSelected()[0].getData().getKey().getBlocks())-1==Blender.Object.GetSelected()[0].getData().getKey().getIpo().getNcurves()):
+ etape=3
+ #on lance la creation du dictionnaire
+ recuperation_courbe()
+ else:
+ print "not the good number of IPO Curve"
+ etape = 0
+ else:
+ print "error: bad object Type:"
+ print Blender.Object.GetSelected()[0].getType()
+ etape = 0
+except:
+ print 'error: exception'
+ etape = 0
+
+
+#voici le fichier dictionnaire
+mon_fichier_dico=""
+
+#voici le fichier export pamela
+mon_fichier_export_pamela=""
+
+
+let01selectkey = Create(0)
+let02selectkey = Create(0)
+let03selectkey = Create(0)
+let04selectkey = Create(0)
+let05selectkey = Create(0)
+let06selectkey = Create(0)
+let07selectkey = Create(0)
+let08selectkey = Create(0)
+let09selectkey = Create(0)
+let10selectkey = Create(0)
+let11selectkey = Create(0)
+let12selectkey = Create(0)
+let13selectkey = Create(0)
+let14selectkey = Create(0)
+let15selectkey = Create(0)
+let16selectkey = Create(0)
+let17selectkey = Create(0)
+let18selectkey = Create(0)
+let19selectkey = Create(0)
+let20selectkey = Create(0)
+let21selectkey = Create(0)
+let22selectkey = Create(0)
+let23selectkey = Create(0)
+let24selectkey = Create(0)
+
+
+Register (trace,event,bevent)
diff --git a/release/scripts/bvh2arm.py b/release/scripts/bvh2arm.py
index ec04f59d60f..b34be8a8222 100644
--- a/release/scripts/bvh2arm.py
+++ b/release/scripts/bvh2arm.py
@@ -1,40 +1,62 @@
#!BPY
"""
-Name: 'BVH Empties to Armature'
-Blender: 237
+Name: 'Empties to Armature'
+Blender: 239
Group: 'Animation'
-Tooltip: 'Create Armature from Empties created by BVH importer'
+Tooltip: 'Create Armature from a parented-empties chain'
"""
__author__ = " Jean-Baptiste PERIN (jb_perin(at)yahoo.fr)"
__url__ = ("blender", "elysiun",
-"BVH 2 ARMATURE, http://www.zoo-logique.org/3D.Blender/index.php3?zoo=dld&rep=zip ",
+"BVH 2 ARMATURE, http://perso.wanadoo.fr/jb.perin/",
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
-__version__ = "2.2"
+__version__ = "2.4"
-__bpydoc__ = """ BVH2ARM.py v2.2
+__bpydoc__ = """ BVH2ARM.py
Script for generating armature on BVH empties.
-This script generates an armature and make bones
-follow empties created by Blender BVH import script.
-
+This script generates an armature upon an empty-made parented chain,
+and make the armature follow the hip bone of the chain.
+User only have to set up IKSolver contraints on every end effector bone.
+
Usage:
- Import a bvh in Blender (File->Import->BVH);
- - Launch this script (Alt-P);
+ - Select the root empty of the hierarchical chain.
+ - Launch this script ;
- Set up variables:
- "hipbonename": the name of the main bone;
+ "hipbonename": the name of the main bone (automatically set to the selected empty).
"startframe": the first frame of your anim;
"endframe": the last frame of your anim;
- "decimation": the frequency (in number of frame) to which the armature is updated;
- "scale" to size the created armature.
- - Press "Create Armature".
-"""
+ "decimation": the frequency (in number of frame) to which the armature's pos is updated;
+- Press "Create Armature".
+- Set IKSolver for every end effector bone (targeting)
-#----------------------------------------------
-# (c) Jean-Baptiste PERIN june 2005, released under Blender Artistic Licence
-# for the Blender 2.34-2.36 Python Scripts Bundle.
-#----------------------------------------------
+Notes:
+- The start frame configuration is used as the rest pose for the armature.
+- If the armature already exists when script is launched, the current armature is re-used.
+"""
+# --------------------------------------------------------------------------
+# BVH2ARM.py
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
@@ -278,30 +300,47 @@ def computeScaledPos(vec):
#########
def createBone (armature, empty, bone, empties):
children = getChildren(empty, empties)
- for ch in children:
+ if len(children) != 0:
+ for ch in children:
if len(children) >= 2:
bonename = empty.getName()[1:len(empty.getName())]+'_'+ch.getName()[1:len(ch.getName())]
else :
bonename = empty.getName()[1:len(empty.getName())]
- b=Blender.Armature.Bone.New(bonename)
- b.setHead(computeScaledPos(empty.getMatrix('worldspace').translationPart()))
- b.setTail(computeScaledPos(ch.getMatrix('worldspace').translationPart()))
- #b.setParent(bone)
- matrice = empty.getMatrix('worldspace')
- invmatrice = empty.getMatrix('worldspace')
- invmatrice.invert()
- invmatricet=empty.getMatrix('worldspace')
- invmatricet.invert()
- invmatricet.transpose()
- dicEmptiesRestMatrix[empty.getName()] = matrice
- dicEmptiesInvRestMatrix[empty.getName()] = invmatrice
- armature.addBone(b)
- invbonerest=b.getRestMatrix()
- invbonerest.invert()
- dicBoneRestMatrix[b.getName()] = b.getRestMatrix()
- dicBoneRestInvEmpRest[b.getName()]=b.getRestMatrix()*invmatrice*invmatricet
- dicEmpRestInvBoneRest[b.getName()]=matrice*invbonerest
- dicBone[b.getName()]=b
+ print "creating Bone %s"%(bonename)
+ b=Blender.Armature.Editbone()
+ b.head = (computeScaledPos(empty.getMatrix('worldspace').translationPart()))
+ b.tail = (computeScaledPos(ch.getMatrix('worldspace').translationPart()))
+ b.parent = bone
+ # armature.makeEditable() should already be editable????
+ armature.bones[bonename] = b
+ #armature.update()
+## #b.setParent(bone)
+## matrice = empty.getMatrix('worldspace')
+## invmatrice = empty.getMatrix('worldspace')
+## invmatrice.invert()
+## invmatricet=empty.getMatrix('worldspace')
+## invmatricet.invert()
+## invmatricet.transpose()
+## dicEmptiesRestMatrix[empty.getName()] = matrice
+## dicEmptiesInvRestMatrix[empty.getName()] = invmatrice
+## #armature.addBone(b)
+## #????armature.bones[b.name]=b
+## #invbonerest=b.getRestMatrix()
+## #invbonerest.invert()
+## invbonerest=Blender.Mathutils.Matrix(b.matrix)
+## invbonerest.resize4x4()
+## invbonerest[3][3]=1.0
+## invbonerest.invert()
+##
+## #dicBoneRestMatrix[b.getName()] = b.matrix
+## tmpmat = b.matrix.resize4x4()
+## tmpmat[3][3] = 1.0
+## dicBoneRestMatrix[b.name] = tmpmat
+##
+## #dicBoneRestInvEmpRest[b.getName()]=b.getRestMatrix()*invmatrice*invmatricet
+## dicBoneRestInvEmpRest[b.name]=tmpmat*invmatrice*invmatricet
+## dicEmpRestInvBoneRest[b.name]=matrice*invbonerest
+## dicBone[b.name]=b
createBone(armature, ch, b, empties)
#########
@@ -310,13 +349,12 @@ def createBone (armature, empty, bone, empties):
# out :
#########
def f_createBone (armData, empty, bone, empties):
- bones = armData.getBones()
-
+ bones = armData.bones.values()
def getBone(bonename):
bone = None
for b in bones:
#print b.getName()
- if b.getName() == bonename:
+ if b.name == bonename:
bone = b
return bone
@@ -328,24 +366,35 @@ def f_createBone (armData, empty, bone, empties):
bonename = empty.getName()[1:len(empty.getName())]
#b=Blender.Armature.Bone.New(bonename)
b=getBone(bonename)
+ b.head = (computeScaledPos(empty.getMatrix('worldspace').translationPart()))
+ b.tail = (computeScaledPos(ch.getMatrix('worldspace').translationPart()))
+ b.parent = bone
#b.setHead(empty.getMatrix('worldspace').translationPart())
#b.setTail(ch.getMatrix('worldspace').translationPart())
#b.setParent(bone)
- matrice = empty.getMatrix('worldspace')
- invmatrice = empty.getMatrix('worldspace')
- invmatrice.invert()
- invmatricet=empty.getMatrix('worldspace')
- invmatricet.invert()
- invmatricet.transpose()
- dicEmptiesRestMatrix[empty.getName()] = matrice
- dicEmptiesInvRestMatrix[empty.getName()] = invmatrice
- #armature.addBone(b)
- invbonerest=b.getRestMatrix()
- invbonerest.invert()
- dicBoneRestMatrix[b.getName()] = b.getRestMatrix()
- dicBoneRestInvEmpRest[b.getName()]=b.getRestMatrix()*invmatrice*invmatricet
- dicEmpRestInvBoneRest[b.getName()]=matrice*invbonerest
- dicBone[b.getName()]=b
+## matrice = empty.getMatrix('worldspace')
+## invmatrice = empty.getMatrix('worldspace')
+## invmatrice.invert()
+## invmatricet=empty.getMatrix('worldspace')
+## invmatricet.invert()
+## invmatricet.transpose()
+## dicEmptiesRestMatrix[empty.getName()] = matrice
+## dicEmptiesInvRestMatrix[empty.getName()] = invmatrice
+## #armature.addBone(b)
+## #invbonerest=b.getRestMatrix()
+## #invbonerest.invert()
+## invbonerest=Blender.Mathutils.Matrix(b.matrix)
+## invbonerest.resize4x4()
+## invbonerest[3][3]=1.0
+## invbonerest.invert()
+## #dicBoneRestMatrix[b.getName()] = b.getRestMatrix()
+## tmpmat = b.matrix.resize4x4()
+## tmpmat[3][3] = 1.0
+## dicBoneRestMatrix[b.name] = tmpmat
+##
+## dicBoneRestInvEmpRest[b.name]=tmpmat*invmatrice*invmatricet
+## dicEmpRestInvBoneRest[b.name]=matrice*invbonerest
+ dicBone[b.name]=b
#print "Ajout de ", b.getName()," au dictionnaire"
f_createBone(armData, ch, b, empties)
@@ -355,29 +404,55 @@ def f_createBone (armData, empty, bone, empties):
# in :
# out :
#########
-def createArmature (rootEmpty, empties):
- armData=Blender.Armature.New('monArmature')
+def createArmature (armObj, rootEmpty, empties):
+ armData=Blender.Armature.Armature('monArmature')
children = getChildren(rootEmpty, empties)
+ armObj.link(armData)
+ armData.makeEditable()
for ch in children:
- b=Blender.Armature.Bone.New(rootEmpty.getName()[1:len(rootEmpty.getName())] + ch.getName()[1:len(ch.getName())])
- b.setHead(computeScaledPos(rootEmpty.getMatrix('worldspace').translationPart()))
- b.setTail(computeScaledPos(ch.getMatrix('worldspace').translationPart()))
- armData.addBone(b)
- matrice = ch.getMatrix('worldspace')
- invmatrice = ch.getMatrix('worldspace')
- invmatrice.invert()
- invmatricet=ch.getMatrix('worldspace')
- invmatricet.invert()
- invmatricet.transpose()
- dicEmptiesRestMatrix[rootEmpty.getName()] = matrice
- dicEmptiesInvRestMatrix[rootEmpty.getName()] = invmatrice
- invbonerest=b.getRestMatrix()
- invbonerest.invert()
- dicBoneRestMatrix[b.getName()] = b.getRestMatrix()
- dicBoneRestInvEmpRest[b.getName()]=b.getRestMatrix()*invmatrice*invmatricet
- dicEmpRestInvBoneRest[b.getName()]=matrice*invbonerest
- dicBone[b.getName()]=b
+ b=Blender.Armature.Editbone()
+ bonename = rootEmpty.getName()[1:len(rootEmpty.getName())] + ch.getName()[1:len(ch.getName())]
+ print "creating Bone %s"%(bonename)
+
+ #print b, dir([b])
+ b.head=(computeScaledPos(rootEmpty.getMatrix('worldspace').translationPart()))
+ b.tail=(computeScaledPos(ch.getMatrix('worldspace').translationPart()))
+ armData.bones[bonename] = b
+ #armData.update()
+ #armData.addBone(b)
+ #matrice = ch.getMatrix('worldspace')
+ #print dir (ch.matrix)
+## matrice = Blender.Mathutils.Matrix(ch.getMatrix('worldspace'))
+## matrice.resize4x4()
+## matrice[3][3]=1.0
+## #print matrice
+## #eval("invmatrice = Blender.Mathutils.Matrix(ch.getMatrix('worldspace'))" ) #??
+## invmatrice = Blender.Mathutils.Matrix(ch.getMatrix('worldspace')) #??
+## invmatrice.invert()
+## #invmatrice.resize4x4()
+## invmatricet= Blender.Mathutils.Matrix(ch.getMatrix('worldspace')) #??
+## invmatricet.invert()
+## invmatricet.transpose()
+## #invmatricet.resize4x4()
+## dicEmptiesRestMatrix[rootEmpty.getName()] = matrice
+## dicEmptiesInvRestMatrix[rootEmpty.getName()] = invmatrice
+## #invbonerest=b.getRestMatrix()
+## invbonerest=Blender.Mathutils.Matrix(b.matrix)
+## invbonerest.resize4x4()
+## invbonerest[3][3]=1.0
+## invbonerest.invert()
+## #dicBoneRestMatrix[b.getName()] = b.getRestMatrix()
+## tmpmat = b.matrix.resize4x4()
+## tmpmat[3][3] = 1.0
+## dicBoneRestMatrix[b.name] = tmpmat
+## #print tmpmat
+## #print invmatrice
+## #print invmatricet
+## dicBoneRestInvEmpRest[b.name]=tmpmat*invmatrice*invmatricet
+## dicEmpRestInvBoneRest[b.name]=matrice*invbonerest
+## dicBone[b.name]=b
createBone(armData, ch, b, empties)
+ armData.update()
return armData
@@ -388,33 +463,43 @@ def createArmature (rootEmpty, empties):
# out :
#########
def f_createArmature (rootEmpty, empties, armData):
- bones = armData.getBones()
+ armData.makeEditable()
+ bones = armData.bones.values()
+
def getBone(bonename):
bone = None
for b in bones:
#print b.getName()
- if b.getName() == bonename:
+ if b.name == bonename:
bone = b
return bone
children = getChildren(rootEmpty, empties)
for ch in children:
b=getBone(rootEmpty.getName()[1:len(rootEmpty.getName())] + ch.getName()[1:len(ch.getName())])
- matrice = ch.getMatrix('worldspace')
- invmatrice = ch.getMatrix('worldspace')
- invmatrice.invert()
- invmatricet=ch.getMatrix('worldspace')
- invmatricet.invert()
- invmatricet.transpose()
- dicEmptiesRestMatrix[rootEmpty.getName()] = matrice
- dicEmptiesInvRestMatrix[rootEmpty.getName()] = invmatrice
- invbonerest=b.getRestMatrix()
- invbonerest.invert()
- dicBoneRestMatrix[b.getName()] = b.getRestMatrix()
- dicBoneRestInvEmpRest[b.getName()]=b.getRestMatrix()*invmatrice*invmatricet
- dicEmpRestInvBoneRest[b.getName()]=matrice*invbonerest
- dicBone[b.getName()]=b
+## matrice = Blender.Mathutils.Matrix(ch.getMatrix('worldspace'))
+## invmatrice = Blender.Mathutils.Matrix(ch.getMatrix('worldspace'))
+## invmatrice.invert()
+## invmatricet=Blender.Mathutils.Matrix(ch.getMatrix('worldspace'))
+## invmatricet.invert()
+## invmatricet.transpose()
+## dicEmptiesRestMatrix[rootEmpty.getName()] = matrice
+## dicEmptiesInvRestMatrix[rootEmpty.getName()] = invmatrice
+## print b.matrix
+## invbonerest=Blender.Mathutils.Matrix(b.matrix)
+## invbonerest.resize4x4()
+## invbonerest[3][3] = 1.0
+## invbonerest.invert()
+## #dicBoneRestMatrix[b.getName()] = b.getRestMatrix()
+## #dicBoneRestMatrix[b.name] = b.matrix
+## tmpmat = b.matrix.resize4x4()
+## tmpmat[3][3] = 1.0
+## dicBoneRestMatrix[b.name] = tmpmat
+##
+## dicBoneRestInvEmpRest[b.name]=tmpmat*invmatrice*invmatricet
+## dicEmpRestInvBoneRest[b.name]=matrice*invbonerest
+ dicBone[b.name]=b
#print "Ajout de ", b.getName()," au dictionnaire"
f_createBone(armData, ch, b, empties)
@@ -435,8 +520,8 @@ def moveBones(armature, empty, empties):
bonename = empty.getName()[1:len(empty.getName())]
bone = dicBone[bonename]
#bone.setLoc(computeRootPos(empty,bone))
- bone.setLoc(computeRelativePos(empty,bone))
- bone.setQuat(computeRootQuat2(empty,bone))
+ #???? what can replace bone.setLoc(computeRelativePos(empty,bone))
+ #???? what can replace bone.setQuat(computeRootQuat2(empty,bone))
chch = dicEmptyChild[ch.getName()]
if len(chch) >= 1:
moveBones(armature, ch, empties)
@@ -453,20 +538,11 @@ def moveArmature (armature, empties):
for ch in children:
b=dicBone[hipbonename[1:len(hipbonename)] + ch.getName()[1:len(ch.getName())]]
#b.setLoc(computeRootPos(root, b))
- b.setLoc([0.0, 0.0, 0.0])
- b.setQuat(computeRootQuat2(root, b))
+ #???? what can replace b.setLoc([0.0, 0.0, 0.0])
+ #???? what can replace b.setQuat(computeRootQuat2(root, b))
moveBones(armature, ch, empties)
-def eraseIPO (objectname):
- object = Blender.Object.Get(objectname)
- lIpo = object.getIpo()
- if lIpo != None:
- nbCurves = lIpo.getNcurves()
- for i in range(nbCurves):
- nbBezPoints = lIpo.getNBezPoints(i)
- for j in range(nbBezPoints):
- lIpo.delBezPoint(i)
########################################################################
@@ -512,7 +588,7 @@ def Main():
lesEmpties = getEmpties()
#print dicEmptyChild
-
+ print "creating armature"
#armData = createArmature(em0, lesEmpties)
objects = Blender.Object.Get()
if 'OBArmature' in map(names,objects):
@@ -523,15 +599,15 @@ def Main():
#print armData.getBones()
f_createArmature(em0, lesEmpties, armData)
else:
- armData= createArmature(em0, lesEmpties)
armObj=Blender.Object.New('Armature', 'OBArmature')
- armObj.link(armData)
+ armData= createArmature(armObj, em0, lesEmpties)
+ #armObj.link(armData)
scn = Blender.Scene.getCurrent()
scn.link (armObj)
print 'OBArmature'+' was created'
#return myobj
-
+ armData.drawType = Blender.Armature.STICK
##-----------
## Creation de l'ipo de l'armature
##-----------
@@ -540,7 +616,11 @@ def Main():
curvX = GetOrCreateCurve(lipo, 'LocX')
curvY = GetOrCreateCurve(lipo, 'LocY')
curvZ = GetOrCreateCurve(lipo, 'LocZ')
+ curvrX = GetOrCreateCurve(lipo, 'RotX')
+ curvrY = GetOrCreateCurve(lipo, 'RotY')
+ curvrZ = GetOrCreateCurve(lipo, 'RotZ')
+ print "animating armature"
#armData.drawAxes(1)
#armData.drawNames(1)
@@ -553,9 +633,9 @@ def Main():
## Enregistrement de la position de l'armature
##-----------
- bones = armData.getBones()
- for bo in bones:
- bo.setPose([Blender.Armature.Bone.ROT, Blender.Armature.Bone.LOC])
+ bones = armData.bones.values()
+ #??? for bo in bones:
+ #??? bo.setPose([Blender.Armature.Bone.ROT, Blender.Armature.Bone.LOC])
curvX.addBezier((Blender.Get("curframe"), getEmpty(hipbonename).getMatrix('worldspace').translationPart()[0]*scalef))
curvY.addBezier((Blender.Get("curframe"), getEmpty(hipbonename).getMatrix('worldspace').translationPart()[1]*scalef))
@@ -566,6 +646,12 @@ def Main():
curvY.setExtrapolation('Constant')
curvZ.setInterpolation('Linear')
curvZ.setExtrapolation('Constant')
+ curvrX.setInterpolation('Linear')
+ curvrX.setExtrapolation('Constant')
+ curvrY.setInterpolation('Linear')
+ curvrY.setExtrapolation('Constant')
+ curvrZ.setInterpolation('Linear')
+ curvrZ.setExtrapolation('Constant')
Blender.Redraw()
@@ -576,18 +662,21 @@ def Main():
## Positionnement des os
##-----------
- moveArmature(armData, lesEmpties)
+ #moveArmature(armData, lesEmpties)
##-----------
## Enregistrement de la position de l'armature
##-----------
- for bo in bones:
- bo.setPose([Blender.Armature.Bone.ROT, Blender.Armature.Bone.LOC])
+ # ???? for bo in bones:
+ # ???? bo.setPose([Blender.Armature.Bone.ROT, Blender.Armature.Bone.LOC])
curvX.addBezier((Blender.Get("curframe"), (getEmpty(hipbonename).getMatrix('worldspace').translationPart()[0])*scalef))
curvY.addBezier((Blender.Get("curframe"), (getEmpty(hipbonename).getMatrix('worldspace').translationPart()[1])*scalef))
curvZ.addBezier((Blender.Get("curframe"), (getEmpty(hipbonename).getMatrix('worldspace').translationPart()[2])*scalef))
+ curvrX.addBezier((Blender.Get("curframe"), (getEmpty(hipbonename).getMatrix('worldspace').rotationPart().toEuler()[0])*scalef/10))
+ curvrY.addBezier((Blender.Get("curframe"), (getEmpty(hipbonename).getMatrix('worldspace').rotationPart().toEuler()[1])*scalef/10))
+ curvrZ.addBezier((Blender.Get("curframe"), (getEmpty(hipbonename).getMatrix('worldspace').rotationPart().toEuler()[2])*scalef/10))
##-----------
## Passage a la frame suivante
@@ -596,6 +685,12 @@ def Main():
print num_frame
Blender.Set("curframe", num_frame)
+ curvX.Recalc()
+ curvY.Recalc()
+ curvZ.Recalc()
+ curvrX.Recalc()
+ curvrY.Recalc()
+ curvrZ.Recalc()
Blender.Set("curframe",startframe)
Blender.Redraw()
@@ -627,11 +722,11 @@ def button_event(evt):
global endframe, startframe, insertionframe, hipbonename, framedecimation , scalef
if evt==1:
startframe = SFrame2.val
- insertionframe = IFrame.val
+ insertionframe = 100 #IFrame.val
endframe = EFrame.val
hipbonename = HBName.val
framedecimation = FrameDecimation.val
- scalef= eval(str(ScaleF.val))
+ scalef= 1.0 #eval(str(ScaleF.val))
#print "scalef = ", scalef
if startframe>=endframe:
Msg = 'Start frame must be lower than End frame'
@@ -646,6 +741,7 @@ def button_event(evt):
else:
#Blender.Draw.Exit()
Main()
+ #Main()
else:
Msg = 'Empty '+ hipbonename+ ' not found'
@@ -671,13 +767,18 @@ def GUI():
Blender.BGL.glClear(Blender.BGL.GL_COLOR_BUFFER_BIT)
Blender.BGL.glColor3f(1,1,1)
Blender.BGL.glRasterPos2i(20,200)
- Blender.Draw.Text ("BVH 2 ARMATURE v2.2 by Jean-Baptiste PERIN", 'normal')
- HBName = Blender.Draw.String("HipBoneName: ", 0, 20, 175, 250, 20, '_Hips', 100)
+ selobj = Blender.Object.GetSelected()
+ if len(selobj) == 1 and type (selobj[0]) == Blender.Types.ObjectType:
+ hipname = selobj[0].getName()
+ else:
+ hipname = '_Hips'
+ Blender.Draw.Text ("BVH 2 ARMATURE v%s by %s"%(__version__, __author__), 'normal')
+ HBName = Blender.Draw.String("HipBoneName: ", 0, 20, 175, 250, 20, hipname, 100)
SFrame2 = Blender.Draw.Number("Startframe: ", 0, 20, 150, 250, 20, 1, 1,3000,"Start frame of anim")
EFrame = Blender.Draw.Number("Endframe: ", 0, 20, 125, 250, 20, Blender.Get("endframe"), 1,3000,"Last frame of anim")
#IFrame = Blender.Draw.Number("Insertionframe: ", 0, 20, 100, 250, 20, Blender.Get("staframe"), 1,3000,"")
- FrameDecimation = Blender.Draw.Number("FrameDecimation: ", 0, 20, 75, 250, 20,5, 1,10,'number of frame to skip between two action keys')
- ScaleF = Blender.Draw.Number("Scale: ", 0, 20, 50, 250, 20, 1.0, 0.0, 10.0, 'Scale Factor')
+ FrameDecimation = Blender.Draw.Number("FrameDecimation: ", 0, 20, 75, 250, 20,1, 1,10,'number of frame to skip between two action keys')
+# ScaleF = Blender.Draw.Number("Scale: ", 0, 20, 50, 250, 20, 1.0, 0.0, 10.0, 'Scale Factor')
Blender.Draw.Toggle("Create Armature", 1, 20, 10, 100, 20, 0, "Create Armature")
#Blender.Draw.Toggle("Remove Empties", 2, 200, 10, 100, 20, 0, "Remove Empties")
Blender.BGL.glRasterPos2i(20,40)
diff --git a/release/scripts/widgetwizard.py b/release/scripts/widgetwizard.py
new file mode 100644
index 00000000000..8d3dda4677e
--- /dev/null
+++ b/release/scripts/widgetwizard.py
@@ -0,0 +1,913 @@
+#!BPY
+
+"""
+Name: 'Shape Widget Wizard'
+Blender: 238
+Group: 'Animation'
+Tip: 'Adds Widgets for Driven Shapes'
+"""
+
+__author__ = ["Johnny Matthews (guitargeek)"]
+__url__ = ("blender", "elysiun")
+__version__ = "0.0.9 12/15/05"
+
+__bpydoc__ = """\
+"Shape Widget Wizard" creates objects that drive shape channels.
+
+Explanation:
+
+Shapes define morph targets and sometimes it is helpful to animate with a GUI
+control panel of widgets. This script lets you define several different types
+of controls that (depending on the type) control 1 to 4 shapes with a single
+controller.
+
+Usage:
+
+1. Click where you want the widget to go
+2. Highlight the object that has shapes
+3. Run the script
+4. Choose the type of widget (there are next and back buttons if you pick the wrong kind)
+5. Click next and choose what shapes go where on the widget
+6. Choose a display name for the widget
+7. Click finish
+
+The widget is added and you are returned to the first screen for adding another widget.
+
+"""
+
+###################################################################
+# #
+# Shape Widget Wizard #
+# #
+# all versions (C) December 2005 Johnny Matthews (guitargeek) #
+# #
+# Released under the GPL #
+# #
+# Works in Blender 2.4 and higher #
+# #
+# This script can be found online at: #
+# http://guitargeek.superihost.com/widgetmaker #
+# #
+# email: johnny.matthews@gmail.com #
+###################################################################
+# History #
+# 0.9 #
+# Added Name Objects #
+# 0.81 #
+# Added Single Shape Toggle #
+# #
+# 0.8 #
+# Controller is Transform Locked and can only move #
+# in appropriate directions #
+# #
+# 0.7 #
+# Controller is named the same as the range + ".ctrl" #
+# #
+###################################################################
+
+import Blender
+from Blender import Mesh,Object,Material,Window,IpoCurve,Ipo,Text3d
+from Blender.BGL import *
+from Blender.Draw import *
+print "----------------------"
+
+SHAPE1_ONE_MONE = 1
+SHAPE1_ONE_ZERO = 2
+SHAPE1_ZERO_MONE = 3
+SHAPE1_TOGGLE = 12
+SHAPE2_EXCLUSIVE = 4
+SHAPE2_V = 5
+SHAPE2_T = 6
+SHAPE2_INVT = 7
+SHAPE2_PLUS = 8
+SHAPE3_T = 9
+SHAPE3_INVT = 10
+SHAPE4_X = 11
+
+
+stage = 1
+numshapes = Create(1)
+widmenu = Create(1)
+rangename = Create("Range")
+shapes = [Create(0),Create(0),Create(0),Create(0)]
+drawtype = 0
+
+
+#get rid of an ipo curve by deleting all its points
+def delCurve(ipo):
+ while len(ipo.getPoints()) > 0:
+ ipo.delBezier(0)
+ ipo.recalc()
+
+#if a given ipocurve is not there create it, otherwise get it
+def verifyIpocurve(ky,index):
+ ipo = ky.ipo
+ if ipo == None:
+ nip = Ipo.New("Key","keyipo")
+ ky.ipo = nip
+ ipo = ky.ipo
+ idx = "Key " + str(index)
+ crv = ipo.getCurve(index)
+ if crv == None:
+ crv = ipo.addCurve(idx)
+ crv.setInterpolation("Linear")
+ return crv
+
+# Add the Drivers and Curves
+def setupDrivers(ob,ctrl,type):
+ global shapes
+ me = ob.getData()
+ ky = me.getKey()
+
+ if type in [SHAPE1_ONE_MONE,SHAPE1_ONE_ZERO,SHAPE1_ZERO_MONE]:
+ ctrl.protectFlags = int("111111011",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ ipo.recalc()
+
+ delCurve(ipo)
+ if type == 1:
+ ipo.addBezier((-1,-1))
+ ipo.addBezier((0,0))
+ ipo.addBezier((1,1))
+ if type == 2:
+ ipo.addBezier((0,0))
+ ipo.addBezier((1,1))
+ if type == 3:
+ ipo.addBezier((-1,-1))
+ ipo.addBezier((0,0))
+ ipo.recalc()
+
+ if type == SHAPE1_TOGGLE:
+ ctrl.protectFlags = int("111111011",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ ipo.recalc()
+ delCurve(ipo)
+ ipo.addBezier((0,0))
+ ipo.addBezier((0.5,0))
+ ipo.addBezier((0.500001,1))
+ ipo.addBezier((1,1))
+ ipo.recalc()
+
+ if type == SHAPE2_EXCLUSIVE:
+ ctrl.protectFlags = int("111111011",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ ipo.recalc()
+ delCurve(ipo)
+ ipo.addBezier((0,0))
+ ipo.addBezier((1,1))
+ ipo.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[1].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_Z
+ ipo2.recalc()
+ delCurve(ipo2)
+ ipo2.addBezier((-1,1))
+ ipo2.addBezier((0,0))
+ ipo2.recalc()
+
+ if type == SHAPE2_T:
+ ctrl.protectFlags = int("111111010",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ ipo.recalc()
+ delCurve(ipo)
+ ipo.addBezier((-1,-1))
+ ipo.addBezier((0,0))
+ ipo.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[1].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ ipo2.recalc()
+ delCurve(ipo2)
+ ipo2.addBezier((-1,-1))
+ ipo2.addBezier((1,1))
+ ipo2.recalc()
+
+ if type == SHAPE2_INVT:
+ ctrl.protectFlags = int("111111010",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ ipo.recalc()
+ delCurve(ipo)
+ ipo.addBezier((0,0))
+ ipo.addBezier((1,1))
+ ipo.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[1].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ ipo2.recalc()
+ delCurve(ipo2)
+ ipo2.addBezier((-1,-1))
+ ipo2.addBezier((1,1))
+ ipo2.recalc()
+
+ if type == SHAPE2_PLUS:
+ ctrl.protectFlags = int("111111010",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ ipo.recalc()
+ delCurve(ipo)
+ ipo.addBezier((-1,-1))
+ ipo.addBezier((1,1))
+ ipo.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[1].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ ipo2.recalc()
+ delCurve(ipo2)
+ ipo2.addBezier((-1,-1))
+ ipo2.addBezier((1,1))
+ ipo2.recalc()
+
+ if type == SHAPE2_V: # 2 Shape Mix
+ ctrl.protectFlags = int("111111010",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ delCurve(ipo)
+ ipo.addBezier((0,0))
+ ipo.addBezier((1,1))
+ ipo.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[1].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ delCurve(ipo2)
+ ipo2.addBezier((0,0))
+ ipo2.addBezier((1,1))
+ ipo2.recalc()
+
+
+ if type == SHAPE3_INVT:
+ ctrl.protectFlags = int("111111010",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ ipo.recalc()
+ delCurve(ipo)
+ ipo.addBezier((0,0))
+ ipo.addBezier((1,1))
+ ipo.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[1].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ ipo2.recalc()
+ delCurve(ipo2)
+ ipo2.addBezier((-1,1))
+ ipo2.addBezier((0,0))
+ ipo2.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[2].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ ipo2.recalc()
+ delCurve(ipo2)
+ ipo2.addBezier((0,0))
+ ipo2.addBezier((1,1))
+ ipo2.recalc()
+
+ if type == SHAPE3_T:
+ ctrl.protectFlags = int("111111010",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ ipo.recalc()
+ delCurve(ipo)
+ ipo.addBezier((-1,-1))
+ ipo.addBezier((0,0))
+ ipo.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[1].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ ipo2.recalc()
+ delCurve(ipo2)
+ ipo2.addBezier((-1,1))
+ ipo2.addBezier((0,0))
+ ipo2.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[2].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ ipo2.recalc()
+ delCurve(ipo2)
+ ipo2.addBezier((0,0))
+ ipo2.addBezier((1,1))
+ ipo2.recalc()
+
+ if type == SHAPE4_X:
+ ctrl.protectFlags = int("111111010",2)
+ ipo = verifyIpocurve(ky,shapes[0].val)
+ ipo.driver = 1
+ ipo.driverObject = ctrl
+ ipo.driverChannel = IpoCurve.LOC_Z
+ delCurve(ipo)
+ ipo.addBezier((0,0))
+ ipo.addBezier((1,1))
+ ipo.recalc()
+
+ ipo2 = verifyIpocurve(ky,shapes[1].val)
+ ipo2.driver = 1
+ ipo2.driverObject = ctrl
+ ipo2.driverChannel = IpoCurve.LOC_X
+ delCurve(ipo2)
+ ipo2.addBezier((0,0))
+ ipo2.addBezier((1,1))
+ ipo2.recalc()
+
+ ipo3 = verifyIpocurve(ky,shapes[2].val)
+ ipo3.driver = 1
+ ipo3.driverObject = ctrl
+ ipo3.driverChannel = IpoCurve.LOC_X
+ delCurve(ipo3)
+ ipo3.addBezier((-1,1))
+ ipo3.addBezier((0,0))
+ ipo3.recalc()
+
+ ipo4 = verifyIpocurve(ky,shapes[3].val)
+ ipo4.driver = 1
+ ipo4.driverObject = ctrl
+ ipo4.driverChannel = IpoCurve.LOC_Z
+ delCurve(ipo4)
+ ipo4.addBezier((-1,1))
+ ipo4.addBezier((0,0))
+ ipo4.recalc()
+
+#The Main Call to Build the Widget
+
+def build(type):
+ global shapes,widmenu,rangename
+ sce = Blender.Scene.getCurrent()
+ loc = Window.GetCursorPos()
+ range = makeRange(type,rangename.val)
+ controller = makeController(rangename.val)
+ text = makeText(rangename.val)
+
+ sce.link(range)
+ sce.link(controller)
+ sce.link(text)
+
+ range.setLocation(loc)
+ controller.setLocation(loc)
+ text.setLocation(loc)
+
+ range.makeParent([controller],1)
+ range.makeParent([text],0)
+
+ sce.update()
+
+ ob = Object.GetSelected()[0]
+ setupDrivers(ob,controller,widmenu.val)
+
+#Create the text
+
+def makeText(name):
+ ob = Object.New("Text",name+".name")
+ txt = Text3d.New(name+".name")
+ txt.setDrawMode(Text3d.DRAW3D)
+ txt.setAlignment(Text3d.MIDDLE)
+ txt.setText(name)
+ ob.link(txt)
+ ob.setEuler(3.14159/2,0,0)
+ return ob
+
+
+#Create the mesh controller
+
+def makeController(name):
+ ob = Object.New("Mesh",name+".ctrl")
+ me = Mesh.New(name+".ctrl")
+
+ me.verts.extend(-0.15,0, 0)
+ me.verts.extend( 0,0, 0.15)
+ me.verts.extend( 0.15,0, 0)
+ me.verts.extend( 0,0,-0.15)
+ v = me.verts
+ c = [(v[0],v[1],v[2],v[3])]
+ me.edges.extend(c)
+ ob.link(me)
+ return ob
+
+#Create the mesh range
+
+def makeRange(type,name):
+ ob = Object.New("Mesh",name)
+ #ob.setDrawMode(8) # Draw Name
+ me = Mesh.New(name)
+
+ l=[]
+
+ if type == SHAPE1_ONE_ZERO:
+ me.verts.extend(-0.15,0,0)
+ me.verts.extend( 0.15,0,0)
+ me.verts.extend(-0.15,0,1)
+ me.verts.extend( 0.15,0,1)
+ me.verts.extend(-0.25,0,.1)
+ me.verts.extend(-0.25,0,-.10)
+ me.verts.extend(0.25,0,.1)
+ me.verts.extend(0.25,0,-0.10)
+ v = me.verts
+ l = [(v[0],v[1],v[3],v[2]),(v[4],v[5],v[0]),(v[6],v[7],v[1])]
+ me.edges.extend(l)
+ ob.link(me)
+
+ elif type == SHAPE1_TOGGLE:
+ me.verts.extend(-0.15,0,-0.5)
+ me.verts.extend( 0.15,0,-0.5)
+ me.verts.extend( 0.15,0, 0.5)
+ me.verts.extend(-0.15,0, 0.5)
+ me.verts.extend(-0.15,0, 1.5)
+ me.verts.extend( 0.15,0, 1.5)
+ v = me.verts
+ l = [(v[0],v[1],v[2],v[3]),(v[3],v[4],v[5],v[2])]
+ me.edges.extend(l)
+ ob.link(me)
+
+ elif type == SHAPE1_ZERO_MONE:
+ me.verts.extend(-0.15,0,0)
+ me.verts.extend( 0.15,0,0)
+ me.verts.extend(-0.15,0,-1)
+ me.verts.extend( 0.15,0,-1)
+ me.verts.extend(-0.25,0,.1)
+ me.verts.extend(-0.25,0,-.10)
+ me.verts.extend(0.25,0,.1)
+ me.verts.extend(0.25,0,-0.10)
+ v = me.verts
+ l = [(v[0],v[1],v[3],v[2]),(v[4],v[5],v[0]),(v[6],v[7],v[1])]
+ me.edges.extend(l)
+ ob.link(me)
+
+ elif type in [SHAPE1_ONE_MONE,SHAPE2_EXCLUSIVE]:
+ me.verts.extend(-0.15,0,-1)
+ me.verts.extend( 0.15,0,-1)
+ me.verts.extend(-0.15,0,1)
+ me.verts.extend( 0.15,0,1)
+ me.verts.extend(-0.25,0,.1)
+ me.verts.extend(-0.25,0,-.10)
+ me.verts.extend(0.25,0,.1)
+ me.verts.extend(0.25,0,-0.10)
+ me.verts.extend(-0.15,0,0)
+ me.verts.extend( 0.15,0,0)
+
+ v = me.verts
+ l = [(v[0],v[1],v[3],v[2]),(v[4],v[5],v[8]),(v[6],v[7],v[9])]
+ me.edges.extend(l)
+ ob.link(me)
+
+ elif type == SHAPE2_T:
+ me.verts.extend(-1,0,0)
+ me.verts.extend( 1,0,0)
+ me.verts.extend( 1,0,-1)
+ me.verts.extend(-1,0,-1)
+
+ v = me.verts
+ l = [(v[0],v[1],v[2],v[3])]
+ me.edges.extend(l)
+ ob.link(me)
+
+ elif type == SHAPE2_INVT:
+ me.verts.extend(-1,0,0)
+ me.verts.extend( 1,0,0)
+ me.verts.extend( 1,0,1)
+ me.verts.extend(-1,0,1)
+
+ v = me.verts
+ l = [(v[0],v[1],v[2],v[3])]
+ me.edges.extend(l)
+ ob.link(me)
+
+ elif type == SHAPE2_PLUS:
+ me.verts.extend(-1,0,-1)
+ me.verts.extend( 1,0,-1)
+ me.verts.extend( 1,0,1)
+ me.verts.extend(-1,0,1)
+
+ v = me.verts
+ l = [(v[0],v[1],v[2],v[3])]
+ me.edges.extend(l)
+ ob.link(me)
+
+ elif type == SHAPE2_V:
+ me.verts.extend(0,0,0)
+ me.verts.extend(1,0,0)
+ me.verts.extend(1,0,1)
+ me.verts.extend(0,0,1)
+ v = me.verts
+ l = [(v[0],v[1],v[2],v[3])]
+ me.edges.extend(l)
+ ob.link(me)
+ ob.setEuler(0,-0.78539,0)
+
+ elif type == SHAPE3_INVT:
+ me.verts.extend(-1,0,0)
+ me.verts.extend( 1,0,0)
+ me.verts.extend( 1,0,1)
+ me.verts.extend(-1,0,1)
+
+ v = me.verts
+ l = [(v[0],v[1],v[2],v[3])]
+ me.edges.extend(l)
+ ob.link(me)
+
+ elif type == SHAPE3_T:
+ me.verts.extend(-1,0,0)
+ me.verts.extend( 1,0,0)
+ me.verts.extend( 1,0,-1)
+ me.verts.extend(-1,0,-1)
+
+ v = me.verts
+ l = [(v[0],v[1],v[2],v[3])]
+ me.edges.extend(l)
+ ob.link(me)
+
+
+ elif type == SHAPE4_X:
+ me.verts.extend(0,0,-1)
+ me.verts.extend(1,0,-1)
+ me.verts.extend(1,0,0)
+ me.verts.extend(1,0,1)
+ me.verts.extend(0,0,1)
+ me.verts.extend(-1,0,1)
+ me.verts.extend(-1,0,0)
+ me.verts.extend(-1,0,-1)
+ v = me.verts
+ l = [(v[0],v[1]),(v[1],v[2]),(v[2],v[3]),(v[3],v[4]),(v[4],v[5]),(v[5],v[6]),(v[6],v[7]),(v[7],v[0])]
+ me.edges.extend(l)
+ ob.link(me)
+ ob.setEuler(0,-0.78539,0)
+
+ return ob
+
+
+def create():
+ main()
+
+####################### gui ######################
+
+
+EVENT_NONE = 1
+EVENT_EXIT = 100
+EVENT_WIDGET_MENU = 101
+EVENT_NEXT = 102
+EVENT_BACK = 103
+
+#get the list of shapes from the selected object
+
+def shapeMenuText():
+ if len(Object.GetSelected()) == 0:
+ return ""
+ ob = Object.GetSelected()[0]
+ me = ob.getData()
+ key= me.getKey()
+ if key == None:
+ return ""
+ blocks = key.getBlocks()
+ menu = "Choose Shape %t|"
+ for n in range(len(blocks)):
+ menu = menu + blocks[n].name + " %x" + str(n) + "|"
+ return menu
+
+
+#draw the widget for the gui
+
+def drawWidget(type):
+ global shapes
+ if type == SHAPE1_ONE_MONE:# 1 to -1 Single Shape
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,50)
+ glVertex2i(170,50)
+ glVertex2i(170,150)
+ glVertex2i(150,150)
+ glVertex2i(150,50)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,100)
+ glVertex2i(190,100)
+ glEnd()
+ glRasterPos2d(180,140)
+ Text("1","normal")
+ glRasterPos2d(180,60)
+ Text("-1","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 190, 100, 100, 18, shapes[0].val, "Choose Shape.")
+ elif type == SHAPE1_TOGGLE:# Toggle Single Shape
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,50)
+ glVertex2i(170,50)
+ glVertex2i(170,100)
+ glVertex2i(150,100)
+ glVertex2i(150,50)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(170,100)
+ glVertex2i(170,150)
+ glVertex2i(150,150)
+ glVertex2i(150,100)
+ glEnd()
+ glRasterPos2d(180,140)
+ Text("On","normal")
+ glRasterPos2d(180,60)
+ Text("Off","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 190, 100, 100, 18, shapes[0].val, "Choose Shape.")
+ elif type == SHAPE1_ONE_ZERO: # 1 to 0 Single Shape
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,50)
+ glVertex2i(170,50)
+ glVertex2i(170,150)
+ glVertex2i(150,150)
+ glVertex2i(150,50)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,50)
+ glVertex2i(190,50)
+ glEnd()
+ glRasterPos2d(180,140)
+ Text("1","normal")
+ glRasterPos2d(180,60)
+ Text("0","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 190, 100, 100, 18, shapes[0].val, "Choose Shape.")
+ elif type == SHAPE1_ZERO_MONE:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,50)
+ glVertex2i(170,50)
+ glVertex2i(170,150)
+ glVertex2i(150,150)
+ glVertex2i(150,50)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,150)
+ glVertex2i(190,150)
+ glEnd()
+ glRasterPos2d(180,140)
+ Text("0","normal")
+ glRasterPos2d(180,60)
+ Text("-1","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 190, 100, 100, 18, shapes[0].val, "Choose Shape.")
+ elif type == SHAPE2_EXCLUSIVE:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,50)
+ glVertex2i(170,50)
+ glVertex2i(170,150)
+ glVertex2i(150,150)
+ glVertex2i(150,50)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,100)
+ glVertex2i(190,100)
+ glEnd()
+ glRasterPos2d(180,140)
+ Text("1","normal")
+ glRasterPos2d(180,60)
+ Text("1","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 195, 135, 100, 18, shapes[0].val, "Choose Shape 1.")
+ shapes[1] = Menu(shapeMenuText(), EVENT_NONE, 195, 52, 100, 18, shapes[1].val, "Choose Shape 2.")
+ elif type == SHAPE2_T:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,75)
+ glVertex2i(250,75)
+ glVertex2i(250,125)
+ glVertex2i(150,125)
+ glVertex2i(150,75)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,125)
+ glVertex2i(260,125)
+ glEnd()
+ glRasterPos2d(200,140)
+ Text("0","normal")
+ glRasterPos2d(200,60)
+ Text("-1","normal")
+ glRasterPos2d(250,140)
+ Text("1","normal")
+ glRasterPos2d(150,140)
+ Text("-1","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 220, 52, 100, 18, shapes[0].val, "Choose Shape 1.")
+ shapes[1] = Menu(shapeMenuText(), EVENT_NONE, 260, 135, 100, 18, shapes[1].val, "Choose Shape 2.")
+ elif type == SHAPE2_INVT:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,75)
+ glVertex2i(250,75)
+ glVertex2i(250,125)
+ glVertex2i(150,125)
+ glVertex2i(150,75)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,75)
+ glVertex2i(260,75)
+ glEnd()
+ glRasterPos2d(200,60)
+ Text("0","normal")
+ glRasterPos2d(200,140)
+ Text("1","normal")
+ glRasterPos2d(250,60)
+ Text("1","normal")
+ glRasterPos2d(150,60)
+ Text("-1","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 220, 135, 100, 18, shapes[0].val, "Choose Shape 1.")
+ shapes[1] = Menu(shapeMenuText(), EVENT_NONE, 260, 52, 100, 18, shapes[1].val, "Choose Shape 2.")
+ elif type == SHAPE2_PLUS:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,50)
+ glVertex2i(250,50)
+ glVertex2i(250,150)
+ glVertex2i(150,150)
+ glVertex2i(150,50)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,100)
+ glVertex2i(260,100)
+ glEnd()
+ glRasterPos2d(200,105)
+ Text("0","normal")
+ glRasterPos2d(200,140)
+ Text("1","normal")
+ glRasterPos2d(200,55)
+ Text("-1","normal")
+ glRasterPos2d(250,105)
+ Text("1","normal")
+ glRasterPos2d(150,105)
+ Text("-1","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 220, 155, 100, 18, shapes[0].val, "Choose Shape 1.")
+ shapes[1] = Menu(shapeMenuText(), EVENT_NONE, 260, 100, 100, 18, shapes[1].val, "Choose Shape 2.")
+ elif type == SHAPE2_V:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,70)
+ glVertex2i(185,105)
+ glVertex2i(150,141)
+ glVertex2i(115,105)
+ glVertex2i(150,70)
+ glEnd()
+ glRasterPos2d(110,105)
+ Text("1","normal")
+ glRasterPos2d(190,105)
+ Text("1","normal")
+ glRasterPos2d(150,80)
+ Text("0","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 20, 125, 100, 18, shapes[0].val, "Choose Shape 1.")
+ shapes[1] = Menu(shapeMenuText(), EVENT_NONE, 195, 125, 100, 18, shapes[1].val, "Choose Shape 2.")
+
+
+
+ elif type == SHAPE3_T:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,75)
+ glVertex2i(250,75)
+ glVertex2i(250,125)
+ glVertex2i(150,125)
+ glVertex2i(150,75)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,125)
+ glVertex2i(260,125)
+ glEnd()
+ glRasterPos2d(200,140)
+ Text("0","normal")
+ glRasterPos2d(200,60)
+ Text("-1","normal")
+ glRasterPos2d(250,140)
+ Text("1","normal")
+ glRasterPos2d(150,140)
+ Text("1","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 220, 52, 100, 18, shapes[0].val, "Choose Shape 1.")
+ shapes[1] = Menu(shapeMenuText(), EVENT_NONE, 45, 135, 100, 18, shapes[1].val, "Choose Shape 2.")
+ shapes[2] = Menu(shapeMenuText(), EVENT_NONE, 260, 135, 100, 18, shapes[2].val, "Choose Shape 3.")
+ elif type == SHAPE3_INVT:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,75)
+ glVertex2i(250,75)
+ glVertex2i(250,125)
+ glVertex2i(150,125)
+ glVertex2i(150,75)
+ glEnd()
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(140,75)
+ glVertex2i(260,75)
+ glEnd()
+ glRasterPos2d(200,60)
+ Text("0","normal")
+ glRasterPos2d(200,140)
+ Text("1","normal")
+ glRasterPos2d(250,60)
+ Text("1","normal")
+ glRasterPos2d(150,60)
+ Text("1","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 220, 135, 100, 18, shapes[0].val, "Choose Shape 1.")
+ shapes[1] = Menu(shapeMenuText(), EVENT_NONE, 45, 52, 100, 18, shapes[1].val, "Choose Shape 2.")
+ shapes[2] = Menu(shapeMenuText(), EVENT_NONE, 260, 52, 100, 18, shapes[2].val, "Choose Shape 3.")
+
+
+ elif type == SHAPE4_X:
+ glBegin(GL_LINE_STRIP)
+ glVertex2i(150,70)
+ glVertex2i(185,105)
+ glVertex2i(150,141)
+ glVertex2i(115,105)
+ glVertex2i(150,70)
+ glEnd()
+ glRasterPos2d(120,125)
+ Text("1","normal")
+ glRasterPos2d(180,125)
+ Text("1","normal")
+ glRasterPos2d(120,80)
+ Text("1","normal")
+ glRasterPos2d(180,80)
+ Text("1","normal")
+
+ glRasterPos2d(145,105)
+ Text("0","normal")
+ shapes[0] = Menu(shapeMenuText(), EVENT_NONE, 10, 125, 100, 18, shapes[0].val, "Choose Shape 1.")
+ shapes[1] = Menu(shapeMenuText(), EVENT_NONE, 195, 125, 100, 18, shapes[1].val, "Choose Shape 2.")
+ shapes[2] = Menu(shapeMenuText(), EVENT_NONE, 10, 60, 100, 18, shapes[2].val, "Choose Shape 3.")
+ shapes[3] = Menu(shapeMenuText(), EVENT_NONE, 195, 60, 100, 18, shapes[3].val, "Choose Shape 4.")
+
+#the gui callback
+
+def draw():
+ global widmenu,numshapes,stage,type, shapes,rangename
+ glRasterPos2d(5,200)
+ Text("Shape Widget Wizard","large")
+ PushButton("Quit", EVENT_EXIT, 5, 5, 50, 18)
+
+ if stage == 1:
+ name = "Choose Widget Type %t|\
+1 Shape: 1 / -1 %x" +str(SHAPE1_ONE_MONE) +"|\
+1 Shape: 1,0 %x" +str(SHAPE1_ONE_ZERO) +"|\
+1 Shape: 0,-1 %x" +str(SHAPE1_ZERO_MONE)+"|\
+1 Shape: Toggle %x" +str(SHAPE1_TOGGLE) +"|\
+2 Shape Exclusive %x"+str(SHAPE2_EXCLUSIVE)+"|\
+2 Shape - V %x" +str(SHAPE2_V) +"|\
+2 Shape - T %x" +str(SHAPE2_T) +"|\
+2 Shape - Inv T %x" +str(SHAPE2_INVT) +"|\
+2 Shape - + %x" +str(SHAPE2_PLUS) +"|\
+3 Shape - T %x" +str(SHAPE3_T) +"|\
+3 Shape - Inv T%x" +str(SHAPE3_INVT) +"|\
+4 Shape - Mix %x" +str(SHAPE4_X)
+ widmenu = Menu(name, EVENT_NONE, 5, 120, 200, 40, widmenu.val, "Choose Widget Type.")
+ PushButton("Next", EVENT_NEXT, 5, 25, 50, 18)
+
+ elif stage == 2:
+ glRasterPos2d(60,140)
+ rangename = String("Name: ", EVENT_NONE, 5, 170, 200, 18, rangename.val, 50, "Name for Range Object")
+ drawWidget(widmenu.val)
+ PushButton("Back", EVENT_BACK, 5, 25, 50, 18)
+ PushButton("Finish", EVENT_NEXT, 55, 25, 50, 18)
+ return
+
+
+
+def event(evt, val):
+ if (evt == QKEY and not val):
+ Exit()
+
+
+def bevent(evt):
+ global widmenu,stage,drawtype
+ ######### Manages GUI events
+ if evt==EVENT_EXIT:
+ Exit()
+ elif evt==EVENT_BACK:
+ if stage == 2:
+ stage = 1
+ Redraw()
+ elif evt==EVENT_NEXT:
+ if stage == 1:
+ stage = 2
+ Redraw()
+ elif stage == 2:
+ build(widmenu.val)
+ stage = 1
+ Window.RedrawAll()
+
+
+Register(draw, event, bevent)