Ghost can be any bound type in Bullet, so removed the edit restrictions
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@@ -2437,7 +2437,9 @@ void buttons_ketsji(uiBlock *block, Object *ob)
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}
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}
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}
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}
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if (!(ob->gameflag & OB_GHOST)) {
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//if (!(ob->gameflag & OB_GHOST))
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//Ghost can be any bound type in Bullet
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{
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uiDefButBitI(block, TOG, OB_BOUNDS, B_REDR, "Bounds", 10, 125, 75, 19,
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uiDefButBitI(block, TOG, OB_BOUNDS, B_REDR, "Bounds", 10, 125, 75, 19,
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&ob->gameflag, 0, 0,0, 0,
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&ob->gameflag, 0, 0,0, 0,
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"Specify a bounds object for physics");
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"Specify a bounds object for physics");
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